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Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:18
  Old Post 25-07-2005 05:22 Visit Maquiladora's homepage!
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#181 Report this post to a moderator
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Try and use the config.bmp and kitakyushu2.jpg i put in the folder to make the map yourself from scratch, as a last ditch effort.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:18
  Old Post 25-07-2005 05:28
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#182 Report this post to a moderator
Full PM-box? Change here!

Or, just to try it, I could send you the entire region (with cities in there) in one giant RAR file, if your email account has enough room for it (14.7 MB).

Guynemer is offline Guynemer
King

Donate to the Red Cross
Gotta have more cowbell!
Mar 1999
time: 00:18
  Old Post 25-07-2005 05:44
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quote:
Originally posted by Maquiladora
Try and use the config.bmp and kitakyushu2.jpg i put in the folder to make the map yourself from scratch, as a last ditch effort.


No dice, still says the bitmap is the wrong size.

You're welcome to try that Jonny, but I don't think it's going to make a difference; I'm certain I've got the folder exactly the way it should be. umopus@yahoo.com

I think I'll just have to pass.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:18
  Old Post 25-07-2005 05:53 Visit Maquiladora's homepage!
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#184 Report this post to a moderator
Tired of ads?

Did you install the patch? SimCity 4.exe version should be 1.1.638.0

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:18
  Old Post 25-07-2005 06:02
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#185 Report this post to a moderator
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I've sent you the region, email subject "Poly Simcity game".

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:18
  Old Post 25-07-2005 06:47 Visit :) Smiley's homepage!
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#186 Report this post to a moderator
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Press Release
-----------------------------------------------
OHNOE-
Critical acclaim and censorship for indie disaster movie

Those who've visisted Ohnoe in the past are probably well aware of the town's many toll booths, to say nothing of the death camps to which those unable to afford the tolls are dragged to.
Well, the tables have turned in the independent film "Death Toll", a two-hour disaster fest involving the destruction of dozens of Ohnoe tollbooths. Just hours after release, the film had already logged more downloads than there are citizens in Ohnoe.
State film authorities have a markedly different opinion on the film, however. Death squads are already looking for the production crew. Dictator Blake's latest statement condemns "Death Toll" for inciting destruction of the dictator's property, as well as 25 instances of the city's name being used in vain.

Attachment: 14_toll.jpg
This has been downloaded 93 time(s).

Guynemer is offline Guynemer
King

Donate to the Red Cross
Gotta have more cowbell!
Mar 1999
time: 00:18
  Old Post 25-07-2005 07:00
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quote:
Originally posted by Maquiladora
Did you install the patch? SimCity 4.exe version should be 1.1.638.0


Yup. Up to date.

Atragon is offline Atragon
Prince

Nov 2001
time: 00:18
  Old Post 25-07-2005 07:54
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I'll play to 2015 tomorrow.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:18
  Old Post 25-07-2005 08:15
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#189 Report this post to a moderator
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Press Release
************************
For Immediate Release
FLOREAT CITY-
SimNation Automotive Association Releases Regional Rankings

The Kitakyushu region office of the SimNation Automotive Association in Floreat City has released their current report on the state of the region's road infrastructure, and a ranking of the region's cities. The rankings were constructed from data gathered from a poll of local SNAA members and a telephone poll of local residents. The SNAA poll has found that locals feel that Tartarus has the best road infrastructure of any city in the region, citing its wide open freeways and avenues connecting the various parts of the city. Ohnoes came last place in the rankings.

Here's the full list:

1. Tartarus
Pros: High-capacity high-speed freeways and avenues, no tolls.
Cons: Some isolated areas of heavy traffic.

2. Hot Springs
Pros: Avenues connecting the different areas of the city, and not too much traffic overall. Toll free.
Cons: Again, just a few areas of congested traffic.

3. Glemshire
Pros: Least trafficked network of any city, long straight roads, easy to navigate system. Toll free.
Cons: Lack of any higher-capacity roads.

4. Silicon Beach
Pros: Light traffic loads, grid-based system easy to navigate.
Cons: Lack of any higher-capacity roads, tolls along some roads.

5. Floreat City
Pros: Avenue arterials connect the city, providing plenty of capacity. Newly built highway spur helps connect city to other parts of the region.
Cons: Lots of intersections and dense developement slow traffic. Toll bridge to Hot Springs and Takeshi Bay.

6. Takeshi Bay
Pros: Somewhat-grid-based system relatively easy to naviagate. Toll free.
Cons: Dense traffic loads. No wide roads. Two-lane bridges between sections act as bottlenecks to a certain extent.

7. Elmwood
Pros: Traffic is light.
Cons: Entire system is slow streets, as opposed to higher-capacity and speed roads. No bridges connecting parts of the city.

8. Oceana
Pros: Traffic is light, but for good reason.
Cons: Islands. Auto ferries are present, but they are slow. Only two of the islands are connected to the mainland. More bridges would be preferrable.

9. Ohnoes
Pros: None.
Cons: Everything. Lots of traffic on those roads that are connected to the regional system. Excessive tolls. Plenty of dead-end streets make naviagation difficult. The eastern three sections of the city are entirely cut off from each others' and the region's road systems.

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:18
  Old Post 25-07-2005 14:47 Visit Lemmy's homepage!
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#190 Report this post to a moderator
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Here is Bubblevista '15, it's lot #12, next to Oceana, Ohnoes and Sillicon Beach.

http://lemmy.redial.net/simcity/bub...bblevista15.zip

R: 1362
C: 3295
I: 287


Bubblevista consists of a small downtown area with some residential areas and lots of farms beyond that.

The downtown area:


Some farms with a water treatment plant.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:18
  Old Post 25-07-2005 18:17
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Welcome to the Neighbourhood! I'll make it a priority to have a rail connection set up, and the avenue bulldozed, so that any of your Sims entering Ohnoes can be properly deliced! Lice can carry diseases and cause itching!


PS. Should the newcomers play the first 5 years, then download (atleast some) turn5 cities, play the next 5, download the turn10 cities and so on to experience the same boom-bust cycles and higher demand?

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:18
  Old Post 25-07-2005 21:10 Visit Kassiopeia's homepage!
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#192 Report this post to a moderator
Lose 30 kilos (of popups)

Expect my 2015 city later tonight I'll be happy to DL and add as many cities every 5 years as I can.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:18
  Old Post 25-07-2005 21:18
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#193 Report this post to a moderator
Lose 30 kilos (of popups)

I don't really think that it's a problem if they'd rather just download the most recent updates of everything and then play... that way the new cities would help balance the regional economy instead of enhancing the boom-bust cycle.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:18
  Old Post 25-07-2005 21:30 Visit Kassiopeia's homepage!
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It would certainly be easier for me if I didn't dl them and plop them down every 5 years.

Lemmy is offline Lemmy
King
Bubblewrap
Dec 2000
time: 06:18
  Old Post 25-07-2005 23:28 Visit Lemmy's homepage!
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#195 Report this post to a moderator
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About that boom-bust cycle...

Currently we all first play 5 years, and then import each other's saves. Then we all play with the same RCI demands and everytime overcompensate for it.

What if when we play we just import all available saves, and then play the 5 years? Make it more of a sequential turnbased game (without a strict turn order) instead the simulatenous turnbased system we're currently using.

The first few years those who play last would benefit from increased demand and faster city growrth, but after that we could less the cycles.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:18
  Old Post 25-07-2005 23:37
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#196 Report this post to a moderator
Increase the size of your Attachments

That's true. In some ways it's more "realistic". Altough you probably don't want to be using cities from a residential bust phase, some cities of some eras will absolutely kill demand, like Tartarus in year 10 gained a bunch of scrapers and Silicon Beach of year 5 had excessive industry. My fair city of Ohnoes has a huge comm population at 15, but then again all the brainiacs would no doubt help your demand in good ways.

If I was starting late I'd probably grab a couple neighbours from year 5, then a couple cities further away from year 10. It'd be a close enough approximation of the demand we experienced. Altough year 15 saves wouldn't be bad, as 15-20 looks to be an everything boom.

Last edited by Blake on 25-07-2005 at 23:50

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 26-07-2005 02:27
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Silly, or not silly, question.

Neighbor deals - in this mode - how do they work?

Should I only make deals after negotiating them directly with the person involved - or can I make them on my own, and not affect the other player?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:18
  Old Post 26-07-2005 07:36 Visit :) Smiley's homepage!
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For those starting late, the best thing to do would be to play five years with no neighbors, and then import in the current ones, and play to present.

One neighbor deals: you ought to give the other person a heads up if you plan on doing it.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 26-07-2005 11:49
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I shall try to finish play tomorrow. I'm having trouble with money in my city and it's causing me to take forever with it I think I just suck at this

More specifically, I'm not sure how to afford schooling for my sims. Probably my main problem is that I spread out my industry, residential, and commercial too much - mixed them too much, basically - so I need too many schools ... but without schools there's no money

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:18
  Old Post 26-07-2005 12:21 Visit EPW's homepage!
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Tartarus 2015 Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Save: http://home.comcast.net/~epwood1/City_-_Epwood.zip

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:18
  Old Post 26-07-2005 18:21 Visit Maquiladora's homepage!
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quote:
Originally posted by snoopy369
I shall try to finish play tomorrow. I'm having trouble with money in my city and it's causing me to take forever with it I think I just suck at this

More specifically, I'm not sure how to afford schooling for my sims. Probably my main problem is that I spread out my industry, residential, and commercial too much - mixed them too much, basically - so I need too many schools ... but without schools there's no money


Try dozing the high school and putting another large elementry school across the other side, that should leave you with more profit to place libraries, to stop IQ from going down. Then when they get older replace the elementry schools with whatever suits.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:18
  Old Post 26-07-2005 18:26 Visit Maquiladora's homepage!
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Waiting for turn '15

Silicon Beach
Oceana
Hot Springs
Glemshire (not expected - cant play until next week)

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:18
  Old Post 26-07-2005 18:28 Visit :) Smiley's homepage!
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Raise taxes - demand will go down, but people won't move out unless you raise them really high.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:18
  Old Post 27-07-2005 06:13
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Yup yup. Raise taxes, I havn't (significantly) lowered my taxes at all during the game, just .1% here and there.
Raise R$$$ taxes to 10.5%, the #1 cause of no job zots is an excess of high wealth sims, keep most of them out with high taxes.
Raise ID taxes to 20%, the existing dirty industry will stay no new will move in. The industry zoning will slowly get taken over by IM and eventually IHT (altough IHT tends to stay out of huge existing industry zones)

Altough you might want to lay down some dense residental lots for skyscrapers and get some to move in (they need to be watered healthed and schooled to move in quickly) before raising taxes.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 27-07-2005 06:17
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I thought I don't have a high enough population for high density things? Something like 22,000 pop to hit those?

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:18
  Old Post 27-07-2005 06:36 Visit :) Smiley's homepage!
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Those numbers are based on regional population, not city.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:18
  Old Post 27-07-2005 16:20
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I wanna play the next turn already!
All doubts about my evilness shall be dispelled. For example the SNAA snobs shall no doubt reclassify Ohnoes as a rogue state.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:18
  Old Post 27-07-2005 18:36 Visit :) Smiley's homepage!
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Well, I'll give it another 14 hours or so, Snoopy and Atragon seem to be on their way.

mrmitchell is offline mrmitchell
King

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Sep 2002
time: 23:18
  Old Post 27-07-2005 20:13
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save posted

http://www.angelfire.com/ar3/mrmitchellsc4temp

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:18
  Old Post 27-07-2005 21:09 Visit Kassiopeia's homepage!
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I'll try to get my 2015 in tonight. I'm already in 2003

 
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