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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:37
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quote: Originally posted by Chronus9
The huge, unrealistic, unit size issue sure comes up a lot . . . I fail to see why people would rather hunt and search for units amongst the buildings all for the sake of realism. |
Not for the sake of realism, but to help with a better game "suspension of disbelief", game immersion, pleasure of whole visual map effect...
The use of the game map as *the* world landscape force the developers to cut some angle, but there are plenty of way to manage "units hidden by landscape, trees, buildings, etc." problem. I played game where the hidding objects become half transparent to let you see units thru, i.e.
Differentiate units size at the zoom level can be a working answer, but we'll judge it *playing* the game, if you don't mind. 
In the meantime we'll rant a little here and there...
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akulla
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Washington, DC
Nov 2002 time: 05:37
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I guess maybe it will change with different zoom levels, doesnt matter that much I will play it anyway.
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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