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Asher
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Calgary, Alberta
Nov 1999 time: 22:37
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Ming!!!!
http://news.com.com/Gunning+for+gam...ml?tag=nefd.top
quote: Gunning for game dollars
Published: July 28, 2005, 5:11 PM PDT
By Daniel Terdiman
Staff Writer, CNET News.com
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SAN FRANCISCO--With young men--the group advertisers most lust after--watching less and less television, a growing number of marketers are turning to video games as a way to reach the lucrative demographic.
They're not the only ones jumping on the bandwagon. As evidence mounts that game players are reacting favorably to in-game ads, publishers are also finding that the medium offers new ways to offset skyrocketing development costs.
"There's a lot of background noise and data to suggest that traditional media...are in a long-term decline," Mitchell Davis, CEO of Massive, said at the Advertising in Games West conference in San Francisco on Thursday. Some 200 people packed the gathering to hear experts on the topic talk about how big a market in-game ads will be, and the ways to ensure those ads best reach their targets. Massive has built one of the largest ads in games networks, "not only in a reach and media perspective, but also in advertising dollars."
In-game ad
While game advertising is only a $200 million business this year, most experts estimate that number will rise dramatically over the next few years. By 2007, in-game ads are expected to be worth nearly $400 million, more than $500 million by 2009 and close to $1 billion by 2010. The Yankee Group reports that cable TV ad revenues are around $22 billion, and Internet ad revenues are around $12 billion.
In-game ads are taking many shapes. Most commonly, they're simple billboards for things such as movies, soda, cars and the like embedded in stand-alone titles. But now there are also interactive ads placed in online games, including full-motion video, strategically placed vending machines, branded cars and an endless stream of other options. Some games are even entirely branded marketing vehicles paid for by advertisers.
According to Davis, who delivered the conference keynote, the key to succeeding with in-game ads is making them unobtrusive, realistic and ensure that they don't interrupt game play.
"What we've seen in our research is that 90 percent of gamers like advertising in games," Davis said, "for the simple reason that it adds realism into the games."
An 'evil genius' plan?
While that statement might draw chuckles from some, such ad placement is exploding. And that, according to Nielsen Media Research, is partly due to the fact that video games have drawn away 7 percent of 18- to 24-year-old males from television.
Not everyone thinks outfits like Massive have the best interests of video games at heart.
Ian Bogost, an expert on games and an associate professor at Georgia Institute of Technology, recently slammed Massive.
"Massive understands neither effective advertising nor games, and their principal goal is to make money by providing a deluded service to the deluded advertising industry," Bogost wrote in a column on Water Cooler Games, a Web site for game enthusiasts. "Their plan is evil genius: provide a media buying infrastructure identical to that of broadcast and outdoor for an advertising industry in crisis over degrading television advertising...Nothing could be more destructive to the ad or the game."
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Still, for advertisers who depend on having their message reach as many people as possible, the fact that valuable eyeballs are glued to games instead of watching television is a wake-up call.
"You're starting to see big advertisers pull money out of television," said Michael Goodman, a senior analyst at the Yankee Group. "Proctor & Gamble announced...that they are pulling money out of TV advertising because they felt they weren't getting enough bang for their bucks, and they are looking at video games as a place where they can."
Goodman added that at E3, the video game industry's giant annual trade show in Los Angeles, Proctor & Gamble had been on hand and had asked him about the medium.
"That really floored me," he said. |

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Ming
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quote:
"What we've seen in our research is that 90 percent of gamers like advertising in games," Davis said, "for the simple reason that it adds realism into the games."
An 'evil genius' plan?
While that statement might draw chuckles from some, such ad placement is exploding. And that, according to Nielsen Media Research, is partly due to the fact that video games have drawn away 7 percent of 18- to 24-year-old males from television.
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90% like Ads in games... HAHAHAHAHAHAHAHAHAHA
I would love to see that research, because other studies I've seen show almost the opposite 
quote:
"Proctor & Gamble announced...that they are pulling money out of TV advertising because they felt they weren't getting enough bang for their bucks, and they are looking at video games as a place where they can."
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Talk about top spin... the real story is that P&G is pulling a "small" amount of money out of their HUGE television budgets in hopes of finding alternative ways to reach people... But they still remain one of the top spenders in television.
quote:
Goodman added that at E3, the video game industry's giant annual trade show in Los Angeles, Proctor & Gamble had been on hand and had asked him about the medium.
"That really floored me," he said.
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It doesn't take much to floor this guy... asking about a medium at a trade show is a far stretch from investing big in it.
Plus, most of P&G products are targeted at women/mothers... not the traditional audience for video games...
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Jon Miller
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in other words
pwned
JM
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Jon Miller
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I should have said initial reason
they have continued it after that (it was just suppose to be a couple month promotional thing)
which I think suggests that they are getting enough ad revenue to be worth while
also, while the subject is on advertising
Ming, do you know how the show XPlay (on G4TechTV) does in comparison to the other shows on that channel?
I have heard that G4 is the second worse rated cable channel, but think that XPlay is a good show so I wonder how it does
JM
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Jon Miller
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she is
I remember thinking so when Dark Angel first came out
JM
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Jon Miller
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she was voted hottest science fiction babe at counterglow
and I agree
she is amazingly hot
JM
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Bereta_Eder
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it's ingenious! sex deprived introversed pc nerds can see an add about an mp3 player as they savagely kill a 10 meter extraterestrial and then they'd want to get that in real life so as to feel they're still in the game!
seriosly, it will work for the right target group.
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Geronimo
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st cloud USA
Jan 1970 time: 05:37
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quote: Originally posted by Kuciwalker
And getting inanely stupid. At some point people are sure to just completely tune them out. |
I've always seen normal proudct plac ement as totally innocuous. i wonder if a lot of the complainers are trying to hard to spot them all as unwanted ads indstead of just letting it slide by as in irrelevant part of the set.
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