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skrobism
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re: the Settler
I like the double incense idea. I would leave us a bit spread out from the core but we'd have the incense.
re: the catapult
Don't forget to rename that catapult near felinicity. I like "Tosses Cats" but it could be any random "Tosses..." name.
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E_T
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Orlando, Florida
Mar 2001 time: 00:37
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City Stuff:
Babylon - building Library (turn 3 of 4). Starting WF 1-2-8-12-16, NC.
Inanna's Throne - building Horseman (turn 3 of 4). Starting WF 1-2-7-8-19, NC.
Plains of Ashur - Settler built, start building a Settler (turn 1 of 5). Starting WF 1-4-17, change WF to 1-4-16.
Felicity - building Catapult (turn 2 of 6 or 7). Starting WF 3-4-5-14, NC.
Garden of Tammuz (grows/shrinks) - Worker built, start building Worker (turn 1 of 2). Starting WF 2-3-8-19-20, change WF to 2-3-8-18-19.
Potamia - building Barracks (3 turns left to build). Starting WF 7-8-15, NC.
Kurra - building Temple (7 turns left to build). Starting WF 7-8, NC.
Hookah - building Galley (2 turns left to build). Starting WF 8-19, NC.
Lake Ishtar (grows this turn) - building Worker (turn 5 of 10). Starting WF 3-15, change WF to 3-7.
That's it for now, except for the Settler. Stats should be: GNP = 65; Mfg Goods = 40; Prod = 115 after WF changes.
Still no change on te techs from last turn. 1 with Const, 2 (one is DR) with Curr, none with Rep.
HPotW E_T
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