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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 23-07-2005 16:52 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#1 Report this post to a moderator
1175bc Lose 30 kilos (of popups)

turn music on....

The Ordered Post

Population: 804 000 - 4th
GNP: 57 million - 5th
Mfg Goods: 34 Megatons - 5th
Land Area: 12 200 sq miles - 3rd

Life Expectancy: 20 years - 6th
Military Service: 14 years - 1st

"Interior"

Double Edge (swords 4/4) - Barb Hunting
Bone Crusher (swords 3/3) - Barb Hunting

Bob (worker) - irrigate

Bubba (worker) - road to

Martha (worker) - road to

Gertrude (worker) - 7,8, irrigate

John Boy (worker) - road to

Bard slave - south

"Army Group East"

Cavalry - Fort Napster

Bongolian Royal Red Guards (horseman 4/4)
13th Horse Guards (horseman 4/4)
Red Roughrider (horseman 4/4)
Kelly's Heroes (horseman 4/4)
Fire Hoof (horseman 4/4)

Infantry - 4

Col. Iron Jackson's Long Blades (swords 4/4)
Col. Earthworm's Devourer of Light (swords 4/4)
Col. Rubychaser's Wanderers (swords 3/3)
Cardial Crusher (swords 4/4)
Hammerhead (swords 3/3)
Scarface (swords 4/4)

Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Miss Watcher (spearwoman 3/3)
Redwench (spearwoman 4/4)
Hot Lips (spearwoman 4/4)

Strike Force Napster - Fort

Slicers and Dicers (swords 3/3)
Bloodseeker (med inf 4/4)
Skull Splitter (med inf 3/3)

Rock Steady (pike 4/4) - rivers ford

Shadow Striker (swords 4/4) - on their way

Horde Long Eyes (scout) - 3
looking for possible DR troops sneaking around

Ljubes Heavy Brigade"

form up at ruins 1,4

Brigadier Gen. Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Shadow of Doubt (horseman 4/4)

"South to Babylon"

First Horse of the Apocalypse (ancient cavalry 5/5) - attack barbarian horse
Second Horse of the Apocalypse (ancient cavalry 5/5) - river ford
Third Horse of the Apocalypse (ancient cavalry 5/5) - river ford
Destroyer of Hope (horse 4/4) - attack barbarian horse

Grim Death (med inf 4/4) - fort in The Furnace
Bloodletter (swords 3/5) - fort at the Furnace

Bataar (warrior 5/5) - Bloodfort

"The Black Watch Brigade"

rivers ford - off to kill some Babs

Khan's Own Faithfuls (horseman 4/4)
Col. Dialectic's Black Lightning (horseman 5/5)
Col. Plato's Soothsayer's Savages (horseman 5/5)
Col. Makahlua's Eingana Princesses (horsewoman 4/4)
Storm Hoof (horseman 5/5)

"Unit Audit"

Ancient Cavalry 3/2/2 = 3

Horse 2/1/2 = 15

Medieval Infantry 4/2/1 = 3

Swordsmen 3/2/1 = 11

Pikes 1/3/1 = 1

Spearwomen 1/2/1 = 3

Archer 2(1)/1/1 = 2

Warriors 1/1/1 = 1

Scouts = 1

Workers = 5

Settler = 0

"Our Towns"

"Khan's Blood Hall" pop 8 - pike in 1
Barracks
Growth in 4 turns

"Ta-Tu" pop 4 - pike in 1
Barracks
Growth in 8 turns

"Bokhara" pop 2 - pike in 4
Barracks
Growth in 1 turns

"Bloodview" pop 3 -
Barracks
Growth in - turns
Build queue unit, settler, unit, unit, settler, unit... etc

"Bloodhue" pop 2 - horseman in 8
Barracks
Growth in 9 turns

"Fort Napster" pop 1 - pike in 29
Barracks
Growth in 8 turns

"The Furnace" pop 1 - pike in 30
Barracks
Growth in 3 turns

"Filiolus Ala" pop 3 - settler in 5
Growth in 3 turns

"Red River Hill" pop 1 - warrior in 1
Growth in 10 turns

"Bloodfort" pop 1 - worker in 5
Growth in 5 turns

"Lortbekk" pop 1 - barracks in 20
Growth in 10 turns

"Statue of Zeus"

Fourth Horse of the Apocalypse (ancient cavalry 5/5) - 6 turns

Tech Reseach

Chivalry in 49

Treasury

167 gold + 33 this turn

Income 57
from cities +57
from Taxman +

Expenses 24
entertainment -0
corruption -15
maintenance -8
unit costs -1

Science Slider at 0%
Luxury Slider at 0%

-------------------------------------------------

an issue.... still not dealt with, waiting till AM play this turn to discuss with them

Embassy - 43 gold.
Tech - 438 gold
total cot = 481.

AM paid Babs 30 gold

new total = 451

thus had been expecting AM to give us 225 gold...

I wonder if this will happen...

-------------------------------------------------

- Special thanks to Aerosmith and the Album "Pump"

yet again

Attachment: 1cartoon787.jpg
This has been downloaded 16 time(s).

Last edited by Paddy the Scot on 28-07-2005 at 12:07

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 23-07-2005 18:35
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Got spare money?

OK, here is my plan for the coming turns. I don't have much time to refine it right now, or to draw maps. I'll do that stuff on Monday.


Ta-Tu change production to pikeman. This pikeman will be 4 from U2 in 5 turns.
Pike from Bloodview moves to Fort Napster.
Pike from KBH will need 4 turns to get to Fort Napster.

AGE infantry moves: 4-7 (turn 1), 7 (turn 2), 7 (turn 3), upgrade (turn 4), 9-9 (turn 5).

AGE infantry consists of 6 pikes, 2 archers and 9 swords/med inf (depending on the money for upgrades).


I will not count on horses that are currently at 1 from B52. One will die for sure at the hands of the elite bard horse. The other two may die or live, that's still to be seen.

If they live, they should move out to B52 1-1-1.

These horses are:

Col. BKWM's Red Dawn (horseman 4/4)
Shadow of Doubt (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)


We must send our horses north, to trouble the bard lands. I suggest we move all our horses north and form them at B52 1-1-1. From there they can move 8 and threaten two bard cities: B52 and the yet unknown coastal city. These cities will fall.

Horses I recommend for this:

Khan's Own Faithfuls (horseman 4/4)
Col. Dialectic's Black Lightning (horseman 5/5)
Col. Plato's Soothsayer's Savages (horseman 5/5)
Col. Makahlua's Eingana Princesses (horsewoman 4/4)
Storm Hoof (horseman 5/5)
Brigadier Gen. Ljubes Mjolnir (horseman 4/4)
Second Horse of the Apocalypse (ancient cavalry 5/5)
Bongolian Royal Red Guards (horseman 4/4)
13th Horse Guards (horseman 4/4)
Red Roughrider (horseman 4/4)
Fire Hoof (horseman 4/4)


DR army:

The objectiove of this army is to capture Nirvana. It should stay out of sight for as long as possible and coordinate the attack with our AGE. This army consists of 11 immortals, 2 spears and 3 catapults. They should move: 6-9-9-8-8 and be at hill 6 from Nirvana on the fifth turn.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 23-07-2005 18:48
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Set science to zero and change specialist in Red River Hill to scientist.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 24-07-2005 05:33
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Any comments to this plan? Different suggestions?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:37
  Old Post 24-07-2005 22:38
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Help yourself to an AD-FREE life

I am reluctant to sending *all* our fastmovers up north. We should keep minimum half of them with AGE.

I am not sure what to do with the other half though, if we should use them for bard harassement or just keep them as a fast border-patrol in case the bards try something stupid.


I may have asked this already, but where the F did all our money go

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 24-07-2005 23:46
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Get a bigger avatar today!

I don't think they should act as bard harassment. I think they should capture B52 and the unknown coastal city and then proceed to capture Abba the turn after. For that plan we need as many horses up north as we can send.

As of next turn, there is no danger to Fort Napster from a bard counter-attack because AGE infantry will reach the outskirts of Fort Napster.

Perhaps we should keep some of our horses near Fort Napster, but I think that if we want to be effective in the north we must send at least 7 horses there.


We spent about 500 dollars on embassy with Babylon and stealing feudalism.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:37
  Old Post 25-07-2005 01:31
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Ah, that's how we got feudalism...About worth it I'd say
(not that I ever bothered to steal techs in other pbems...)


My main reason to keep some horses with AGE is that you'll always need fast units in a good composite force

Not to mention workers...we should send some worker to fort napster (did I mention I want to rename it to Brutallica once AGE gets there )

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 27-07-2005 23:50
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Suffering from ads?

B52 abandoned. Snoopy is such a sore loser.

DR rebuilt Sidon!
How could this have happened? Now our AGE infantry is going to be 1 turn late! Scrap the plan posted above!
Also, DR infantry moved 8. They are keen on attacking without synch. So be it! Let them take the brunt of the casualties!!! I care not about them any more!


My recommendations for this turn:


Build city.

Bone Crusher - 7 barb hunting.
Double Edge - 8 barb hunting.


AGE infantry - 4.
Long Eyes - 8-8.


New AC in KBH – 3-2-2-3-2, gone to form a task force for killing Babylon.
Pike in Bloodview - stay there.

Shadow Striker - 6-9-6.


First Horse of Apocalypse - 3-6, attack barb horse, fort.
Destroyer of Hope - 3-6, attack barb horse, fort.


Our Cavalry 9 from Fort Napster - withdraw to Fort Napster
Slicers & Dicers - withdraw to Fort Napster.


Col. BKWM's Red Dawn (horseman 4/4)
Shadow of Doubt (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
All move 8-9.

Brigadier Gen. Ljubes Mjolnir (horseman 4/4)
Second Horse of the Apocalypse (ancient cavalry 5/5)
Both move 8-7.

The aim of these five is to destroy the two northern coastal Bard cities (or force the Bards to abandon them) and stay out of harm's way.


Skull Spiltter - move to Fort Napster.
Bloodseeker - upgrade.


Cities:

Ta-Tu - change production to pike (THIS MUST BE DONE!!)
Bokhara - change production to pike.
Bloodfort - Change production to worker.
Bloodview - Change production to worker, appoint scientist in Bloodview (instead of working the irrigated flood plains). Also must be done due to unhappiness.
Red River Hill - Start working the flood plains.


Set tax rate at 100%. Research using the sole scientist in Bloodview.

Last edited by Ljube on 28-07-2005 at 04:51

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 28-07-2005 05:49 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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well I am not sure of AGE goinng 4...

the goal is to take the Bards out, and we have quite a force here....

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 28-07-2005 11:40 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Browse Apolyton AD-FREE

struth


Life Expectancy: 20 years - 6th
Military Service: 14 years - 1st

we start training them at age 6....

no wonder we such war mongers

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 28-07-2005 12:34 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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you guessed it

onwards

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