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Nabvrimn
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If the charter was ever discarded I'd use nerve gas since I don't consider it an atrocity. (dead is dead whether by VX or funny raygun) I would also use planet busters against certain opponents or commit genocide if it was a strategic necessity. What I would never do is nerve staple. Nerve stapling is the ultimate abomination.
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:36
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I voted 'Buster Away' because I certainly have used atrocities amply in the past, and have no compunction about using them, but upon reflection, I really can't say I use them that often.
First of all, they're a very good way to get every faction on the board pissed off at you, unless you revoke the charter first. And if you're able to do that, odds are you don't really need to resort to such shenanigans anyway.
Second, most of them aren't that much more effective than normal 'ethical' play. Exceptions for PB's on concentrated enemy defences and gas on pesky aliens. Stapling, for example, usually doesn't wind up being THAT much more effective that using a couple of doctors, rushing a rec-commons, bringing in police, etc. And wiping out bases is just idiotic. If you're really dead-set on moving a base, having it crank out CPs faster than it can replenish pop works just fine. If you don't think you can hold the base very long, sell off the improvements and grant it to an allied or neutral faction. First, it makes them like you, second, it pisses them off at the recapturing faction.
Being a devout Morganite and unrepentant Free Marketeer, I find it's very important to keep at least some of the AI factions on your good side, the trade income is more than worth the trouble.
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cal_01
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quote: Originally posted by CEO Aaron
I voted 'Buster Away' because I certainly have used atrocities amply in the past, and have no compunction about using them, but upon reflection, I really can't say I use them that often.
First of all, they're a very good way to get every faction on the board pissed off at you, unless you revoke the charter first. And if you're able to do that, odds are you don't really need to resort to such shenanigans anyway.
Second, most of them aren't that much more effective than normal 'ethical' play. Exceptions for PB's on concentrated enemy defences and gas on pesky aliens. Stapling, for example, usually doesn't wind up being THAT much more effective that using a couple of doctors, rushing a rec-commons, bringing in police, etc. And wiping out bases is just idiotic. If you're really dead-set on moving a base, having it crank out CPs faster than it can replenish pop works just fine. If you don't think you can hold the base very long, sell off the improvements and grant it to an allied or neutral faction. First, it makes them like you, second, it pisses them off at the recapturing faction.
Being a devout Morganite and unrepentant Free Marketeer, I find it's very important to keep at least some of the AI factions on your good side, the trade income is more than worth the trouble. |
Actually, obliterating a base is quite useful, imo. Most of the time, you don't plan on holding enemy bases in the offensive meta-game unless it has a bunch of good facilities already built; it just takes too much time to rebuild the social net and you're better off just using a few key bases as "command points." Besides, conquering one or two civs tends to add quite a bit of drones to your colonies. 
And I think I posted something else about obliterating bases with key SPs that the enemy was in danger of getting (whether it was you or another faction that had it); it's better to just take the trade hit than to see them get the SP.
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Tommar
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quote: Originally posted by cal_01
Actually, obliterating a base is quite useful, imo. Most of the time, you don't plan on holding enemy bases in the offensive meta-game unless it has a bunch of good facilities already built; it just takes too much time to rebuild the social net and you're better off just using a few key bases as "command points." |
"Social net"?
It doesn't take much time to build if you have plenty of cash, which is pretty much par for the course in the "defensive meta-game".
My biggest problem is remembering that I need to "spend the money", since it's the only reason why I took the major military hit.
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cal_01
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quote: Originally posted by Tommar
"Social net"?
It doesn't take much time to build if you have plenty of cash, which is pretty much par for the course in the "defensive meta-game".
My biggest problem is remembering that I need to "spend the money", since it's the only reason why I took the major military hit. |
Social net as in the facilities of a base. I think that's what the game calls them when you capture a base?
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Frankychan
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In the Kingdom of Hawaii (CPA Member)
Sep 2001 time: 19:36
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quote: Originally posted by CEO Aaron
I voted 'Buster Away' because I certainly have used atrocities amply in the past, and have no compunction about using them, but upon reflection, I really can't say I use them that often.
First of all, they're a very good way to get every faction on the board pissed off at you, unless you revoke the charter first. And if you're able to do that, odds are you don't really need to resort to such shenanigans anyway.
Second, most of them aren't that much more effective than normal 'ethical' play. Exceptions for PB's on concentrated enemy defences and gas on pesky aliens. Stapling, for example, usually doesn't wind up being THAT much more effective that using a couple of doctors, rushing a rec-commons, bringing in police, etc. And wiping out bases is just idiotic. If you're really dead-set on moving a base, having it crank out CPs faster than it can replenish pop works just fine. If you don't think you can hold the base very long, sell off the improvements and grant it to an allied or neutral faction. First, it makes them like you, second, it pisses them off at the recapturing faction.
Being a devout Morganite and unrepentant Free Marketeer, I find it's very important to keep at least some of the AI factions on your good side, the trade income is more than worth the trouble. |
And I tip my hat to the CEO. Even though we're practically polar opposites, I can respect one that is loyal to one faction. It's hard to find players that usually stick to one faction these days...or at least can identify with one particular faction anyway.
 
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