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ExitJudas is offline ExitJudas
Settler

Aug 2005
time: 05:37
  Old Post 04-08-2005 04:05
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Popular SP balance mod? Lose 30 kilos (of popups)

Hi there.

Im new to the forums here, but just reinstalled SMAX. Its still brilliant. However I think (and I can see thats a normal thing that people agree on) that aircraft, choppers and droppods are - among other things - overpowered in the game, leading to this being the only viable option often.

So I was wondering. Is there any popular and well tested balance mods out there that many people use?

cheers!

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 04-08-2005 05:00
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I'm not sure theres anything that can be done to balance SP except turning the game into Civ3.

With players winning with a single city against 6 factions on Transcend what more can you do?

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 04-08-2005 05:46 Visit Dis's homepage!
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there are plenty of mods which alter choppers and aircraft in some way. Not sure about drop pods though. Sorry to say, I don't know of any good ones though. I prefer unmodded games.

Zoetrope is offline Zoetrope
Warlord
Melbourne, Victoria, Australia
Sep 1999
time: 05:37
  Old Post 04-08-2005 08:29 Visit Zoetrope's homepage!
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Air units occur and become dominant too early, so that the naval phase is too brief.

Proposal 1: Defer air technologies so that naval warfare has 100 to 150 turns to entertain us.

Naval warfare isn't entertaining enough, however, because:

(a) Unlike ground units, ships lose all movement points immediately they initiate an attack (including capturing) an empty sea base), even if they would otherwise have enough movement to attack several more times (or capture 1 or 2 more sea bases).

(b) The AI totally cheats re visibility. It knows exactly where all of our units (including submarines) are all the time, whereas we can't see any of their navy beyond a 2 square radius; thus the AI sneaks up on our ships all the time, but we can never surprise the AI's in that way;

(c) As afflicts all forces (land, sea and air), ships don't cooperate: fleets don't exist. This is exacerbated by SMAC being (mostly) alternate-turn based.

Proposal 2: Edit ships so that they lose only one movement point per attack.

Proposal 3: Either blind the AI (would be best if only the game, and therefore the AI, had a concept of massed assault), or provide us human players with long radar on our (selectively designed) ships.

Difficulty (c) is a core problem with SMAC (and Civ 1, 2 and 3), so there's certainly no quick fix, but I'll propose a notion of a solution in case a true SMAC2 happens:

Proposal 4: A combined force of aircraft carriers, cruisers, submarines, and sea probes, should be able to respond to an encroaching threat and engage it. Therefore, an assault on any vessel in a fleet should result in one or more of the others that are within range of assailant(s) immediately opening fire and/or launching bomber aircraft against enemy ships and fighters against enemy aircraft.

The trouble is, how to do that properly within a TBS. But we have something approaching that with artillery engagements (on land and at sea) and with fighter aircraft defending a base. Defending a fellow member of a fleet (or army) should be also be a rapid response.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 04-08-2005 09:47 Visit Dis's homepage!
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Put an end to popups!

one good way, I'm not sure if it's possible with the game engine, is to simply restrict the strength of a weapon you can put on an aircraft. This is easily justifiable as you can't put big heavy weapons on a craft that flies through the atmosphere.

I would restrict the weapons to missile launchers (6). As missiles seems to be an appropiate weapon for an aircraft. Chaos guns sound large to me. So anything Chaos or larger could not be placed upon an aircraft. You'd still have to move them back slightly though. As even missile needlejets can be quite devastating to synthmetal or even plasma defenders.

This would make aircraft largely useless by the end of the game. But that's cool. As it sounds more appropiate to phase aircraft out in favour of gravships.


And do we have any proof that the enemy AI can see our units? I've always heard this, but have never seen any proof. I have long suspected it, but have never known for sure.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 04-08-2005 12:09
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quote:
Originally posted by Senethro
I'm not sure theres anything that can be done to balance SP except turning the game into Civ3.




What you can do is modify the alpha.txt file for SMAC (or alphax.txt file for SMAX) to limit the number of moves the units have per turn (especially choppers), to include the number of squares drop pods can reach. You can also increase the cost for the various chassis via these files as well, making it more difficult (but easier for an AI) to mass produce these units.
Tutorial on how to edit the alpha(x).txt file is located here .


D

ExitJudas is offline ExitJudas
Settler

Aug 2005
time: 05:37
  Old Post 04-08-2005 12:48
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thanx for the replies. Any suggestions to new movement values for choppers and planes?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 04-08-2005 13:01
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Lose 30 kilos (of popups)

quote:
Originally posted by ExitJudas
thanx for the replies. Any suggestions to new movement values for choppers and planes?


needlejets are pretty much balanced. Say change choppers and drop pods to 6 movement points.

D

ExitJudas is offline ExitJudas
Settler

Aug 2005
time: 05:37
  Old Post 04-08-2005 15:03
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another question. I heard someone talk about SMAX being bugged. Are those bugs game breaking? Do you guys like SMAC more than SMAX because of those bugs?

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:37
  Old Post 04-08-2005 15:25
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SMAX is better, and the latest patches even repair some of the left over bugs from SMAC.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 05-08-2005 02:52 Visit Dis's homepage!
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SMAX doesn't have any bugs that I know of. Somethings might be overpowering like the planetary energy grid and the cloudbase academy. The original game was slightly more balanced.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 05-08-2005 03:04
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quote:
Originally posted by Dis
SMAX doesn't have any bugs that I know of. Somethings might be overpowering like the planetary energy grid and the cloudbase academy. The original game was slightly more balanced.


Surely you jest

Probe rollover bug anyone?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 05-08-2005 03:20 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Dis
SMAX doesn't have any bugs that I know of.


Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:37
  Old Post 05-08-2005 03:21
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LOL i find new bugs everytime i play-minor and often graphical and errors on info reporting on f4 screens etc but occiasianly big bugs as well...

theres about a zillion bugs

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:37
  Old Post 05-08-2005 03:37
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quote:
Originally posted by Dis
SMAX doesn't have any bugs that I know of.


See

http://apolyton.net/forums/showthre...=&threadid=7063

and

http://www.civgaming.net/smac/acad_buglist.shtml

for lists of bugs. Some of these were fixed in subsequent patches, but many were not.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 05-08-2005 04:58
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http://apolyton.net/forums/showthre...threadid=134088

my mod in progress that weakens air power and strengthens naval power.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 05-08-2005 05:15
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quote:
Originally posted by Cataphract887
errors on info reporting on f4 screens


LIES!

I use the F4 screen because of the drone bug on the base screen.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:37
  Old Post 05-08-2005 05:34
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At this stage I don't want to promote the ACDG3 game.

Well alright I do.

This game, here

sought to restrict the power of choppers.

Last edited by Hercules on 05-08-2005 at 19:22

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 05-08-2005 07:09 Visit Dis's homepage!
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quote:
Originally posted by Flubber


Surely you jest

Probe rollover bug anyone?


you'll have to explain that one to me. Sounds more like a human player exploit.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 05-08-2005 15:30
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quote:
Originally posted by Dis


you'll have to explain that one to me. Sounds more like a human player exploit.


The Data Angels can run SE Settings that give them a Probe Rating higher than the game can understand, and so instead of the Angels receiving a probe SE rating of +6, the computer rolls the value over to the beginning again, giving them a minimum probe rating. That would then, IMO, be called a serious bug....



D

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 05-08-2005 18:16
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quote:
Originally posted by Darsnan


The Data Angels can run SE Settings that give them a Probe Rating higher than the game can understand, and so instead of the Angels receiving a probe SE rating of +6, the computer rolls the value over to the beginning again, giving them a minimum probe rating. That would then, IMO, be called a serious bug....



D


very serious. In fact, It puts you in the weird position that adopting SE choices with a NEGATIVE probe rating is to your benefit.

Darsnan-- I always thought it rolled over after +3 so that +4 would effectively be 0 and +5 would effectively be a 1?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 05-08-2005 18:44
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Both wrong according to my tests.

The Probe SE rating affects two things:

  • Probe team morale
  • The cost of mind control

Probe team morale is not affected. +4 SE Probe still gives you the intended +3 probe team morale. There is a problem with mind control though. +3 SE Probe or higher doesn't give you the immunity to mind control you're supposed to get. Instead the mind control cost is the same as if you were running 0 SE Probe.

This problem can be easily circumvented in PBEMs with yet another houserule though. These are the ones included in ACDG3:

  • It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
  • Due to the probe rollover bug, an enhanced probe team mind controlling a unit of a faction running +3 or higher Probe SE, would only have to pay half the credits it would have had to pay without the bug. To compensate for that bug, the probing faction needs to get rid of a sum of credits equal to the probe cost. This can be done by for example significantly overpaying for a hurry order, meaning the credits are wasted.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 05-08-2005 19:37
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quote:
Originally posted by Maniac
+3 SE Probe or higher doesn't give you the immunity to mind control you're supposed to get. .[/list]


The rest of what you said was no suprise ( sorry if I was imprecise but I never thought the probe rollover bug had any effect on morale) but I always thought with mind control that +3 worked ok and it was only going to +4 that led to the rollover for mind control purposes. I experienced an inability to probe Believer units when they were in +3 Probe. Was that +3 working correctly or am I forgetting some Believer attribute (I almost never play them)

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 05-08-2005 19:45
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IIRC I myself didn't test that, but back when we were discussing the probe rollover bug before the start of ACDG3, other people said that only the Believers get mind control immunity at +3 SE Probe. Probably some hardwired code I guess.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:37
  Old Post 05-08-2005 21:12
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quote:
Originally posted by Maniac
IIRC I myself didn't test that, but back when we were discussing the probe rollover bug before the start of ACDG3, other people said that only the Believers get mind control immunity at +3 SE Probe. Probably some hardwired code I guess.


OK-- that would explain why I thought things worked ok-- since IIRC it is only the Believers that easily get to exactly +3 anyway.

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 05-08-2005 23:42
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Well, I'll put in a plug for my modern earth mod, I guess. Although I've tweaked it a bit since I posted it a few months ago, so here's the slightly new version. It has all of the features which you are asking for (air power less powerful, AI tougher, etc.).

Note: In addition to this mod, for it to fully work graphically, you'll need to copy the following files and name the copies as follows:

spartans.pcx -> copy -> rename sparta.pcx
spartans2.pcx -> copy -> rename sparta2.pcx
spartans3.pcx -> copy -> rename sparta3.pcx
spartans.flc -> copy-> rename sparta.flc
SPARTANS.tmp -> copy-> rename SPARTA.tmp
SPARTANSvals.tmp -> copy-> rename SPARTAvals.tmp

(I needed to create a slightly new faction based on the spartans, the only difference being a new starting tech for this mod to be balanced).

And, of course, you'll have to rename the alphamodernearthmod.txt file to just alpha.txt for the mod to work, but only after you have copied the original alpha.txt, of course.

Attachment: modernearthmod.zip
This has been downloaded 1 time(s).

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:37
  Old Post 06-08-2005 05:54
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Speaking of naval ships, anybody heard of the new destroyer (something like DD X) that is supposedly going to be the frontline of the US navy? I saw this thing in Discover magazine about it, apparently it is going to have railguns...shells powered by electric current that can reach a target 300 miles away in 6 seconds or something...and, it is supposedly going to have stealth capabilities...it looks like parts of SMAC are outdated already, as SMAC has no such thing, only submarines (which you can detect anyway)...

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 06-08-2005 07:00 Visit Googlie's homepage!
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quote:
Originally posted by Commy
Speaking of naval ships, anybody heard of the new destroyer (something like DD X) that is supposedly going to be the frontline of the US navy?


go here

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 06-08-2005 22:21
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Ship based railguns against low-orbiting satellites!

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:37
  Old Post 07-08-2005 13:29 Visit Dis's homepage!
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quote:
Originally posted by Googlie


go here


cool link. 10 times the powr of a gas turubine/generator system. . That's my field having worked in Navy ship engineering plants my whole career. Of course, that would make everything I learned obsolete.

 
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