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E_T
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Orlando, Florida
Mar 2001 time: 00:36
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They are blocking our Settler.
Barbs are within distance of attacking BW 208 (near Potamia).
Suggested Mil Moves & Comments, please discuss if need be
Move spear in IT to Kurra
Move Spear in LI to join Settler/spear pair. Fort Spear & Settler.
Move Bowman Micha into LI. Will switch with LI Spear next turn.
Sheridan was only survivor, DR & Barb units are close, move him 2-1. Contact LB after we play the save and ask if alright to have him next to Venture (9-9 from it) to rest up before returning Home. This will be on the next turn, not this one. Tell them that we only want him to get 1 or 2 (not full) HP's back before moving on. Also warn them of the Barbs at Venture 9-9-9-8, but don't tell how many.
Move Felex 4 - Looking for Barbs NE of Euph, atleast if none foundm they won't have to worry about that direction. He can move 2 nex turn.
Discuss: Move Cane 2, onto road into Euph from BoH. If BoH wants, they can attack and we will be at war (likely as it is, when we don't send the tech). But if not, we can raze the road the turn after.
Franklin - move 4-2, to Block Barbs from crossing and getting next to Potamia (and razing that tile).
Delenn - Move 2-3 onto worker.
Able - Potamia now has Road and he can leave, move him to Worker.
Bowman Beta - move 8, can cover both sides of river.
Shogun Bowman - move 7
Bowman Jon - move 4. If moved to road, will still lose move when crossing river next turn, so that move gives him a bit more tactical flexibility.
Bowman Big & Furry - move 4. Able to cover Franklin, move into Potamia or attack any Barbs moving along the forest towards Felinicity. He could also be attacked, but he has good defence and also has the 1 bow shot, too. If not wanting to risk it right now, move him 1.
Bowman Kloreep - move 4
Bowman Hercules & Tosses Cows - move 1
Warrior scaeva (in PoA) - Fort
New Warrior in IT - Fort
That's it for Mil stuff. Comments?
E_T
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