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Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 21-06-2005 20:41
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Looking to start 2 new "themed" PBEM's Support Apolyton, buy Call to Power 2

Game 1: "Here there be Pirates". Game specifications:

- Huge Map, 80-90% ocean
- starting positions would be "archapeligos" (as opposed to the traditional open water starting positions for seafaring Factions)
- Sea Monoliths
- Sea Boreholes (or Boreholes accessible to sea bases)
- Subs available w/ Doc: Init
- Carriers available w/ MMI (or Doc: Air - not sure which would be better)
- 4 players max
- beefed up AI's, at the CMN's discretion
- If this is a SMAX game, then we can discuss the option of giving every Faction the "Marine Detachment" option, as well as +1 Min's for each sea tile.
- Also, if this is SMAX, then clones of other people's Factions allowed (i.e. 2 Uni Factions allowed, 2 Believer Factions allowed, etc.)
-CMN needed
- plan on starting game in about 3 weeks


Game 2: "Puppets States R - Us". This would be a variant on the One City Challenge (OCC) in that each human player would only be allowed 1-3 bases for themselves. They would then be perma-pacted to an AI of their choice, and it would then be the goal of each human player to either put their AI Faction on top, or actually "step from behind the curtain" at the last instant to claim a transcendent victory. Game Specifications:

- this is a SMAX game in order to allow the CMN to set the play order for each human player and his AI pactmate (i.e. so they can follow one right after the other).
- human players aren't allowed to capture any bases: humans can empty bases of defenders for their AI ally, you can turn over units to your AI pactmate to capture bases, you can "swap" bases with the AI's, you can kill one of your bases and found another, etc., but under no circumstances are you allowed any more bases than the agreed upon starting amount.
- victory conditions would be any and all for the AI's, but humans cannot win by Conquest
- a human player "loses" if all his bases are eliminated and he cannot build/ start another base (note exception immediately below)
- a human player can still win if all his bases are eliminated, but his AI pactmate becomes supreme
- 3 human players max
- If 3 human players, then there will only be 6 Factions total
- If only 2 human players, then should have full compliment of non-aligned AI's, either chosen between the 2 human players, or by the CMN
- Other points (map size/ conditions, etc) TBD
- CMN needed
- plan on starting game in about 3 weeks


As a final note, if there is enough interest in a second set of these games, then I will be available to build these in about 3 weeks as well. FYI.


D

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 21-06-2005 21:53
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I sign up for the second as Data Angels and want Pirates be my AI ally.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 21-06-2005 21:55
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Regarding city count - I'd very much like it be 1city and the starting location a bit beefy for a better start.

Also AIs should also be boosted a bit, all for a faster and more fun PBEM.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 21-06-2005 22:44 Visit Googlie's homepage!
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For gameset #2: I'll take the Cult, with the Gaians as my perma-ally

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:37
  Old Post 21-06-2005 22:56
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Darn you, Darsnan. I wanted to start a "waterworld" game and ask you for CMNing, but not before September as I'll be unable to do any turns during the summertime. I hope you'll find some spare time after that...

BTW, I planned for such a scenario that in order to keep the theme the air power should be seriously cut down - movement halved or only transport module allowed or only the weakest weapons (1-2) allowed. Otherwise it is possible people will use navy only for capturing bases. What do you think about it?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 21-06-2005 23:07 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I'm keen on the naval game

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 21-06-2005 23:48
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quote:
Originally posted by Kirov
Darn you, Darsnan. I wanted to start a "waterworld" game and ask you for CMNing,


Well, I did say I'd be available to start setting up games again in about a month, so shouldn't be an issue by September for me to do that for you.

quote:
Originally posted by Googlie
For gameset #2: I'll take the Cult, with the Gaians as my perma-ally


Crap! I knew I should've posted my Faction preferences first! Actually, I'm leaning towards Drones w/ the PK's being my AI "Front".

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 22-06-2005 13:19
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Put an end to popups!

So we're ready to go look for CMN for theme 2:

binTravkin: DA
puppet AI: Pirates

Googlie: Cult
puppet: Gaians

Darsnan: Drones
puppet: PKs

Have you guys noticed that all of presently most active CMNs here have signed up for this?

(so who's gonna make it?)

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 24-06-2005 10:21 Visit Googlie's homepage!
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Bring Tau Ceti out of retirement!!

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 24-06-2005 19:59
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quote:
Originally posted by Googlie
For gameset #2: I'll take the Cult, with the Gaians as my perma-ally


hmmm-- note to googlie's opponents-- TRance/empath units and high morale is your friend

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 25-06-2005 04:15
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quote:
Originally posted by Chaos Theory
I'm keen on the naval game


Excellent - good to have you aboard on this one, CT!

quote:
Originally posted by binTravkin
I sign up for the second as Data Angels and want Pirates be my AI ally.


Hmmm - having Probe Foils immediately available wasn't what I had in mind when I was thinking about this format, but considering with one or the other Factions getting them no more than 12 turns later, why we can probably deal with it....

quote:
Originally posted by binTravkin
Have you guys noticed that all of presently most active CMNs here have signed up for this?


I was originally thinking of Senethro, however he seems to be offline right now.

quote:
Originally posted by Googlie
Bring Tau Ceti out of retirement!!


That'd be GREAT! IIRC he set up the "Lost Secrets" PBEM, which to this day I think is one of the best I've ever been in! Since you probably know Tau Ceti better than I do, any chance you can arrange this?

btw up to two slots still available in the waterworld game, if anyone is interested. ....

D

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 25-06-2005 06:46
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Oh, I'm sneaking about somewhere.

Naval game: I think I can do this one but it'll be tricky. I've not edited alpha.txt with intention of making a scenario before but I understand the theory.

Perhaps also you would like +50%/DOUBLE naval movement? Perhaps slash a min row from foil and cruiser chassis?

When messing about with a custom faction of mine, I found that a free independant Isle of the Deep speeded up a naval faction a lot. Its an offensive unit that can drop land terraformers on nearby islands giving better mineral collection for less support.


Puppet states: IMO you will be wanting a smallish map with much land. You will be quite unable to co-ordinate CPU activities across even a Large map. As PBEMs are slow already without being limited to 3 cities you might want +2 Ind/+2 growth to all human factions.


These are just my first thoughts. Your comments please. And if someone wants to throw a pre-modified naval alpha.txt my way, that would be good as well.

H0bbes is offline H0bbes
Emperor
of Paradise
Feb 2001
time: 15:37
  Old Post 25-06-2005 12:59
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I would like to be University in the first.

Hobbes

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 25-06-2005 17:12
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quote:
Originally posted by Senethro
Naval game: I think I can do this one but it'll be tricky. I've not edited alpha.txt with intention of making a scenario before but I understand the theory.


I can build the alphax.txt file if this helps out. Essentially all that has to be done is to edit the #UNITS Section of the alphax.txt file to place a carrier to be available at the appropriate tech, and a sub to be available at Doc: Init.

quote:
Originally posted by Senethro
Perhaps also you would like +50%/DOUBLE naval movement? Perhaps slash a min row from foil and cruiser chassis?


I don't think we need this, as it would probably entail having to swap alphax.txt files in and out.

quote:
Originally posted by Senethro
When messing about with a custom faction of mine, I found that a free independant Isle of the Deep speeded up a naval faction a lot. Its an offensive unit that can drop land terraformers on nearby islands giving better mineral collection for less support.


I did this in an H2H between Mongoose and Zerglingzzz - worked out really well! So if no one is going for a Green Faction (or if everyone wants a fere IoD at the beginning of the game) then I'd say yeah, lets do it!

quote:
Originally posted by Senethro
Puppet states: IMO you will be wanting a smallish map with much land. You will be quite unable to co-ordinate CPU activities across even a Large map. As PBEMs are slow already without being limited to 3 cities you might want +2 Ind/+2 growth to all human factions.


If bT is really wanting to run with Angels and Pirates (meaning he will be able to build Probe Foils immediately) then I think for the beginning of the game distance is our best ally, an so would think we'd want a large or huge map.

quote:
Originally posted by Senethro
if someone wants to throw a pre-modified naval alpha.txt my way, that would be good as well.


I can do that. Essentially it'll be just what I detailed above in that it'll have the two naval units added into the #UNITS Section.
On a side note if we are going to hacve some AI Factions in this one why we might also want to give them the Marine Detachment capability. Any thoughts on this?


D

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 25-06-2005 17:46
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I would like to be in the naval game. I haven' t played the Cyborgs in a while.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 25-06-2005 22:29
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quote:
Originally posted by Hercules
I would like to be in the naval game. I haven' t played the Cyborgs in a while.


Glad to have both you and Hobbes on board! Players will be:

Darsnan: ?
Chaos Theory: ?
Hobbes: ?
Hercules: Cyborgs


Any specific parameters you guys are interested in having for this game? I'm interested in seeing the Marine Detachment capability being given to the 3 AI's, but its not a necessity.
I've got family from out of town staying with us this weekend, so I probably won't be online much this weekend. FYI.


D

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 27-06-2005 12:35
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quote:
Hmmm - having Probe Foils immediately available wasn't what I had in mind when I was thinking about this format, but considering with one or the other Factions getting them no more than 12 turns later, why we can probably deal with it....


Actually it would be pretty stupid of me if I exchanged tech on before researching anything and I think you know why..
So your prediction "from the very start" is wrong.

Regarding additional growth/industry: nope
Regarding Large or Huge map I say: 52x104

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 29-06-2005 04:05
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BinTravkin, would you still be playing this game?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 29-06-2005 13:09
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Hmm sorry, no.
I just misse this thread in the rush of things.
You already set things quite up right?

Don't redo then, I think I know a person who'd like to take it.

Otherwise, just repost you need one more person.

Apologies.

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:37
  Old Post 01-07-2005 00:49
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Would it be possible to change the factions BinT has chosen if i replace him ?
Uni (me) + Hive (AI)

Last edited by Lazerus on 01-07-2005 at 01:10

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 01-07-2005 04:50
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Crap, sorry, I've done nothing at all for the second PBEM, I didn't see we had enough players :/

Ok.

I'll get to work mapping.

Anyone else for the naval? My worldbuilder is so landish that I'm going to have to change it to generate a decent base map.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 01-07-2005 05:00
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quote:
Originally posted by Senethro
Crap, sorry, I've done nothing at all for the second PBEM, I didn't see we had enough players :/


Absolutely no problem, as I had originally said I planned to start in 3 weeks (due to RL), meaning we're still 2 weeks out from beginning.


quote:
Originally posted by Senethro
I'll get to work mapping.


Definately appreciate you signing up for this CMN job, Senethro! No rush, take your time, make a good game!


quote:
Originally posted by Senethro
Anyone else for the naval? My worldbuilder is so landish that I'm going to have to change it to generate a decent base map.


I think we have a full crew here. I'll get out the amended alphax.txt file to you with the sub and AC carrier in it. Also what does everyone think of the AI's all having the Pirates ability of Marine Detachment? Considering what I just experienced in Chaos Theory's Solstice Challenge, why it would be just desserts to him (assuming he's still intersted in playing this one)!

D

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:37
  Old Post 01-07-2005 11:56
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Senethro!

A link for you

Read part one.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 02-07-2005 04:05
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Here is an alphax.txt file with both a Carrier and a sub with Marine detachment in it. I'll also post the lines here:

Carrier, Cruiser, Transport, 8-Res, 3, 0, 4, Disable, -1, 00000000000000000010000000
Attack Submarine, Cruiser, R-Laser, 3-Res, 6, 0, 0, Disable, -1, 00100000000000000000001000000

Attachment: alphax2.zip
This has been downloaded 3 time(s).

PJayTycy is offline PJayTycy
Warlord

Apr 2005
time: 06:37
  Old Post 13-07-2005 03:03
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have any of these games started ?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 13-07-2005 05:28
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quote:
Originally posted by PJayTycy
have any of these games started ?


The games have not started, but are full. Senethro is setting them up as I speak (um, right Senethro? ).

However, if you want in on a similar game, why start a thread to that effect, and I'm sure you'll get people to join np.


D

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 13-07-2005 05:41
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I'm pretty happy with the Naval Game map, just needs some starting position balancing. However is a huge map really practical for a PBEM, especially one that will be low in minerals.

I've a few questions about the alpha.txt settings you're wanting. When you say sea boreholes, are you wanting me to enable boreholes to be built in coast/ocean tiles? Would it be too much trouble to get a concise list of all changes you want, if different or changed from the first post.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 13-07-2005 05:58
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quote:
Originally posted by Senethro
I'm pretty happy with the Naval Game map, just needs some starting position balancing. However is a huge map really practical for a PBEM, especially one that will be low in minerals.


Necessity is the Mother of Invention: I'm sure the players will come up with something (they always do)...

quote:
Originally posted by Senethro
I've a few questions about the alpha.txt settings you're wanting. When you say sea boreholes, are you wanting me to enable boreholes to be built in coast/ocean tiles? Would it be too much trouble to get a concise list of all changes you want, if different or changed from the first post.


I threw that one out there as a sort of gauntlet, challenging players to object to it/ define it. No one squawked over it, which kinda surprised me. As far as the boreholes are concerned, why I'd say place a few across the map, in strategically placed positions. Say give everyone a borehole to start with, then throw a few into strategically placed island groups as well (i.e. "something to fight over"). However no need to edit the alphax.txt file over this.

I've been using Carriers a lot recently, both in Chaos Theory's Solstice Challenge as well as the SP Challenge that I'm currently working on. Am really looking forward to this one!


D

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 14-07-2005 18:59
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Naval game players: could I please get all your faction choices?

I will be altering the factions you play so that they are aquatic.

Hercules: There will be popbooming to size 14 from the time people get Childrens creches in the naval game. Are you certain you want to play the Cyborgs?


Puppet states: Please tell me what AI settings you want for your Puppet by post or PM. All of your pactmates will be subservient perma-pacted but I think it is appropriate that you set their aggression level and interests. If you wish to set their military strategy or that I tick the "build lots of colony pods" tag then just say.

Also, I am tempted to give all human controlled factions +1 support and industry. While the intention of the game is that you are limited to 3 bases, I see no reason to restrict your unit count as much.

As for climate, with bTs foil probe rush no longer a concern I think a super continent on a standard size map with wide naval accessibility would be a good compromise between playing to the AIs strengths and allowing the human players some versatility.

Last edited by Senethro on 14-07-2005 at 19:16

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 14-07-2005 19:26 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Senethro
Naval game players: could I please get all your faction choices?


The Gaians might be fun to play in this setting.

 
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