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fairline
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of the wing
Sep 2002 time: 05:37
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quote: Originally posted by Eivind IV
@Commonwealth troops:
You think I should seperate between Aussies and N. Zealandies? If so, in which divisions and brigades to put them?
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Definitely - the 2nd NZ Division was one of the elite formations of the campaign. The Australian OOB in theatre was originally 6th, 7th and 9th Divisions, all sent to Egypt in 1940. Of these, 6th Div fought in Greece and Crete, 7th Div took part in the invasion of Syria and Lebanon, while the 9th and part of 7th Div defended Tobruk for a time. All but 9th Division were withdrawn to the Pacific and far East when Japan declared War; 9th Division played an important role on the Northern seaward flank at Alamein.
The 2nd NZ division comprised 4th, 5th and 6th NZ Brigades, together with divisional arty, recce regiment, AT Regt etc.
The 9th Australian Div comprised 25th, 26th and 27th Aus Bdes together with the usual 3 field arty regiments (Bn strength), divisional cavalry regiment (recce armd car bn), AT Regiment (Bn strength) etc.
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fairline
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of the wing
Sep 2002 time: 05:37
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Ok, my scan of your list may have missed these, but anyway:
1st Armd Div: 2nd Amd Bde Gp - 3 regts (ie bn strength)
- 1 mot inf bn
- 1 RHA Regt (25-pdr)
- 2 LAAR (Bofors 40mm)
200th Guards Motor Bge Gp - 3 inf bn
- 1 RHA Regt
Divisional troops - 1 Armd Car Regt (Bn)
8th Armd Div: 23rd Armd Bde - 3 regts
24th Armd Bde - 3 regts
8th Support Gp - 2 RHA/RA Regts
- 1 ATR
- 1 LAAR
- 1 mot inf bn
Divisional troops - 1 Armd Car Regt (Bn)
10th Armd Div: 8th Armd Bde - 3 regts
- 1 mot inf bn
24th Amd Bde - 3 regts (ex-8th Armd)
- 1 mot inf bn
133 Inf Bde (ex-44 Div) - 3 inf bn
Divisional arty: 3 regts RHA/RA
1 ATR (6-pdr)
1 LAAR
Divisional troops - 1 Armd Car Regt (Bn)
1st and 32nd Army Tank Bdes (each 3 x Matilda or Valentine)
Note that British armoured, artillery and armoured recce regiments were equivalent to US/German battalions
Also, 8th Armoured division never fought as a single entity - it was broken up and it's constituent brigades fought independantly - 24th fought under command of 10th Armd Div at Alamein and 23rd was equiped with Valentines and fought as an Army Tank Brigade.
7th Armoured Div - It started out with 4th and 7th armoured brigades, was reinforced with 22nd - 7th ended up in the Far East and 4th fought independantly. It also had 1 armoured brigade ex-2nd Armoured division under command at one time IIRC.
Last edited by fairline on 26-08-2005 at 11:31
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fairline
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of the wing
Sep 2002 time: 05:37
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quote: Originally posted by Eivind IV
Thanks! But when did these units appear? I can't seem to find them...
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1st Armoured Div arrived in the Middle East in 41 but first saw action there in the Gazala battles in 42. 8th Armoured arrived mid/late 42, was broken up and it's brigades first saw action at Alamein. 10th Armd Div was first engaged at Alem el Halfa and fought at Alamein.
quote:
... Di the 7th armoured div ever ahve any shermans or priests within their ranks?
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Yes, but not 'til after Alamein . To give you some idea, here are the numbers of the different varieties of tanks in use at Alamein for each of the armoured brigades:
2nd AB - 68 Crusader III, 92 Sherman II
4th LtAB - 14 Grant, 57 Stuarts
8th AB - 45 Crusader III, 57 Grants, 31 Sherman II
9th AB - 46 Crusader III, 37 Grants, 35 Sherman II
22nd AB - 46 Crusader III, 57 Grants, 19 Stuarts
23rd AB - 186 Valentines
24th AB - 45 Crusader III, 93 Sherman II
quote:
Also, Gareth, you wouldn't by any chance have a 2-pdr laying around? Possibly a CV.35 and an Italian para? 
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Gonna be busy for a month or so, but I'd be glad to help then.
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Bostero
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quote: Only 1 unit remaining to go |
what about mine fields?
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Broken_Erika
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shoving your soul into a jar of mayonaise
Oct 2004 time: 00:37
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edit, minefields would be good,
edit yet again,
this link may prove useful, it is a detailed timeline of the war in the desert,
http://www.worldwar-2.net/timelines...esert-index.htm
Last edited by Broken_Erika on 28-08-2005 at 11:03
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Eivind IV
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History will be kind to me for I intend to write it.
Aug 2002 time: 06:37
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Minefields is a good idea. 
I have a problem I hope someone with good knowledge of events could help me with. I'm experimenting with MOVEUNIT events, with very little success. Am I doing anything wrong here, because this doesn't yield any results what-so-ever. Completely dead. I read somewhere that especially for long distances the game get confused, but not even for relatively short distances it's working. I was hoping this could work, as it would make the game more interesting against the AI. Without this event working I can nothing but only reccomend the game for multiplayer.
@IF
SCENARIOLOADED
@THEN
MOVEUNIT
unit=AnyUnit
owner=Eighth Army
maprect
187,49,187,49,187,49,187,49
moveto
160,36
numbertomove=ALL
@ENDIF
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techumseh
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of the frozen North.
Apr 1999 time: 22:37
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Nemo wrote a tip on the moveunit command, which is on the Cradle site, here: http://coc.apolyton.net/guides/index.shtml
The structure of your event is fine. I suspect that it's the scenarioloaded trigger that's not connecting with the units. Try a turn based trigger or a receivedtechnology one if you want it to continue each turn. I used this in Red October:
@IF
ReceivedTechnology
receiver=Poles
technology=33
@THEN
MOVEUNIT
unit=AnyUnit
owner=Poles
maprect
9,29,13,29,13,37,9,37
moveto
19,39
numbertomove=ALL
@ENDIF
ToT has a taketechnology event, so I could also turn this off. You couldn't do that in MGE.
Last edited by techumseh on 30-08-2005 at 21:39
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techumseh
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of the frozen North.
Apr 1999 time: 22:37
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I'm sorry to hear that. Which side is supposed to be played?
Here's the most efficient move unit events combo I've found. I used it in Operation Market-Garden and it worked well.
@IF
TURN
turn=Every
@THEN
MOVEUNIT
unit=AnyUnit
owner=Germans
maprect
0,66,38,66,38,86,0,66
moveto
13,79
numbertomove=all
@ENDIF
@IF
UNITKILLED
Unit=AnyUnit
Attacker=Anybody
Defender=Anybody
@THEN
MOVEUNIT
unit=AnyUnit
owner=Germans
maprect
0,66,38,66,38,86,0,66
moveto
13,79
numbertomove=all
@ENDIF
Basically, every German unit gets a move order every turn and a reminder anytime any unit from any civ gets killed. All it takes is 2 events. As Nemo said in his tip, the secret is to keep the units moving by giving them repeated commands.
If you'd like someone to have a fresh look at your work and provide some suggestions, I'd be pleased to do it.
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