Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > ICGames review
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:37
  Old Post 16-08-2005 05:24 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Nikolai
Forget that, you have mcuh more interesting info to come with.

Didn't your mommy ever tell you that instant gratification is a bad thing?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 16-08-2005 14:49
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Solver
I can see someone writing a program that takes in account the number of posts per day here, and gives an estimate based on that .


Don't give people ideas now.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 16-08-2005 16:01
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Trip

Didn't your mommy ever tell you that instant gratification is a bad thing?


Sorry, but I do not understnad what that means?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 16-08-2005 21:56
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Got spare money?

It makes you spoiled.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:37
  Old Post 17-08-2005 02:47
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Browse Apolyton AD-FREE

What! Having to WORK for your desires and not having them HANDED to you on a silver platter (as soon as you ask for them, of course) is a GOOD thing??!

Some people have the luck of being spoiled (both the good and the bad)

Last edited by Jaybe on 17-08-2005 at 03:05

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:37
  Old Post 20-08-2005 13:20
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Get a bigger avatar today!

Hey guys, don't know if you are interested, but Soren made an appearance on CFC, and 'more or less' confirmed several of my theories regarding why ICS won't be as successful as in previous iterations of the game (or, more to the point, how smaller civs will be able to keep pace with larger civs).

Check out the thread in question HERE

Yours,
Aussie_Lurker.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 20-08-2005 18:03
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I can only see this in proportion, for as far as I know nothing stop larger civs to specialize cities as well and have the same benefits as those smaller civs have, but perhaps 10-20 turns later until the larger city numbers are starting to make a difference (when those are getting specialized).

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 20-08-2005 18:38
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Put an end to popups!

In a battle between the Players and the Creators to break a game, I've always seen the players win. Civ4 shall be broken just as every Civ game before it has.

What I'm worried about is that with the ranking system in multiplayer Firaxis will feel obliged to "fix" the game. Not a bad thing in itself, but I've seen a lot of patches in various games that broke the game further, or solved a problem by deleting it entirely, increasing fairness at the cost of variety.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:37
  Old Post 20-08-2005 19:05
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I think you are misunderstanding things guys. First up, there is a difference between size in terms of population, and size in terms of number of cities. In the former case, the player build a half a dozen key cities very early in the game-probably close to vital resources like iron or wheat. If he sustains the health of these cities, and builds the improvements he needs to reduce their running costs, then this will lead to very profitable cities that can afford to start to specialise within the first 1000-2000 years of the game. This specialisation will, in turn, allow them to create Great People and foster big spurts in economic, cultural and technological growth. Also, with the extra cash he will have (especially if he is heavily involved in trade) he can push his cultural/technological growth even further.
Meanwhile the latter player starts spamming his settlers, sending them out in all directions and attempting to grab every last space of land (as currently occurs). Only problem is that this will leave said player short of cash, cash which he desperately needs to maintain his tech and culture rates-this leads to valuable tiles around certain cities getting swallowed up by neighbouring civs, whilst all the time he finds himself with less cash in the kitty and falling way behind in the tech race. Yes, in time he will get his population in these cities up to a reasonable level to specialise, but by this time he/she may already be as much as 1500 years behind nations only a quarter of his size. He can catch up if he gets sufficient Great People via specialisation (asuuming his neighbours haven't 'swallowed him up'), but this may not occur until the Late Middle/Early Industrial ages-but thats fine because it will simply make for a much more fun end-game than has ever been the case in Civ1,2 or 3.
A middle road might be to expand a bit, build up your cities for around 10-20 turns, then expand a little bit more etc etc-but even this 'staged expansion' will probably lead to a more even level of power between civs of varying size than is currently the case.
What you have to realise is that at no time have they indicated a desire to end large nations, merely to ensure that size alone is not the source of all power and ultimate victory. I can't see why you guys lack the ability to be positive for a change .

Yours,
Aussie_Lurker.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 20-08-2005 19:46
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Support Apolyton buy from Amazon

Mmm, still think you only have half a point... Guess I will need to see it in action before really grasping/believing it.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 20-08-2005 20:46 Visit Aro's homepage!
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Support Apolyton, buy Civilization 2

@Paddy: You definitely has a point here.
I would love to lead a small/medium empire, strong in tech, culture and military. Especially in the early game. OTOH, I would like to keep my alternatives open, like be able to build a huge empire, under special circumstances. I don’t know, I just would like to see a “smart” game, for a change. But…

quote:
Originally posted by Senethro
In a battle between the Players and the Creators to break a game, I've always seen the players win. Civ4 shall be broken just as every Civ game before it has.


We just don’t have technology enough to make AI better. Well, we do have, but is not cheap. At least for us… Remember the kind of computer necessary to win consistently the chess-masters.

But who cares? I want my Civ IV, as soon as possible, no matters how buggy and crude it will be. I’ll patch it, anyway.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:37
  Old Post 21-08-2005 07:19
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Support Apolyton buy from Amazon

As I said, the issue for me is that Small to medium nations won't be automatically penalised for simply being small, wheras players who simply spam the landscape with their settlers will only do so if they are prepared to sacrifice culture and tech advancement. To me, that just sounds like such a great thing-no more Snowball Effect!

Yours,
Aussie_Lurker.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 21-08-2005 17:22
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Support Apolyton buy from Amazon

Oh, I agree it's a great thing!
Just not sure yet if it will turn out this way.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 21-08-2005 17:50
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Remove this text

What if I want a feudalist civ with many small towns?

While I like reducing the power of ICS, I hope Firaxis hasn't created the opposite problem, making it completely unprofitable to have many cities. I also hope for some civics choices can affect how many cities you can found without a problem, so that there's a variety of strategies possible.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:37
  Old Post 24-08-2005 04:59 Visit Datajack Franit's homepage!
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Remove this text

GL cannot be target of enemy? And how are you going to prevent the AI from cheating?

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:37.
Apolyton Time is 00:37.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0514 seconds (89.34% PHP - 10.66% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net