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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:37
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Game 1: "Here there be Pirates". Game specifications:
- Huge Map, 80-90% ocean
- starting positions would be "archapeligos" (as opposed to the traditional open water starting positions for seafaring Factions)
- Sea Monoliths
- Sea Boreholes (or Boreholes accessible to sea bases)
- Subs available w/ Doc: Init
- Carriers available w/ MMI (or Doc: Air - not sure which would be better)
- 4 players max
- beefed up AI's, at the CMN's discretion
- If this is a SMAX game, then we can discuss the option of giving every Faction the "Marine Detachment" option, as well as +1 Min's for each sea tile.
- Also, if this is SMAX, then clones of other people's Factions allowed (i.e. 2 Uni Factions allowed, 2 Believer Factions allowed, etc.)
-CMN needed
- plan on starting game in about 3 weeks
Game 2: "Puppets States R - Us". This would be a variant on the One City Challenge (OCC) in that each human player would only be allowed 1-3 bases for themselves. They would then be perma-pacted to an AI of their choice, and it would then be the goal of each human player to either put their AI Faction on top, or actually "step from behind the curtain" at the last instant to claim a transcendent victory. Game Specifications:
- this is a SMAX game in order to allow the CMN to set the play order for each human player and his AI pactmate (i.e. so they can follow one right after the other).
- human players aren't allowed to capture any bases: humans can empty bases of defenders for their AI ally, you can turn over units to your AI pactmate to capture bases, you can "swap" bases with the AI's, you can kill one of your bases and found another, etc., but under no circumstances are you allowed any more bases than the agreed upon starting amount.
- victory conditions would be any and all for the AI's, but humans cannot win by Conquest
- a human player "loses" if all his bases are eliminated and he cannot build/ start another base (note exception immediately below)
- a human player can still win if all his bases are eliminated, but his AI pactmate becomes supreme
- 3 human players max
- If 3 human players, then there will only be 6 Factions total
- If only 2 human players, then should have full compliment of non-aligned AI's, either chosen between the 2 human players, or by the CMN
- Other points (map size/ conditions, etc) TBD
- CMN needed
- plan on starting game in about 3 weeks
As a final note, if there is enough interest in a second set of these games, then I will be available to build these in about 3 weeks as well. FYI.
D
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:37
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Darn you, Darsnan. I wanted to start a "waterworld" game and ask you for CMNing, but not before September as I'll be unable to do any turns during the summertime. I hope you'll find some spare time after that...
BTW, I planned for such a scenario that in order to keep the theme the air power should be seriously cut down - movement halved or only transport module allowed or only the weakest weapons (1-2) allowed. Otherwise it is possible people will use navy only for capturing bases. What do you think about it?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:37
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quote: Originally posted by Googlie
For gameset #2: I'll take the Cult, with the Gaians as my perma-ally |
hmmm-- note to googlie's opponents-- TRance/empath units and high morale is your friend
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Senethro
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Oh, I'm sneaking about somewhere.
Naval game: I think I can do this one but it'll be tricky. I've not edited alpha.txt with intention of making a scenario before but I understand the theory.
Perhaps also you would like +50%/DOUBLE naval movement? Perhaps slash a min row from foil and cruiser chassis?
When messing about with a custom faction of mine, I found that a free independant Isle of the Deep speeded up a naval faction a lot. Its an offensive unit that can drop land terraformers on nearby islands giving better mineral collection for less support.
Puppet states: IMO you will be wanting a smallish map with much land. You will be quite unable to co-ordinate CPU activities across even a Large map. As PBEMs are slow already without being limited to 3 cities you might want +2 Ind/+2 growth to all human factions.
These are just my first thoughts. Your comments please. And if someone wants to throw a pre-modified naval alpha.txt my way, that would be good as well.
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Senethro
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BinTravkin, would you still be playing this game?
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Lazerus
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Empires were built by dictators, not democracies.
Jul 2002 time: 05:37
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Would it be possible to change the factions BinT has chosen if i replace him ?
Uni (me) + Hive (AI)
Last edited by Lazerus on 01-07-2005 at 01:10
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Senethro
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Crap, sorry, I've done nothing at all for the second PBEM, I didn't see we had enough players :/
Ok.
I'll get to work mapping.
Anyone else for the naval? My worldbuilder is so landish that I'm going to have to change it to generate a decent base map.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:37
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quote: Originally posted by Senethro
Crap, sorry, I've done nothing at all for the second PBEM, I didn't see we had enough players :/ |
Absolutely no problem, as I had originally said I planned to start in 3 weeks (due to RL), meaning we're still 2 weeks out from beginning.
quote: Originally posted by Senethro
I'll get to work mapping. |
Definately appreciate you signing up for this CMN job, Senethro! No rush, take your time, make a good game! 
quote: Originally posted by Senethro
Anyone else for the naval? My worldbuilder is so landish that I'm going to have to change it to generate a decent base map. |
I think we have a full crew here. I'll get out the amended alphax.txt file to you with the sub and AC carrier in it. Also what does everyone think of the AI's all having the Pirates ability of Marine Detachment? Considering what I just experienced in Chaos Theory's Solstice Challenge, why it would be just desserts to him (assuming he's still intersted in playing this one)!
D
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:37
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Here is an alphax.txt file with both a Carrier and a sub with Marine detachment in it. I'll also post the lines here:
Carrier, Cruiser, Transport, 8-Res, 3, 0, 4, Disable, -1, 00000000000000000010000000
Attack Submarine, Cruiser, R-Laser, 3-Res, 6, 0, 0, Disable, -1, 00100000000000000000001000000
Attachment: alphax2.zip
This has been downloaded 3 time(s).
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PJayTycy
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have any of these games started ?
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Senethro
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I'm pretty happy with the Naval Game map, just needs some starting position balancing. However is a huge map really practical for a PBEM, especially one that will be low in minerals.
I've a few questions about the alpha.txt settings you're wanting. When you say sea boreholes, are you wanting me to enable boreholes to be built in coast/ocean tiles? Would it be too much trouble to get a concise list of all changes you want, if different or changed from the first post.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:37
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quote: Originally posted by Senethro
I'm pretty happy with the Naval Game map, just needs some starting position balancing. However is a huge map really practical for a PBEM, especially one that will be low in minerals. |
Necessity is the Mother of Invention: I'm sure the players will come up with something (they always do)...
quote: Originally posted by Senethro
I've a few questions about the alpha.txt settings you're wanting. When you say sea boreholes, are you wanting me to enable boreholes to be built in coast/ocean tiles? Would it be too much trouble to get a concise list of all changes you want, if different or changed from the first post. |
I threw that one out there as a sort of gauntlet, challenging players to object to it/ define it. No one squawked over it, which kinda surprised me. As far as the boreholes are concerned, why I'd say place a few across the map, in strategically placed positions. Say give everyone a borehole to start with, then throw a few into strategically placed island groups as well (i.e. "something to fight over"). However no need to edit the alphax.txt file over this.
I've been using Carriers a lot recently, both in Chaos Theory's Solstice Challenge as well as the SP Challenge that I'm currently working on. Am really looking forward to this one! 
D
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Senethro
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Naval game players: could I please get all your faction choices?
I will be altering the factions you play so that they are aquatic.
Hercules: There will be popbooming to size 14 from the time people get Childrens creches in the naval game. Are you certain you want to play the Cyborgs?
Puppet states: Please tell me what AI settings you want for your Puppet by post or PM. All of your pactmates will be subservient perma-pacted but I think it is appropriate that you set their aggression level and interests. If you wish to set their military strategy or that I tick the "build lots of colony pods" tag then just say.
Also, I am tempted to give all human controlled factions +1 support and industry. While the intention of the game is that you are limited to 3 bases, I see no reason to restrict your unit count as much.
As for climate, with bTs foil probe rush no longer a concern I think a super continent on a standard size map with wide naval accessibility would be a good compromise between playing to the AIs strengths and allowing the human players some versatility.
Last edited by Senethro on 14-07-2005 at 19:16
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