Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Spartans > MY-2183 Planning & Execution Thread
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 00:15 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
MY-2183 Planning & Execution Thread Support Apolyton, buy GURPS/ Alpha Centauri

2183 turn's up

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 00:22 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

First thoughts on opening the turn - 4 mindworms in Central Laconia

Temple of Sol ready for our taking - Lal has 217 credits in his account - that'll come to us

Attachment: 2183 - mindworms.gif
This has been downloaded 46 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 00:43 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Mindworm action:

Santiago Citadel veteran killed off the one at the gates, got promoted to Commando

Fort Buster's 2 Disciplined units each take out a mindworm, and both got promoted to hardened

F-6 at Sector Craterwest sortied out to destroy the remaining mindworm

Temple action:

B-6 from Health Authority takes out the remaining plasma defender

R-112 enters and occupies the base - 174 credits find their way to our coffers. R-112 crew hang new sign at the Command Center: Fort Sol

B-4 from HA takes out that sporelauncher at the gates

Probe team shuffle - HA's to Fort Sol, ARC's to HA and the travelling one into ARC

Janissary and Steppenwolf move into Fort Sol for garrison duty while a CDF gets built

The 2 Noodles outside Fort Sol land in the base

Here's Southern Arcadia:

Attachment: 2183 - fort sol.gif
This has been downloaded 53 time(s).

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:37
  Old Post 12-08-2005 00:53 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

This looks good. More cash, more promotions, and the end of Lal.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 01:02 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

and here's the early.sav with those moves.

Do we want to cash in the AA at Argos this turn? (Maniac - you prolly can check this best, but as I apply the tech tool, if the AA gives us AMA, then I don't see PSA coming as a choice until we get either Centauri Empathy or Silksteel Alloys (so maybe we need to instabuild the Collider, and gift Zak all our techs, and boost our rate so that we'll get AMA in 2 turns and Zak will get another tech the turn or two after that - then we should see PSA come as a choice)

I assume we'll go ahead and cash in the ginfreighter and builder crawlers to instabuild the Supercollider at AU

We can also afford to upgrade a few other crawlers for instant Tree Farms or Hybrid forests

EDIT: save removed as later version posted below

Last edited by Googlie on 12-08-2005 at 01:15

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 01:03 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Modo44
This looks good. More cash, more promotions, and the end of Lal.


Downside is, though, that we now don't have that second-hand data on the Angels:

Attachment: 2183 - pk gone.gif
This has been downloaded 52 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 01:14 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton or Terrorists Win

Oh - and here's the save after we repaid the loan of 140 credits and extorted 225 credits from the University

Our reserves now stand at 599 credits

(also sailed the southern fleet further round the Arcadian southcoast - waving to an Angels probefoil crew as we passed them - and returned the B-4 that was covering them to Kel Harbour)

Save removed as a later version appears in a subsequent post

Last edited by Googlie on 12-08-2005 at 06:29

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
time: 06:37
  Old Post 12-08-2005 02:07
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

The PDL should grant us Centauri Empathy in 4 turns if I remember correctly. Are we in a hurry or can we wait until then to cash the AA?
Would be too bad to see it give us CentEmp...

600 credits? Wow!
Of course, I advocate instabuilding the Supercollider AND H-Forest at Fort Sup (if resources permit without waste. But let me recall a credit invested in a big base brings back more! )
BTW: forest expanded at FS this turn (but nowhere else. I'm a little disappointed )
TH and FL will probably need Rec Commons soon. That means one crawler for each one.
And we should be ready to instabuild the HSA if we can get it.

Tegea Harbor: we can relocate a worker from the farm (2-1-0) to a forest (2-2-1).

Question: Do we make a decision now about Center/South Arcadia? Which base to favor and how?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 04:16 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by vishniac
The PDL should grant us Centauri Empathy in 4 turns if I remember correctly. Are we in a hurry or can we wait until then to cash the AA?

Would be too bad to see it give us CentEmp


This is true.

We should retard our research rate so that we get AMA in 5, but we'll get it from Zak in 4, plus cent Empathy from the PDL in 4, so then we'll insta-change to "whatever" (hopefully PSA) and still get it before the Angels do

The risk of us advancing our rate (to get AMA in 3) and of gifting all our techs to Zak would be that he then instagets Centari Empathy, which would indeed be a waste

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 12-08-2005 04:32
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Googlie
(also sailed the southern fleet further round the Arcadian southcoast - waving to an Angels probefoil crew as we passed them


Within the Modo border?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 05:28 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Remove this text

A base-by-base analysis of what we need:

Arcadia Regional Command: is stagnant growth, size 5 with 3 policemen. It has four 4-mineral mines in its base radius, so I suggest its next 4 builds be crawlers to work those mines (or home to other bases to work those mines)

Arcadia University: is size 13 and will grow to size 14 next turn. Needs to convert the librarians to doctors to accommodate the extra citizen as we are maxxed out at 3 policemen (6 citizens) and 2 facs (rec commons and holotheater, at 2 citizens each - plus the 2 doctors giving the current size 13 population). TF there gives a talent, that will take care of that extra citizen, but I suggest that we need a Research Hospital immediately after the Supercollider in order to grow to the AV's limit of 16 (makes 1 drone happy, but multiplies TF's psych so that a base of 1 becomes 1.5 with the TF and 2.25 with the HF)

Argos: stagnant growth, but 7 mins per right now. It can produce a crawler in 4 turns or a former in 2 ( 2 formers in 3, with some cash thrown in). I suggest formers, to get a gang going for borehole building

Assassin's Redoubt: will grow to size 2 in 2 turns, but has a policeman, so no drone problems yet. Currently just over 1/2 way to a Crypteia (not needed now) so I suggest that we change to a crawler - we'll lose 1 mineral - and start bringing in minerals from those forest tiles until we get the population up and running to the state that it needs facilities (it has a PK built Energy Bank)

Bunker-112: is size 3 (with 2 police) and will be 20 turns before growing. Can produce a crawler in 5 turns, so i suggest we leave those in production for the time being

Fort Buster: has a Creche, but growth stunted until we deal with the fungus round the base (had a fungus pop there this turn)

Moved the crawlers off the 2-mineral and the 4-min forest tile to the 3 nut tile, and put the displaced worker onto the forest tile, plus redeployed a worker that was on a 1/1/0 tile. Nut surplus now 2, so a new citizen next turn (to size 7 - 2 are hapopy with the rec commons, and 4 are being policed by 2 policemen, so I moved a surplus policman from Santiago Citadel to Fort Buster). Is currently finishing a crawler, so needs a decision next turn. has a spare crawler now - do we want to instabuild anything at Craterwest or Cratersouth with it this turn?

Fort Liberty: will grow to size 6 next turn (has 3 police, so can accommodate that growth) then to size 7 the turn after, unless we control its growth. Tegea Harbour's forest crawler, plus 2 credits, would instabuild a rec commons there. I suggest that we MM a rec commons thisa turn at Fort Liberty

Fort Sol: is size 3 and stagnant. Is building a CDF this turn, and I suggest another next turn, which will deal with forseeable drone problems. Then we can think about crawlers for those mineral tiles, or colony pods to extend our control in southern Arcadia

Fort Superiority: I've suggested (earlier post above) that we build a Longstrider here this turn (will complete exactly with no minerals loss if we move a worker from the 2/2/1 tile to the nutted 3/1/0 tile - would also halt depletion of the nutbox) This would also let us upgrade the crawlers necessary for the Hybrid Forest at FS next turn

Gythium Harbour: Will grow to its AV max size 9 next turn, but it'll be a drone. I moved the worker off a 4/1/0 condensor farm to become a doctor, and sent the forestry crawler to the nutfarm (the new citizen will then replace the crawler on the firest when entering the workforce next turn) I suggest that we build another crawler or two here for an eventual MM Tree farm

Health Authority: Needs another name. Size 2 and will be size 3 in 4 turns. Lots of lovely forest to be crawled first, then worked with a Tree Farm eventually. I suggest that we commission another CDF there for polic duties, then focus on crawler production for a few turns

Iaci Base: Size 2, growing to size 3 in 2 turns. has 2 Policmen, so no imminetn drone problems. No mineral production (but new worker will go on a forest tile, and the ginfreighter will be cahsed in, so will then stagnate at size 3 with 2 mins - we can decide what to do then

Chopping this long thread in two, as it's getting a bit unweildy

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 05:30 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Maniac


Within the Modo border?


LOL - it's 9 tiles away from Kel Harbour - and 9 from Fort Temple (although the latter was still a PK base when they sailed to their current location

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 06:16 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization 2

Continuing with build recommendations:

Ironholm: stagnant growth, 13 mins per turn, and is currently building a crawler (can be rushed for 12 credits) I suggest we rush that crawler, and build another next turn, as we'll be seriously depleting the crawlers in north Arcadia with our SP and Hybrid Forest builds

Kel Harbour: lovely forest all around, crying out for crawler exploitation and then a TF and HF. population is 3, with 2 policemen - will grow to size 4 in 11 tturns. This might be a base that we home some units to, to free up minerals elsewhere. Currently buidling a crawler (8 turns to go)

Messena: currently size 8, and will grow to 9 next turn. Has a rec commons (2 drones quelled) and 3 policmen (another 6) Converting a worker to a librarian will let the base grow to size 9 next turn with no problems. 33 credits will rush the crawler there if needed

Minas Tirith: Size 3, growing to 4 in 5 turns, with an Ogre and 3 other units doing police duty. What to do with the just-commissioned crawler (use it to MM a seaformer, maybe?)

Olympus Academy: Size 3 and stagnant. Decent minerals base (17 per) Aerospace and Bio-enhancement center, so I suggest a F-6 be started (3 turns)

Rio Grande: negative growth right now, but nearby formers need to clear fungus and plant. crawler will be commissioned next turn

Santiago Citadel: slow growth (currently size 8) but good mins (13) I suggest we produce crawlers there (2 turns per) or formers (also 2 turns) - even Wombats (fungiformers) cost just 2 turns here

Sector Cratersouth: size 4 and stagnant growth, has 2 cdf's. Just 1 mineral production - used as a "barracks base" with 9 units homed here

Sector Craterwest: stagnant growth (size 4, with an Ogre and a CDF) and no minerals (supporting 10 units)

Sparta Command: Stagnant, but 5 mins per. Size 4 with an Ogre and a trance policman, so no drone problems. Producing a crawler (5 turns)

Tegea Harbour: Currently size 4, with 2 cdf's. Will grow to 5 next turn and to 6 the turn after. Another CDF will be trained next turn, but after that it'll need a rec commons

Two Nuts Strand: Size 4, and will grow to size 5 next turn. 2 policemen and a unity rover, which will quell the resulting drone if we leave it in the base this turn. A CDF can be rushed for 19 credits, which will aloow unfettered growth to size 6 and free that rover for mindworm trawling up the Rojo River. [i]I suggest that's what we do


Vijayanagar: size 2, and growing to 3 in 4 turns. has a CDF and a Hop;ite for policing. A 3/1/0 tile suitable for crawling (to free a worker to work a forest tile) suggests that we persever with building a crawler there (9 turns, but prolly can be inexpensively rushed after four or five)

Vladivostok: is size 8 and will reach its AV max next year.rec Commons and 3 CDF's keep 8 citizens happy, so have converted the surplus one to a librarian. There's a 4/1/0 tile that's a candidate for crawling, plus some crawlers would allow MM'ing a hab complex or tree farm - or wqhatever, so i suggest that we producr a crawler there, which can be rushed for 12 credits

Aid Station - needs a new name - size 2 and stagnant. Is training a Crypteia (but isn't needed as we have been able to place probe defenders in all SArcadian bases except Fort Superiority) But I suggest that we rush this Crypteia - 3 credits - and free up the longstrider I sent to Aid Station this turn to trek to Kel Harbour, board the trannie there, and pay a visit to Vale of Winds to see what's happening there in Gaialand

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 06:28 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization 2

here's a later save with some of those pop-inducing shuffles accounted for.

Maniac:

I haven't done anything with the formers - and if we wanted to slow our research (to avoid Zak researching cent Empathy) should we just boost economy, or take librarians out of service for a turn or two

I won't do anything more with the turn for the rest of today (a lot of unit moves needed) - can you look at the base-by base situation and see if my analysis is sound re worker placement, etc

Also, I haven't executed any MM's

As an aside - do we want to try and trade with the Angels for MMI? - and with Morgan or the Gaians for Bio-engineering, now that the G's have built the Longevity vaccine they might be willing to trade

EDIT: save removed as later version below

Last edited by Googlie on 12-08-2005 at 18:53

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 12-08-2005 06:38
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Arcadia Regional Command

Arcadia University

Argos

Argos has lots of unused forests in its radius. How about first popbooming the base, and thus mass producing crawlers?

Assassin's Redoubt

Sounds fine by me. Though personally I'd feel more secure if we had more than one Crypteia in Aid Station.

Bunker-112

Fort Buster

Don't really follow the worker moves - should see those.
FB'd production should be limited to at most 18 this turn btw. Otherwise we'll waste a bunch of minerals. Can be done with some crawler shuffling and rehoming.

Re hurrying something in FB, now that we're swimming in cash again at the moment, we could upgrade a crawler to an 8-row version and hurry a bioenhancement center with it next turn.

Fort Liberty

Fort Sol

Fort Superiority

Sounds good to me. Though I don't understand why we should switch a worker to the farm. There's nothing problematic with a mineral carryover as far as I can see.

Gythium Harbour

Crawlers for infrastructure hurrying sounds like music in my ears. Our problem in our home continent is though that due to our popbooming there are hardly any good tiles left to place crawlers while we're amassing them for an infrastucture build-up.

Health Authority

Iaci Base

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 12-08-2005 06:57
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Ironholm

Kel Harbour

Messena to popbooming. Don't know about hurrying the crawler though. At the moment we'd still be paying a bit over 3 credits per mineral hurried.

Minas Tirith

quote:
What to do with the just-commissioned crawler (use it to MM a seaformer, maybe?)


I intended a little crawler-shuffle. The new MT crawler harvests the (60.30) mine. The currently present VV crawler moves SE-S this turn and next turn moves to the new mine near 2NS.

Olympus Academy

quote:
Rio Grande: negative growth


I'm sure we'll come up with err... something before that little problem becomes critical.

quote:
but nearby formers need to clear fungus and plant. crawler will be commissioned next turn


Ye mean defungucizing the crater tile that just got bloomed?

Santiago Citadel

Former would be good - we need more terraformed tiles to place crawlers.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 12-08-2005 06:58
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Enter the AD-FREE zone

I can have a look at worker placement tomorrow, but now I'm rather sleepy.

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 12-08-2005 10:48
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Put an end to popups!

Rushbuilding crawlers in all cases is a great idea, in my opinion.

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
time: 06:37
  Old Post 12-08-2005 15:21
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton or Terrorists Win

For ARC: I'd say we rehome 2 crawlers to ARC, then send them to the farm and nut-bonus in the no-man's land south to convoy food (+6). Then, use one crawler to MM a Creche and whooplah: an industrial center churning out crawlers for the already forested cities around (B-112 and KH).

quote:
But I suggest that we rush this Crypteia - 3 credits - and free up the longstrider I sent to Aid Station this turn to trek to Kel Harbour, board the trannie there, and pay a visit to Vale of Winds to see what's happening there in Gaialand

To maximize our chances of infiltrating datalinks, we should embark 2 or even 3 of those probes together, thus being able to destroy one or maybe 2 of theirs in sentry duty over there.

quote:
Crawlers for infrastructure hurrying sounds like music in my ears. Our problem in our home continent is though that due to our popbooming there are hardly any good tiles left to place crawlers while we're amassing them for an infrastucture build-up.

Then we can upgrade those laconian crawlers to use in case of SP. There are also those rocky tiles east of GH which are waiting for formers to mine.

And I'm with Zeiter: rushbuilding crawlers can't be wrong.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-08-2005 18:50 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton or Terrorists Win

Further unit moves:

  • B-4 patrolling Rio Rojo returns to 2Nuts Strand – crew can act as police there until cdf is built, freeing the Unity Rover to wormhunt
  • Unity Rover sorties up the Rio Rojo – nothing found
  • veteran F-6 lands at Iaci Base
  • SCC Iaci sails into fungus offshore the Great Fungal Wall, but nothing stirring
  • SCC GeneralTacticus stays at berth at Vijayanagar to complete repairs
  • SCC Njord rummages in seafungus south of Drogue Narrows – turns up nothing
  • SCC Invincible sails out past the landspit into fungus, but nothing stirs
  • Disciplined Trannie at Kel Harbour moves into Southern Arcadian Ocean with its 2 Impact Infantrymen, en route to rendezvous with the Invincible and then home to 2NS
  • Hoplite at Mt Taygetus moves thru fungus
  • 2 Hoplites and our mindworm play in the Northern Arcadian Fungus fields – nothing gets disturbed there either
  • TH’s traveling CDF reached FS, and waits there with 1/2rd of a mp
  • Cashed in the ginfreighter and a BoB-2 for the Supercollider. Disbanded that slow trannie, which exactly set completion to 1 turn (it’ll cost less than 90 credits to freshbuild a trannie if we need another one - would have cost 90 credits to rushbuild)
  • Moved the idle Argos crawler onto the mine vacated by the BoB-2
  • Put the 2 formers completing the farm between FS and FL onto fungus-clearing duties between FS and Ironholm


here’s an updated save, as I must go offline for 5-6 hours or so

Attachment: acdg-3 - sparta, 2183-mid3.zip
This has been downloaded 4 time(s).

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 12-08-2005 22:29
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Get a bigger avatar today!

YES! Good news: I just obtained a copy of Alien Crossfire! Now I can actually see what's going on.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 12-08-2005 23:53
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

W00t! Does everyone have SMAX now?


I'll have a look at worker placement now btw.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 13-08-2005 00:05
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by vishniac
Then we can upgrade those laconian crawlers to use in case of SP. There are also those rocky tiles east of GH which are waiting for formers to mine.


Then let's build more formers!

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 13-08-2005 00:31
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Get a bigger avatar today!

Hmm, I'm wondering, might we eventually want to found a base up near Cape Wrath in northern Laconia? Another possibility would be on 86, 42. That base would have the mineral bonus and the geothermal shallows. Founding a base there would be just as cheap as sending a crawler up to that forested mineral tile, and the base would bring greater benefits.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 13-08-2005 01:15
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Full PM-box? Change here!

  • Changed a bunch of units from "Hold" to "Sentry". That way they'll activate when a foreign unit passes near.
  • Put "stockpile energy" in some base queues.
  • Hurried one mineral for the Aid Station Crypteia.
  • ARC production set to crawler.
  • Rec commons hurried in Fort Liberty.
  • IH crawler hurried.
  • MT production set to formers.

  • Crawler south of IH upgraded for hopefully finally hybrid forest production in FS next turn.

  • Can that rover in Vijayanagar be used for other duties, such as worm hunting?

  • New FS former helps plant forest E of FS.
  • Two formers near RG sent into the crater to deal with the fungal bloom.
  • Formers on the eastern Eurotas valley continue cultivating farms.

  • GH doctor changed to a librarian. The doctor was only changing a b-drone into a regular drone. Psych spending is very inefficient for us, with us having crossed the bureaucracy limit several times already.
  • SC2's 2-0-0 worker changed into a librarian. Running with one nutrient surplus or shortage doesn't matter since our growth in that base is popboom-based.
  • FB production lowered to prevent mineral waste. Done by rehoming the crawler on the mineral mine to RG.

Attachment: acdg3-sparta-2183-mid4.zip
This has been downloaded 2 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 13-08-2005 09:15 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton buy from Amazon

re: research rate

as now positioned, we'll get AMA in 3 turns, and the University will get it in 4

If we gift it to him (to avoid wasteful duplication), then he might switch to Centauri Empathy, and get that in 4, the same turn that we'll get it from Yang via the PDL

But the Uni plays its turn before us in the year, so we can't gift Zak CE before he gets it (if indeed that's what he changes to)

I've suggested that we slow our research so that Zak gets AMA before we do, and that even Yang gets CE before we do. But we'd need to slow it to 5 years (else we'd open turn 4 and get AMA ourselves before we could call Zak to get it from him). And prolly 6 years right now as we'll get a research boost from the Collider at AU

So we need the following timeline:

it's 2183 now - currently we're scheduled to discover AMA in 2186, with Zak discovering it in 2187 and Yang discovering Cent Empathy also in 2187 - so we get it then too

We change our research to get AMA in 6 years - in 2189 (but that'll change to 2188 when the Collider gets finished next turn, I'll wager)

Yang gets Centauri Empathy in 2187, and we get it that same year when we open the turn

Zak gets AMA in 2187, and we get it that same year by asking him for it (assuming no sunspots - if there are, do we then probe it from him?)

We change to PSA that year, and get it in 2188, instabuilding the HSA (assuming that the Angels haven't beaten us to it)

If, in the meantime, they do beat us to it - what then?

Either the same route, but go for Fusion (if offered) or else by hook or by crook get Superstring Theory from Yang and then select Monopole Magnets as the 2188 tech, so that we'll be offered Unified Field Theory as a techchoice (for instabuilding the ToE at AU)

Any other opinions? (we can discuss tech choices at leisure, but need to make a decision re slowing our research rate this turn if we are to be successful in doing so)

Or we could try for some trades - that would get Cent Empathy, Bio-engineering and MMI out of the picture - if the 3 other factions would go for it

Or we could cash in that AA right now and hope that it gives us AMA, and that Zak won't change to CE
.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 13-08-2005 09:44 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Help yourself to an AD-FREE life

Some further moves:

  • Scout Rover at Vijayanagar crossed Arcadia Highway to rummage for worms among the Unity Wreckage
  • SNC Heimdall left Argos to sail for Vladivostok - if needed we can ferry crawlers produced in Laconian bases over to work the mines and forests in Arcadia
  • F-6 at Argos now in transit to Vijayanagar
  • Former finishing Condensor south of messena moves northeast to assist gang in forest planting - forest completes, so moved worker from the 1/1/0 tile to the new 1/2/1 tile
  • F-6 in Laconian Gulf lands at Minas Tirith
  • B-4 southwest of MT returns to base
  • B-4 at Kel Harbour sorties out over the fungus in the southern Arcadian ocean
  • Scout Rover at ARC has a mosey up the river that bisects the Arcadian Central Highway - no mindworms encountered
  • SCC Vlademorei continues south towards Drogue narrows, and is met by the Disco Volante sailing out of Aid Station
  • Skanky's Sileni moves across the continent north of ARC (from Aid Station) to go rummaging for mindworms
All units now moved (or put on "hold" if a damaged aircraft)

Attachment: acdg-3 - sparta - 2183 mid-5.zip
This has been downloaded 1 time(s).

vishniac is offline vishniac
Warlord
Lausanne, Switzerland
Feb 2002
time: 06:37
  Old Post 13-08-2005 12:10
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Googlie

We change to PSA that year, and get it in 2188, instabuilding the HSA (assuming that the Angels haven't beaten us to it)


If you say we'll get PSA in 2188, then let's go for it!
I don't remember when the Angels got AMA but it wasn't so long ago. Less than 10 turns to get a tech is not that easy.

And so it seems we'll cash the AA at the same time, when we'll already have AMA and CentEmp?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 13-08-2005 18:08 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Right - if we wait to cash that AA in 2188 as well, that'll be another tech (but prolly one of the ones the others have, and most likely Superstring or Bio-engineering.

How about offering a Global Trade Pact initiative to the A's for MMI and to Morgan for Bio-eng? With )for now) no Governor, there's no veto possible, so it'd likely passwith prolly only Yang against.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 13-08-2005 18:22 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Remove this text

quote:
Originally posted by vishniac

I don't remember when the Angels got AMA but it wasn't so long ago. Less than 10 turns to get a tech is not that easy.


Here's the A's research for the last ten years:

2172 - Cyberethics
2173 - Cyberethics
2174 - MMI
2175 - AMA
2176 - AMA
2177 - AMA
2178 - None
2179 - PSA
2180 - PSA
2181 - PSA
2182 - PSA
2183 - PSA

I don't think we have a snowflake's chance in hell of snagging the Hunter-Seeker

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0792 seconds (92.27% PHP - 7.73% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net