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Eivind IV
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History will be kind to me for I intend to write it.
Aug 2002 time: 06:37
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Welcome to North Africa - a sandy hot hell! The desert fox and the desert rats are bashing together in a fight for the desert wasteland 
It's a project I started a couple of years ago but abandonded as I grew tired of scenario making for a while. The map alone took me an eternity to make before I was satisfied. Just recently I took it off the shelf and blew dust off it.
The scenario starts in march 1941, with Rommel's first offensive and will continue until the bitter end in Tunisia and beyond, if that is indeed the outcome.
There are 3 different versions of this scenario. 2 SP versions and 1 MP version. The SP versions are playable either as the Axis or the Commonwealth. If you choose the Axis the axis will start with historical correct unit placement, while the commonwealth will be improvised to make the AI a tougher nut to crack. Vica verca with the other SP version. The MP version have historical placement on both sides.
There will be little or no shield production. Everything will be event controlled/created. So if you want supplies/equipment (money to rush buy improvements) or reinforcements (units) you will need to "request" (research) them. So the tech tree has been transformed to a "supply tree". Do you need more fighters? Well, then send an envoy to Berlin (research "fighter reinforcements" ) and ask for an audience with the Führer, then tell him what you need. Surely he'll understand The units will land in one of the major ports you control.
Here's the units divided between the Axis and the Commonwealth. Generic units are not listed:
Germany:
1 italia inf w/ rifle
2 german inf w/rifle
1 italia inf w/ MG
2 german inf w/ MG
1 german motor inf
2 italia motor inf
1 fallschirmjäger
1 mech inf
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1 italia M13/40 (early med tank)
2 german T-38 (early med tank)
1 Pz I (light tank)
2 Pz II (light tank
1 Pz III (medium tank)
2 Pz IV (medium tank)
1 Pz VI (heavy tank)
1 Flak 88mm (anti tank, anti air)
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1 Ju-87 (ground attack)
1 Ju-52 (bomber)
2 Do-17 (bomber)
3 He-111 (bomber)
1 MC 202 (fighter)
2 ME-109 (fighter)
1 FW-190 (interceptor)
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Commonwealth:
1 brit inf w/ rifle
2 aust inf w/ rifle
3 indi inf w/ rifle
1 brit inf w/ MG
1 brit motor inf
2 aust motor inf
3 poli motor inf
1 mech inf
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1 M3 (inf support
2 vickers (inf support)
1 matilda (medium tank)
2 cruiser (medium tank)
1 sherman (medium tank)
2 M5 (medium tank)
1 valentine (heavy tank)
---
1 typhoon (ground attack)
1 spitfire (fighter)
2 P40 (fighter)
1 hurricane (interceptor)
1 Wellington (bomber)
2 B-24 (bomber)
The civs are as following:
1. Axis
2. Commonwealth
(3. Vichy France
4. Syria
5. Greece
6. Turkey
7. Saudi Arabia)
Not all units are figured out yet, so please comment.
Vichy France, Syria and Greece will be AI controlled, and are there only to be invaded basically. Non combattants such as Turkey and Saudi Arabia are eliminated for play whatsoever, just like I did with the neutral states in my Norwegian Campaign scenario. Take a look at the screenshot over Syria and you'll see what I mean.
Comments and or suggestions are welcome!
Attachment: preview.gif
This has been downloaded 352 time(s).
Last edited by Eivind IV on 22-06-2005 at 05:17
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Sarsstock
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Well first off I love those screenshots Eivind, the desert terrain looks fantastic. Some of those units just might be the best damn MGE units I have ever seen in my life.
As for the city styles, I wonder if it might be more appropriate to use some sort of middle eastern city graphic rather than a european style for the commonwealth civ, much like the current middle eastern style of mine you used. In addition perhaps the Union Jack itself should fly over egypt.....
.... just a thought.
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Exile
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of the Benighted Realms
Sep 2000 time: 23:37
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Actually, Gareth, I've read a personal account of a British tanker who, during operation Crusader, was in a "Honey," the Brit slang for Stuarts. I don't recall if it was the 4th, 7th, or 22nd armored brigade that was equipped with them, but one of them certainly was.
The problems of the Stuart were revealed in the account. The tank commander's squadron was decimated by a German anti-tank unit and he was only saved because the first shell that struck his tank hit the water cans (spraying him with water, which he found incongruous, but refreshing). He only escaped by gunning his Honey over the edge of the coastal escarpment.
The British in north Africa received a plethora of American equipment at various times, and the Stuart, Grant, and Sherman all saw their first combats in various armored (or armoured, for those reluctant to endorse spelling reform, lol) brigades of the 8th army.
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Sarsstock
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Well if your ever in need of any flags or shields you know where you can reach me.
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fairline
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of the wing
Sep 2002 time: 05:37
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quote: Originally posted by Exile
Actually, Gareth, I've read a personal account of a British tanker who, during operation Crusader, was in a "Honey," the Brit slang for Stuarts. I don't recall if it was the 4th, 7th, or 22nd armored brigade that was equipped with them, but one of them certainly was.
The problems of the Stuart were revealed in the account. The tank commander's squadron was decimated by a German anti-tank unit and he was only saved because the first shell that struck his tank hit the water cans (spraying him with water, which he found incongruous, but refreshing). He only escaped by gunning his Honey over the edge of the coastal escarpment.
The British in north Africa received a plethora of American equipment at various times, and the Stuart, Grant, and Sherman all saw their first combats in various armored (or armoured, for those reluctant to endorse spelling reform, lol) brigades of the 8th army. |
Yes they did Phenix (it was 4AB BTW; 7th and 22nd used Crusaders in Op Crusader) - but they only received the M3 Stuart, not the later M5 Stuart which was used in small numbers by the US in N. Africa. Eivind has both in his units file, and I think he could drop the M5. The Honey was only a light tank, but was as well armed and armoured as an early British cruiser.
You make an important point here - the acquisition of US tanks helped the Brits counter the Germans in the later WD battles.
Eivind: The progression of tanks available to the British went something like this:
Operation Compass: LTVI and various Cruisers (A9, A10, A13) for 7th Amd Div, Matilda II's for 7RTR
Operation Brevity: A9/A10/A13 and Matilda II
Operation Crusader: A9/A10/A13 Cruisers, Crusader, Stuart for 4, 7 and 22 Armd Bdes , Matilda, Valentine for 1 and 32 Army Tank Bdes
Gazala Battles: Crusaders, Grants, Stuarts for 1, 2, 4 and 22 Armd Bdes, Matilda and Valentine for 1 and 32 Army Tank Bdes
El Alamein: Crusader IIIs, Grants and Shermans for 1st, 7th and 10th Armd Divs, Stuarts for 4LAB, Valentines for the Tank Brigades
The Churchill was introduced in late 42 and fought in Tunisia with the tank Bdes
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Eivind IV
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History will be kind to me for I intend to write it.
Aug 2002 time: 06:37
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@Boco:
I havn't done the actual placements yet. I have them all counted out at my sheet though, ready for deployment. So I havn't done any actual tests yet, but I hope to include a lot of GoTo events, combined with the AI beeing alowed to build units traditionally, to make the AI more capable of holding in.
Greece will be invaded by Axis forces on the second turn of the scenario (april 1941).
Turkey's (and Saudi Arabia) only there for show. Completely impossible to attack and play. I've used the same "technique" as I did for the neutral states in my Norwegian Campaign scenario.
@Fairline:
Most of the action will be in Libya/Egypt after all, as that's where all the initial units are placed. Events will take things from there on, giving units and cash for various objectives. There's also a combination of railroad and regular road on the road northmost of the coast of Africa, so there's plenty of room for manouverability around more inland roads (no railways).
I agree with Case that having seperate countries representated adds more flavour. If it in end proves I need those slots for other units, I'll do so. But for now I want to keep it as simple as possible.
Apreciate the info on the units. Units have been remove and added according to your input.
Many units such as the tiger won't even be "researchable", but rather be given to the axis if the Allies reach Tunisia.
I'll try and make something on those operations via events. But some player performance should also decide the faith of the campaign.
@Sarsstock:
How about a title instead? 
@techumseh:
For malta I plan to make a seperate "Malta unit", which will have a 50% chance of getting killed if attacked by a regular bomber. If it gets killed the Allies will loose 500 gold or so. Either that or create money for the Axis. This unit will respawn itself, so this effectively makes Malta impossible to capture. I can't think of any other way to represent Malta's role during the campaign.
I'm also thinking of removing war ships completely, but create some transporters after certain cities are captured. For example if Tunis is captured by the Allies.
@All:
I apreciate all the help I can get, so keep the comments coming! 
Last edited by Eivind IV on 24-06-2005 at 22:03
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