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Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:37
  Old Post 28-08-2005 01:30
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optimum placement of echelon mirrors Support Apolyton

im looking at how to get the most energy per 21 tiles or so. this is with crawlers but somewhat cramped conditions- energy parks a long ways away are out of the question. boreholes cant be accessed period(yeah this sounds rigged ) im assuming ideal situations i realize, as i would need to build around rocky tiles but im just looking for a ideal flat map answer...

i have 2 models in the attached jpeg. seems like the city in no2 gets the most(70?) compared to 40? in the no1. i couldnt find detailed talk on this subject however. im positive there must be a thread somewhere overflowing with juicy terraforming strats... the echelons themselves give 1? but im assuming the player has crawled them for nuts.

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
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  Old Post 28-08-2005 01:31
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Support Apolyton or Terrorists Win

the jpeg didnt attach

Cataphract887 is offline Cataphract887
Prince

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  Old Post 28-08-2005 01:36
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http://apolyton.net/upload/view.php...tilepattern.JPG

k i used upload service hope that works fine

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:37
  Old Post 28-08-2005 03:24 Visit Frankychan's homepage!
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Increase Your PM Length

Is the red dot marking one of your bases?

I thought that the optimum Echy Mirror/solar panel was

0X0X0
X0X0X
0X0X0
X0X0X

Where X is the mirror and 0 is the solar panel.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:37
  Old Post 28-08-2005 03:30
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I thought it was

XOXOX
XOXOX
XOXOX
XOXOX

Cataphract887 is offline Cataphract887
Prince

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  Old Post 28-08-2005 03:34
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red dot base
red line base radois
black echelon
blue solar

each solar in fig. 1. get 1+4 but in fig. 2. has 1+6. seems like fig. 2. is better?

Senethro is offline Senethro
Prince

Jul 2004
time: 05:37
  Old Post 28-08-2005 04:41
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guys guys guys


XOXOOO
XOOOXO
OOXOXO
XOXOOO
XOOOXO

I think mine needs a certain minimum size before its more profitable though. It would probably help if you built the base upon a pre-formed eschelon mirror, but that scheme was made for energy parks.

Don't ask me to explain why its best, I just copied it from a previous thread on this subject.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:37
  Old Post 28-08-2005 04:47 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Tired of ads?

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Cataphract887 is offline Cataphract887
Prince

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  Old Post 28-08-2005 06:13
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Put an end to popups!

has anyone told you two recently that your the best?

Sikander is offline Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000
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  Old Post 29-08-2005 16:20
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The best production is probably food supporting specialists, depending on your tech level. Any tile in the game can produce 6 nutrients (farm / condensor / soil enricher). Those 6 nutrients can support 3 specialists (crawl the nutrients) before satellites and 6 specialists afterwards. Assuming that you are using engineers, each one produces 5 energy equivalents (actually better than energy in that none is lost to inefficiency), so the grand total per tile is 15 energy before satellites and 30 after.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:37
  Old Post 30-08-2005 08:02
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Lose 30 kilos (of popups)

On an alternate note, in order to try and help the AI's, why I tried to place an Echelon Mirror under an AI base: kept crashing the game. FYI to other CMN's who may read this.


D

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:37
  Old Post 31-08-2005 01:11
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If a human player places a base on top of an Echelon Mirror, do the adjecent sensors still get +1 energy?

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:37
  Old Post 01-09-2005 03:49
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Increase the size of your Attachments

Yes, assuming you place solar panels in the adjoining bases. Base square production is unaffected, however.

There are 3 types of terraforming that aren't obliterated by base foundation:

Sensor Beacon
Eschelon Mirror
Condenser

Of the three, the Sensor beacon is far and away my favorite. I'm not a big fan of solar panels for energy generation at any rate, favoring boreholes, forests and condenser-farms as my terraforming choices. The utility of a 25% defensive bonus which can't be removed without uprooting my base defenders is just TOO useful.

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