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Mazaika is offline Mazaika
Settler
grr
Dec 2003
time: 00:37
  Old Post 15-07-2005 01:13
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#1 Report this post to a moderator
Raw Source Code Files Missing! Enter the AD-FREE zone

Hi guys, I cant find source code files, the 8mb one. The links seem to be dead.

http://ctp2files.apolyton.net/source/ctp2source.zip
http://apolyton.net/ctp2/files/CTP2_Source.exe

Those two. Where can I find the source code?

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:37
  Old Post 15-07-2005 10:14 Visit E's homepage!
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Its now on a SVN server you gotta contact kaan

Mazaika is offline Mazaika
Settler
grr
Dec 2003
time: 00:37
  Old Post 15-07-2005 14:20
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Increase the size of your Attachments

Ah... but why not put them on the main page like it was before?
I downloaded them like 2 years ago, back then I didnt know any VC++ so I just deleted them, but now I think I can compile the project lol.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:37
Post  Old Post 15-07-2005 21:16 Visit Martin Gühmann's homepage!
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Indeed I would prefer if the links would still work.

And I also would prefer to have an anonymous read only SVN access, for those that want just to have a look on the source code.

However in this thread I described how to get access.

-Martin

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:37
  Old Post 16-07-2005 03:37
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Tired of ads?

i cant afford to give anon access to the svn server, im afraid it will take too much bandwith and it will open up for warez distribution on the server.
maybe it can happen when i get things sorted with the webserver, but that is not on my todo list at the moment.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:37
  Old Post 16-07-2005 03:52 Visit E's homepage!
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#6 Report this post to a moderator
Increase the size of your Attachments

In that case
Maizaika since you have some of the old code, you may know what you are looking for specifically after maybe downloading the latest source online (in alteredfiles) we could post some of the new files? (although I'd hate to have mixed version out there)

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:37
Post  Old Post 16-07-2005 04:00 Visit Martin Gühmann's homepage!
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quote:
Originally posted by kaan
and it will open up for warez distribution on the server.


I don't get this part, if it is read only then everyone should be able to retrieve the files, but not be able to add anything or modify it.

Currently we have a problem with the accessibility of the code. If anyone wants to access it, (s)he must ask you to grant access. That's diffrent to other projects with have anonymous read only access.

I think this is a problem, as it hinders people to explore the code.

In the past we had the source code packages, noone had to ask me or anyone else to download them.

Maybe I should pack the latest source including the .SVN folders and put them into the APolyton directory so that we can see how many downloads it gets. However this solution isn't optimal.

-Martin

Mazaika is offline Mazaika
Settler
grr
Dec 2003
time: 00:37
  Old Post 16-07-2005 10:58
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Lose 30 kilos (of popups)

Martin: yea, that'd be great if you could make the source code available to everyone.

E: actually, I dont have any old code left, I deleted all of it 2 years ago... I specifically wanted just the raw code. Of course the more modified bug-free code I get, the better. But I dont suggest that I should use the fruits of your labour. The original version would be fine. It's just for pesonal use , just like it says in EULA.

If 8mb is a problem to store on your webserver, then I can spare some space on my website and use it as a distant storage. But I think there should be easier solutions.

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:37
  Old Post 16-07-2005 16:26
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quote:
Originally posted by Martin Gühmann


I don't get this part, if it is read only then everyone should be able to retrieve the files, but not be able to add anything or modify it.



The case is that i grant write access to anyone who ask and if i combine that with anon read then anyone could very easyly set up my server as a distribution point for any kind of download. when you see the small risc of that and combine it with the 1 gigabit internet connection that the server sits on then it would only take a few hours to put me out of business permanetly. i simply cannot afford to take that chance.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:37
Post  Old Post 16-07-2005 20:53 Visit Martin Gühmann's homepage!
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#10 Report this post to a moderator
Got spare money?

quote:
Originally posted by kaan
The case is that i grant write access to anyone who ask and if i combine that with anon read then anyone could very easyly set up my server as a distribution point for any kind of download. when you see the small risc of that and combine it with the 1 gigabit internet connection that the server sits on then it would only take a few hours to put me out of business permanetly. i simply cannot afford to take that chance.


That's the real problem with anonymous read access you wouldn't need to grant access to everyone who asks. In fact other projects only grant access to people who did serious work for the project. And the rest of the world has to deal with the people who have write access.

However in the end it is your server and it is your decission that you cannot bare the risk. That we have to accept.

And I guess it is also too late, by the way how many people have now access?

quote:
Originally posted by Mazaika
Martin: yea, that'd be great if you could make the source code available to everyone.

If 8mb is a problem to store on your webserver, then I can spare some space on my website and use it as a distant storage. But I think there should be easier solutions.


That's not a question of web space rather a question of putting clean code into the pack, currently there is something in the code on the server that causes some crashes and a serious AI misbehaviour bug. Well I seem to have found everything, but I didn't test the latest revision, as my working copy runs now and I can continue the stuff I was working on.

And another question is whether I should do a SVN or a non SVN version. I mean the version that already includes all the SVN directories or a bare version.

-Martin

Mazaika is offline Mazaika
Settler
grr
Dec 2003
time: 00:37
  Old Post 17-07-2005 03:02
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Tired of ads?

Well, if it's gonna take u lots of time to pack up the new code, then u can just put the original. But in total I think there should be 2 versions, the original and the new one. Although, in order to avoid chaotic distribution of versions, its probably best to have just one final version instead of a million partial ones. But the original (one that compiles) should always be available. Because if you look at it, its really hard to decide which changes are appropriate, it is a strictly subjective matter and everyone has their own preference.
So what makes a perfect civ game? there is a discussion open for it lol.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:37
  Old Post 17-07-2005 19:06 Visit J Bytheway's homepage!
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quote:
Originally posted by Martin Gühmann
And another question is whether I should do a SVN or a non SVN version. I mean the version that already includes all the SVN directories or a bare version.


There's no purpose in distributing the .svn directories. Use svn export to make a version which lacks them, and also lacks any intermediate files lying around in your working copy - that's what it's designed for.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:37
Post  Old Post 18-07-2005 22:53 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Mazaika
Well, if it's gonna take u lots of time to pack up the new code, then u can just put the original.


That isn't the problem here.

quote:
Originally posted by Mazaika
But the original (one that compiles) should always be available.


That's the problem here. Espeacilly the remark in parentheses. At first the original code doesn't compile as it. And second the code or better the project files in the respository don't compile as it, either. However that should be a matter of just a few days. And of course an updated readme would be helpful as well.

-Martin

Mazaika is offline Mazaika
Settler
grr
Dec 2003
time: 00:37
  Old Post 19-07-2005 01:22
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Well, I got the source code from my friend. I'll now try to compile it. Which will take me probably much more time than for you, Martin.
well, my first reaction is wow, that is a huuuge project. It seems like there were 100 programmers working for at least a year. And at first it seems that they have lots of flaws in their code. They were probably running into deadline... Although I dont understand, why did they implement an inside language slic. I mean it seems like a waste of time.

Anyway, Martin, I'll be checking this forum regularly, whenever u'll be ready with the code. I still want to put a nice link on ur website to attract new programmers. If you need my help, im always here.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:37
  Old Post 19-07-2005 02:41 Visit J Bytheway's homepage!
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quote:
Originally posted by Mazaika
Although I dont understand, why did they implement an inside language slic. I mean it seems like a waste of time.


Well, you can find a post by one of the programmers here on Apolyton saying something along the lines of "Well, we're programmers, so we expect everyone else to want to be, too". But, just looking at what has come of SLIC in all the mods, it should be obvious how sensible an idea it was. Without SLIC, CTP2 would be scarcely more moddable than Civ3.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:37
Post  Old Post 19-07-2005 23:00 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Mazaika
Well, I got the source code from my friend. I'll now try to compile it. Which will take me probably much more time than for you, Martin.


Asking Klaus Kaan for access to the server would spare you a lot of trouble with compiling it. However there would still be a few ones but I am working on them.

quote:
Originally posted by Mazaika
well, my first reaction is wow, that is a huuuge project. It seems like there were 100 programmers working for at least a year. And at first it seems that they have lots of flaws in their code. They were probably running into deadline...


Probably less and then at least 2 years on CTP2 and probably another two years on CTP1.

quote:
Originally posted by Mazaika
Although I dont understand, why did they implement an inside language slic. I mean it seems like a waste of time.


Waste of time???????? That is one thing that pushed us to the point to ask for the code.

quote:
Originally posted by Mazaika
Anyway, Martin, I'll be checking this forum regularly, whenever u'll be ready with the code. I still want to put a nice link on ur website to attract new programmers. If you need my help, im always here.


I would prefer to put it into the Apolyton directory, so that I can remove it from my web space.

-Martin

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:37
Post  Old Post 22-07-2005 00:15 Visit Martin Gühmann's homepage!
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#17 Report this post to a moderator
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OK here is the source code pack, with everything we added including the added tools, grafics and text files. I stripped the .svn directories, so can't use it if you want to switch to our source controlled version. However it is still big enough about 22MB. I indent to remove the file once it will have found its way into the Apolyton directory.

Apolyton_R422_CTP2_Source.zip

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:37
  Old Post 22-07-2005 04:23 Visit J Bytheway's homepage!
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quote:
Originally posted by Martin Gühmann
I stripped the .svn directories, so can't use it if you want to switch to our source controlled version.


Actually, you almost certainly could, but it would require using a couple of the more unusual features of svn.

Mazaika is offline Mazaika
Settler
grr
Dec 2003
time: 00:37
  Old Post 25-07-2005 01:35
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compiled and runnin thanks a lot Martin.

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