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What are your criteria for including a civ in the game? (Time out:0 days after 01-08-2005, 20:06)
Major civs with great influence (ie. Rome, China, India, etc.)
Some slightly lesser civs that were cultural greats (Incas, France).
Some smaller, more controversial civs (Celts, Portuguese).
Some lesser known civs with some influence (Mali, Hittites).
Some really rather insignificant civs (Dahomey, Dutch).
Every major civilization that has ever existed!
A cross section of the world, representing all ethnic groups and cultures regardless of civilization status.
Some utterly stupid civs (North Americans, Jamaicans).
I don't care, as long as they leave in America!
I don't care, as long as they take out America!
I don't care, as long as they take out Mali!
I really don't care. I just want to play!
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Alexander01 is offline Alexander01

Prince
USA
Aug 2001
time: 22:37
  Old Post 01-08-2005 19:58
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From lots of rather hostile conversations that I've been reading, it's apparent to me that just about everyone has different criteria for the inclusion of a civilization in Civ4, or even what constitutes a Civilization!

So this thread is to see what the general consensus is.

Keep in mind that there also needs to be an entertainment factor to the game.

Please choose all options that apply, and please, please remain civil and cordial to each other in this thread!

Last edited by Alexander01 on 01-08-2005 at 20:07

Nikolai is offline Nikolai
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Bergen, Norway
Oct 2000
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  Old Post 01-08-2005 20:43
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1 and 2. I want this game to be Sid Meier's Civilization, not Sid Meier's Political Correct Selection of the Cultures of the World.

Alexander01 is offline Alexander01

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Aug 2001
time: 22:37
  Old Post 01-08-2005 20:45
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I concur.

ArchdukeNewell is offline ArchdukeNewell
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California
Jul 2005
time: 21:37
  Old Post 01-08-2005 20:47 Visit ArchdukeNewell's homepage!
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Put an end to popups!

1, 2 and 11.

This should be a fun game, not a trip to the UN.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:37
  Old Post 01-08-2005 22:10
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7 it is. And I don't care, as long as they leave in Mali!

Yarco_TW is offline Yarco_TW
Chieftain

Jul 2005
time: 05:37
  Old Post 01-08-2005 22:13
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1, 2, 4, 6

1 and 2 are obvious.

I disagree with 3, because we can eventually go tribal.

I agree with 4, because some nations, although large and important are completely left out (like Indonesians or Thai). They definitely are as important as Portugese or Dutch, and were excluded because they are LESSER KNOWN.

I disagree with 5 - No Dahomey. However Dutch were not as insignificant as it seems. Just have a look at Civ 2 Colonisation scenarios.

I agree with 5 - I want to have all major civs.

My criteria are
1) Presence of state (required)
2) Existence for long time (required)
3) Population size (highly recommended)
4) Contribution in wonders, leaders, UU, and technology (recommended)
5) Major role in the respective area of the world. (recommended)

Therefore, I am against Tribes (Iroquois, Sioux, Celts, Polynesians), against worthless civs (e.g. Tibet, Vikings, Hittites only meet criteria 1 and 2)

I do note, that Wonders are selected in a very pro-European fashion, and so I make my own judgements.

In this list the long absent Incas get 1+1+1+1+1+1=5; Mali gets 1+1+0+0+1=3, Zulu = 1+1+0+1+1=4; Indonesians = 1+1+1+1+1=5; Maya = 1+1+1+0+0=3; Aztec = 1+1+1+1+1=5; Thai = 1+1+1+0.5+0.5 =4; Cambodja = 1+1+1+1+0=4.

On the contrary weird nations get 2 or less. Sioux = 0+0+0+1+0; Iroquois = 0+0+0+1+1=2; Polynesians = 1+0+0+1+0=2; Tibet = 1+0+0+1+0=2; Hittites = 1+1+0+0+0=2; Vikings = 1+1+0+0.5+0=2.5, Celts = 0+0+0+0+0.5=0.5.

Also some European Nations get low marks, as they are not major in Europe, and are outcompeted by others.
Portugese (&Brazil) = 1+1+1+0+0=3, but Spain = 1+1+1+1+1=5. Dutch = 1+1+1+0+0.5=3.5. Some nations are tough to grade: Carthage had elephants (unique?) and Hannibal (only one leader?) but no Wonders. Also its area of importance is limited. My rating = 1+0+0.5+0.5+0.5 = 2.5.

Overall all civs with rating higher than 3 are OK, 3 is a marginal rating, and 1 and 2 are unacceptable.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:37
  Old Post 01-08-2005 22:19 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Therefore, I am against Tribes (Iroquois, Sioux, Celts, Polynesians), against worthless civs (e.g. Tibet, Vikings, Hittites only meet criteria 1 and 2)




You still don't appear to really mean 'state' when you say so. You have a very narrow and extremely biased view of what a state is.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 01-08-2005 23:10 Visit Aro's homepage!
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1, 2, 4 & 7
"7" is here not for political correctness, but for sake of diversity and fun. I like to be immerse in really different cultures and concepts.
I know, civ can't give me that, but a thread like this one (or that about Mali, thanks Alexander01 ) can do it.

quote:
Originally posted by Sir Ralph
7 it is. And I don't care, as long as they leave in Mali!


Boris Godunov is offline Boris Godunov
King
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Aug 2001
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  Old Post 01-08-2005 23:21
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"A cross section of the world, representing all ethnic groups and cultures regardless of civilization status."

That sums it up, for the most part.

Really, I don't understand people who whine about which civs are or aren't included in the game. Such notions are going to have an inherent bias in them. Since most of us have been subjected to standard Western Civ courses in school, we're going to have a prejudice that those civs are the ones most worthy.

If I'm playing civ on a real-world map, I want enough civs to cover the map with diverse cultures. All European would be boring. I like having A sub-saharan African civ, someone in N. America to compete with the Americans (who should be in the game), etc.

Still, I think having all three Mesoamerican civs was overkill (why not just the Aztecs and Inca?), but then again, so is having so many European civs in C3C (England, France, Spain, Celts, Vikings, Germans, Austrians, Dutch).

I would love to see the inclusion of a S.E. Asian civ (Vietnam, Cambodia)

Oh, and the Iroquois were far more than just a "tribe." That's displaying patent ignorance of the social structure established (The federation was a major influence on the establishment of the U.S. Constitution) and their technological capabilities (considering their farming techniques were more "advanced" than the Europeans who showed up).

Yarco_TW is offline Yarco_TW
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Jul 2005
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  Old Post 01-08-2005 23:39
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quote:
Originally posted by Solver
quote:
Therefore, I am against Tribes (Iroquois, Sioux, Celts, Polynesians), against worthless civs (e.g. Tibet, Vikings, Hittites only meet criteria 1 and 2)




You still don't appear to really mean 'state' when you say so. You have a very narrow and extremely biased view of what a state is.


Sorry, Solver,

but here I do not fully get what you mean. Please explain.

My definition of state is somewhat narrow, and by state I mean coersion system which sustains itself, and manages the people. So, my attributes of state are taxes, army, police, etc.

I granted state to Polynesians (Hawaiian kingdom), but I cannot afford to do so with Iroquois and Sioux. Not yet.

Solver is offline Solver
Apolyton Duke Of Something
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Sep 2000
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  Old Post 01-08-2005 23:44 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Taxes, army, police, those are all attributes of a Western state as we know it. However, many Native American tribes, Iroquois among them had a highly advanced social structure that was quite sustainable and managed the people.

This is a page with a very brief description that is not too detailed, but shows the basics of their advanced social and political structure.

http://www.uwec.edu/greider/Indigen...Tom/culture.htm

Yarco_TW is offline Yarco_TW
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Jul 2005
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  Old Post 01-08-2005 23:52
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quote:
Originally posted by Boris Godunov
"A cross section of the world, representing all ethnic groups and cultures regardless of civilization status."

That sums it up, for the most part.

Really, I don't understand people who whine about which civs are or aren't included in the game. Such notions are going to have an inherent bias in them. Since most of us have been subjected to standard Western Civ courses in school, we're going to have a prejudice that those civs are the ones most worthy.

If I'm playing civ on a real-world map, I want enough civs to cover the map with diverse cultures. All European would be boring. I like having A sub-saharan African civ, someone in N. America to compete with the Americans (who should be in the game), etc.


Agree so far.

quote:
Originally posted by Boris Godunov
Still, I think having all three Mesoamerican civs was overkill (why not just the Aztecs and Inca?), but then again, so is having so many European civs in C3C (England, France, Spain, Celts, Vikings, Germans, Austrians, Dutch).

I would love to see the inclusion of a S.E. Asian civ (Vietnam, Cambodia)


Agree again. I think we need Indonesians. Their history is just not that well known. And Cambodians.

quote:
Originally posted by Boris Godunov
Oh, and the Iroquois were far more than just a "tribe." That's displaying patent ignorance of the social structure established (The federation was a major influence on the establishment of the U.S. Constitution) and their technological capabilities (considering their farming techniques were more "advanced" than the Europeans who showed up).


Here I would agree with what is written. But not all is written, so I do not agree with conclusions.

Iroquois were a confederation of tribes, who eliminated other tribes through beaver wars. They eliminated such tribes as Erie, Wenro, Susquehanna, caused many tribes to run away (Wyandot, Fox and Sac, etc.), slaughtered much larger villages of Illini in Illinois, etc.

In addition to this barbaric behaviour they never had overall population above 30 000 people. They never had a single city. They did not collect taxes. They had no wonders. Their real UU is raiding party.

Why should we not have Burmans, Vietnamese, Cambodians and Majapahit? Why are Iroquious more civilized than Zapotecs, Olmecs, Moche, Magyar and others.

Trifna is offline Trifna
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Jul 2001
time: 13:37
  Old Post 02-08-2005 00:01
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1 and 2, but also a represenation of other cultures. It's not a matter of pleasing or not some people, but simply that I think it presents the whole like this.

Dr Zoidberg is offline Dr Zoidberg

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Jan 2002
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  Old Post 02-08-2005 00:19
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quote:
Originally posted by Nikolai
1 and 2. I want this game to be Sid Meier's Civilization, not Sid Meier's Political Correct Selection of the Cultures of the World.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:37
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dont realy care

i trust the gaming gods

LordShiva is offline LordShiva
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Washington, DC and Bangalore, India
Aug 2002
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  Old Post 02-08-2005 01:26
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Seriously, I don't understand why some people continue to claim that diversity in this case is a sell out to political correctness. I agree with Boris Godunov - if I were to play an Earth Map game, I don't want large stretches of empty territory. Diverse cultures, with better geographic distribution, city graphics, unit types etc. makes for more enjoyable gameplay, period. It shouldn't have anything to do with political correctness.

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
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  Old Post 02-08-2005 04:27
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quote:
Seriously, I don't understand why some people continue to claim that diversity in this case is a sell out to political correctness. I agree with Boris Godunov - if I were to play an Earth Map game, I don't want large stretches of empty territory. Diverse cultures, with better geographic distribution, city graphics, unit types etc. makes for more enjoyable gameplay, period. It shouldn't have anything to do with political correctness.


Now that is a valid point. Large expanses of empty territory on an earth map are indeed annoying. In civ2 i relocated the start positions on the large earth map to avoid just this.

Donegeal is offline Donegeal
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Jul 2002
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  Old Post 02-08-2005 05:05
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Who cares?! Mod it!

Give me my damn game and let me play!!!

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Datajack Franit is offline Datajack Franit
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Bologna
Aug 2002
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Excuse me but calling the Dutch civ insignificant is really an insult

MxM is offline MxM
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Planet Earth, Solar System
Jan 2000
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  Old Post 02-08-2005 08:25
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Hey, I wanted Banana Republic to be included, but that was not an option

Datajack Franit is offline Datajack Franit
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LordShiva is offline LordShiva
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Aug 2002
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  Old Post 02-08-2005 18:51
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Yeah, the Dutch were hardly insignificant. Way way more significant than the Incas.

binTravkin is offline binTravkin
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Jan 2004
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  Old Post 02-08-2005 19:04
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This poll has erroneus title and I feel fooled by it and angry on it's starter.

With option set like this it should be called "Which countries you want in" (as it's pretty obvious which ones stand behind most of the options), not "What are your criteria for including a civ in the game?".

An example of criteria would be:

1.cultural achievements (great wonders built, cultural influence)
2.military achievements
3.etc achievements
4.longevity
5.etc

And a +1 here is the only pleasure I get from looking at this useless trigger for more flaming on civilisation importance.

Modo44 is offline Modo44
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Jul 2004
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Jethro83 is offline Jethro83
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Newcastle, Australia
Mar 2002
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  Old Post 02-08-2005 19:12
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There are far too many civs who made a significant contribution to world history to be able to name a number of them small enough to fit the list. So I'm going to have to go with Option 7.

I find Civ to be a bit of a learning experience. I wouldn't have known as much about the Sioux, Zulu, Iroquois, etc. if they didn't appear in this series, as I took their presence as encouragement to research and read about them. I'm looking forward to learning more about Mali.

And anyway, if I don't like the list of civs, then its a simple matter of modding them out and replacing them with different types depending on my mood. Sometimes, I might occasionally include the Australians (not that I'm patriotic, its just that sometimes I want to play as a civ I can relate to on a role-playing level). Did it once with Civ III, and I easily imagine having a crack at it this time around too.

molly bloom is offline molly bloom
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Lundenwic
Oct 2001
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  Old Post 03-08-2005 19:16
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quote:
Originally posted by Datajack Franit
Excuse me but calling the Dutch civ insignificant is really an insult



Any civilization that can produce the V.O.C., defeat the tercios, produce De Stijl, Rembrandt, Vermeer, Maurice of Nassau, Mondrian and Spinoza can take an insult like that in its stride and still serve up a rijstafel with a coffee and speculaas to follow.


The Dutch:

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
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  Old Post 03-08-2005 19:22
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I say, LET LATVIANS IN!

Solver is offline Solver
Apolyton Duke Of Something
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Sep 2000
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  Old Post 03-08-2005 19:30 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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With me as the leader .

Alexander01 is offline Alexander01

Prince
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Aug 2001
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  Old Post 03-08-2005 19:52
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quote:
Originally posted by binTravkin
This poll has erroneus title and I feel fooled by it and angry on it's starter.



So maybe I should have rephrased it "What types of civs fit the criteria ... etc."

Don't feel fooled or angry, I was just typing in response to the point that many people are split on the civ issue.

Impaler[WrG] is offline Impaler[WrG]
King
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May 2002
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Theoreticaly how many Aditional Civs could be moded in?

Currently from what I have read its possible to play a game with players equal to the number of Civs the game will ship with. But could that number be incressed? With Huge maps and Simultanious turns having 40 players in a game might actualy be possible

If thats the case we would NEED to have all kinds of minor Civs and the desisions will be based on what the hordes of Artists and Moders want to see.

Another point, from what I can tell the "Civs" realy amount to "City Graphic Sets" along with thouse Native language files for your units. The Leader is supposed to hold all the unique abilities of your Civ and give it uniqueness for play. I suspect most moding will actualy revolved around creating additional leaders. Ofcorse these leaders should be more then just new artwork slaped on old sets of bonuses. So we will have a theoretical limiting factor based on how many meanigfull and balanced combinations exists.

 
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