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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:37
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Some wonders should flake out, such as a space shuttle wonder. When the things were being built they were heralded as wonders that would take us on a great leap into space. They weren't, but what if they were? How do you know something is going to be a wonder while you're building it? Some wonders should flake out. You build the Pyramids and you get a pile of rocks with a dead guy inside. Duds...having them enables the failures of civilizations to be tried again because they might work out this time around.
What do you think?
Also, besides the space shuttle, what wonder duds might be used?
What are those stone age rocks in Ireland called again? That could be one.
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Sabre2th
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I believe Stonehenge is what you're thinking of there
I'd bet that a lot of people here will be dead set against "flaky" wonders. Some people (myself included) dislike the thought of things that are out of the player's control. Starting a wonder and having someone beat you to it is one thing, but building it for dozens of turns and having it not do anything at all? Not much fun in my opinion
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Sabre2th
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quote: Originally posted by Boris Godunov
Not true. There's no great "wonder" at how the pyramids were built with "existing technology," as nothing about their construction defies what we know of their available building techniques. There's certainly nothing mystical about it. |
He didn't say that it couldn't be done with existing technology. He only said that we don't know specifics about the process, which is true. There are a lot of gaps in what we know about them
I think wonders that lose importance is getting unnecessarily complex. I believe Civ should be as realistic as possible, but only to the point where it allows for fun gameplay. Civ is a game of abstractions. Excessive micromanagement is not much fun for your average player... I don't think such a small thing is worth the effort
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skrobism
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The US Space Shuttle was a wonder in its day. It is not the Shuttle that has failed mankind. It is the bureaucracy in Washington and NASA that has failed us - circling the earth for almost 25 years. We should be on the third version of a reusable vehicle by now and standing on Mars. The shuttle cannot be blamed for the fizzle that the US Space program has become.
Now that Russian Shuttle was a fizzle.
In game, I think that having another civ beat you to a wonder and loosing all that time and money is a big enough fizzle.
See Russian Shuttle.
And yes civilizations do know that the are building a wonder of the world when they build it. Those who built the pyramids saw it. Those who built great bridges and dams and sky scrapers knew these to be wonders. The Apollo mission, the A-Bomb, the future cure for cancer are all wonders that have or will change the world and yes those who have worked on them knew it. So, in a game that spans thousands of years, it is fair to assume that when your civ completes a wonder it will work.
As far as the wonder expiring, or the effects changing. I think Civ has handled that in the past. I am sure that Civ4 will have a fair way to deal with this.
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molly bloom
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Lundenwic
Oct 2001 time: 15:37
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quote: Originally posted by skrobism
And yes civilizations do know that the are building a wonder of the world when they build it. Those who built the pyramids saw it. |
Unlikely for earlier civilizations, since the list of wonders of the ancient world was a list formulated over time by Herodotus and Antipater of Sidon, Callimachus of Cyrene amongst others- which is why it has a Mediterranean, Middle Eastern Graeco-Roman feel to it- no Persian/Achaemenid wonders, no Stonehenge, nothing from India or China.
The list was revised in Mediaeval times, when it hardened to being the Seven Wonders of the Pharos of Alexandria, the Pyramids, the Mausoleum at Halicarnassus, the statue of Zeus, the temple of Artemis at Ephesus, and the Hanging Gardens of Babylon and the Colossus of Rhodes.
Khufu's pyramids had been preceded by earlier pyramids too.
Attachment: pharos5.jpg
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