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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:36
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quote: Originally posted by Petek
Sid Meier: (smiles) You know I can't tell you. I will say that I'm working on two things, though. If everything goes right, you should see them in '06 and '07.
Could one of these be SMAC2? We can hope! |
cIV released in 3-4 months, another game released in '06, and another game in '07. Sounds like a really aggressive schedule. If one of these is SMAC2, then I'd hope that they take their time and do it right.
And of course with the approach Firaxis took with cIV (1 part old, 1 part new, 1 part tried and true) what exactly would get thrown in as far as options in a SMAC2, anyways? I'd personally like for Firaxis to get and incorporate the feedback from cIV as far as what worked and what didn't, and then build a SMAC2 (meaning that I'm opting for a SMAC2 to be the '07 project, at the earliest).
Regardless, thanx for digging this up for us! 
D
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Senethro
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Good old Wolf:ET. How I love the Quake 3 engine in all its buggy, trickjumping glory.
Splash Damage have a sequel coming out in the next year, Quake Wars: enemy territory. However, I'm concerned that its not going to be very good. Firstly, its in the Doom 3 engine (lol will everything be dark? oll etc) and secondly they've taken an ambitious route with all the new soldier classes and I'm not sure they can balance them well. I think it'll just lead to Covert Ops syndrome where low skilled players take low-utility classes and fail to be a team asset.
But anyway, SMAC2. One of Sids projects will be an Civ4 expansion. I'd give the other one the chance of being SMAC2 50/50 at the most.
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Cataphract887
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quote: ataphract887, the purpose of the list is to avoid need for developers to read through countless "I want better AI and more factions!!!" posts on forums. If we prepared our suggestions in an organised way for Firaxis, they could certainly dedicate some time to read the list and perhaps incorporate some of the ideas presented. |
ok. but i know that by the time we got to the stage of creating the game,there was virtually no way i was going to deviate from the path i wanted.only if it was a very very good suggestion would i implement it.maybe it would be different if it had been for money,but i viewed other peoples opinions as intruding upon my personal vision...but maybe firaxis dont see it that way. certainly it would make sense $wise to rip off peoples ideas for free, but i find that companies very rarely run by logic and sense.
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Cataphract887
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only if they recieved it by mail or fax. and i mean PHYSICAL mail. then they might take us seriously. but still,without playing their game,i dont see that we could provide much meaningfull data. sure id give it a shot. but i have a hard time veiwing this optimisticly
quote: I think it'll just lead to Covert Ops syndrome where low skilled players take low-utility classes and fail to be a team asset. |
ill have to take a look at it,i havnt heard anything.im not to active on et boards
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Cataphract887
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well, i meant submit the finalzied 'list' as you might call it that way. of course intitiate with email\forums
you must understand to people that do not use forums,they are meaningless and the information contained within is largely inaccessible to them.my dad,for example,is very high tech and he runs the mail server i use,and is doing professional site desighning for buyer-to-seller connects..
but he dosnt seem to understand the amount of freewhare content and how much free flow of data goes on. the other members in the family are lucky to grasp the fact that yall are actually real people
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mart7x5
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I might be happy with good civ4 mod, however my past experience with civ3 is not that good. for example, while it was possible to do a specialist making additional shields for a city (engineer, iirc) I could not make specialist making food (farmer).
Will the intended scripting ability allow for really innovative capabilities of units? Will we be able to build some new kind of crawlers? new chassis types with possible complex structure, even more than it is now in SMACX?
Civ4 eliminated pollution. Will I be able to script it back in? Make then maps of planet with marked regions of different levels of water pollution? levels of air pollution? possibly more environmental stuff?
Will it be close to the point where it will be easier for me write my own code instead of solving problems of adapting existing civ4 engine to what I want to achieve?
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:36
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quote: Originally posted by Cataphract887
wanting it is not the same as wanting it NOW and unfinished,which i never said |
Felix Cactus'd. 
Oh, and the answer to the trivia question we were discussing this morning is "Oliver".
Anyways, the more I think about what Sid originally said why the more I think Firaxis is coming out with 2 "Expansion Packs" for cIV. One could be SMACX2....
Reasons for making me think this:
1. cIV is touted as being highly modable. What better way to show this than to completely replace the base cIV game (which starts around 40,00BC?) with a game based in a different solar system (which starts around 2100AD?).
2. SMAC(X), although lauded as a great game, was not that commercially successful. Since a sequel would probably fare maybe as well financially, then making it an "expansion pack" instead would mean that if the hardcore SMAC'ers wanted it, they'd have to pay approximately $50US for cIV, then another $40US for the SMACX expansion pack, making it more feasible financially speaking for Firaxis.
Anyways, my $0.02 on the subject.
D
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