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Paddy the Scot

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Hordeland
Mar 2001 time: 14:36
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turn music on.... pump it up 
The Ordered Post
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Red Guard
"Grey Wolves Horde"
Acting Commander - Ruby Chaser
Home Guard Duties
"The Rock Hound Brigade"
Brigadier General Rubychaser's Brumby's (horseman 4/4) - fort KBH
Carpenters of the Horde (horsemen 4/4)
Col. Makahlua's Eingana Princesses (horsewoman 4/4) - fort Bloodview
Col. Nimitz's Kelly's Heroes (horseman 4/4) - fort Bloodview
Destroyer of Hope (horse 4/4) - fort The Furnace
Grim Death (med inf 4/4) - fort The Furnace
Bataar (warrior 5/5) - fort Bloodfort
Red Roughrider (horseman 4/4) - fort Brutallica
Fire Hoof (horseman 4/4) - fort Brutallica
Bloodletter (swords 5/5) - scouting south
Double Edge (swords 4/4) - up north
Bone Crusher (swords 3/3) - up north
Grinder (warrior 3/3) - out west
"Royal Horde Yacht Squadron"
Commodore Jagjef
New facilities and harbour to be built on the shores of Blood Bay, and to be known as Blood Bay Beach (BBB) at KBH 8,8,8
"Work Force"
- road to AM as soon as possible
Bob (worker)
Gertrude (worker)
new worker... looking for work
Platy (bard slave) - off to build road to Blood Bay
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"Blood Force Horde"
Commander - Bongo, General of the Hordes
Bard War Front
Horde Long Eyes (scout) - 8,2
Infantry
- at Brutallica 9,9 - move 9 to consolidate
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Scarface (med inf 4/4)
Steal Heart (Pike 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
- at Brutallica 9,9,9 - fort
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikewomen 4/4)
Axxis (pikewomen 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Cavalry
- at Abba 1,4 - consolidated at Brutallica 9,9,9,6
Bongolian Royal Red Guards (horseman 4/4)
13th Guards (horseman 4/4)
Second Horse of the Apocalypse (ancient cavalry 5/5)
Third Horse of the Apocalypse (ancient cavalry 5/5)
First Horse of the Apocalypse (ancient cavalry 6/6)
Fourth Horse of the Apocalypse (ancient cavalry 5/5)
"The Black Watch Brigade"
- to Abba 1,4 - consolidated at Brutallica 9,9,9,6
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
Storm Hoof (horseman 5/5)
"The Graysvandir Brigade"
- Rolling Stones
Brigadier General Ljubes Mjolnir (horseman 4/4) - moves 6-6-3 to scout the land
- Abba 7,8 - consolidated at Brutallica 9,9,9,6
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)
The Werewindle Brigade
- at Brutallica 9,6,6,6
Wanderers (swords 3/3)
Miss Watcher (spearwoman 3/3)
Hammerhead (swords 3/3)
Skull Splitter (med inf 3/3)
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"Unit Audit"
Ancient Cavalry 3/2/2 = 4
Horse 2/1/2 = 18
Medieval Infantry 4/2/1 = 9
Swordsmen 3/2/1 = 5
Pikewomen 1/3/1 = 5
Spearwomen 1/2/1 = 1
Archer 2(1)/1/1 = 2
Warriors 1/1/1 = 2
Scouts = 1
Settler = 1
Workers = 3
Slave = 1
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Bloodmoney
"Our Towns"
Northern Province
"Khan's Blood Hall" pop 12 - marketplace in 4
Barracks
Growth in - turns
"Statue of Zeus"
Fifth Horse of the Apocalypse (ancient cavalry 5/5) - 5 turns
"Bokhara" pop 3 - horse in 8
Barracks
Growth in 5 turns
"Red River Hill" pop 1 - worker in 5
Growth in 7 turns
Southern Province
"Filiolus Ala" pop 2 - worker in 9
Growth in 2 turns
"Bloodfort" pop 1 - worker in 9
Growth in 6 turns
"The Furnace" pop 2 - worker in 4
Barracks
Growth in - turns
keep scientist
Eastern Province
"Bloodview" pop 4 - granary in ?
Barracks
Growth in ? turns
"Brutallica" pop 1 - worker in 3
Barracks
Growth in 3 turns
Western Province
"Ta-Tu" pop 4 - horse in 3
Barracks
Growth in 3 turns
"Bloodhue" pop 2 - granary in 13
Barracks
Growth in 1 turns
"Lortbekk" pop 1 - worker in 4
Growth in 4 turns
Shores of Blood Province
"Blood Shore" pop 1 - warrior in 9
Growth in - turns
scientist
"Blood Bay Beach" pop - - harbour in -
Growth in - turns
to be located at KBH 8,8,7,7
"...TBA..." pop - - harbour in -
Growth in - turns
to be located at KBH 9,9,9,9,9,7,7
-------------------------------------------------
Demographics
Population: 1 257 000 - 2nd
GNP: 67 million - 4th
Mfg Goods: 41 Megatons - 4th
Land Area: 13 100 sq miles - 3rd
Life Expectancy: 20 years - 6th
Military Service: 13 years - 2nd
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Tech Reseach
Chivalry in 17
Treasury
236 gold + 6 this turn
Income 67
from cities +67
from Taxman +
Expenses 61
science -33
entertainment -0
corruption -17
maintenance -8
unit costs -3
Science Slider at 60%
Luxury Slider at 0%
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The following is a state secret
"Knights Templar"
in 18 turns
This project will start in KBH when market place completed in 5 turns 
To be updated soon 
-------------------------------------------------
- Special thanks to Pink Flyod and the Album "Greatest Hits" yet again
Attachment: mongol summer festival horses_cu.jpg
This has been downloaded 31 time(s).
Last edited by Paddy the Scot on 07-09-2005 at 22:33
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Omnistar
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REPORT FROM BLOODMONEY
TECHNOLOGY SLIDER FROM 60-50 %, 10 gold plus, 17 turns
for Chivalry.
Foodplains for Bloodview, not hills, tile usage.
Bloodhue, work wheat and lake , not forest, increase growth.
2 happy citizens there. Pop will increase in 1 turn,
Except for that, buildqueues are excellent, planned about 30 turns forwards.
NOTE
10 g per turn for 3 turns pre market, will afford Double Edge Veteran Swordsmen to get a Medieval Infantry Upgrade, which will increase our military force with 2 % total.
Last edited by Omnistar on 04-09-2005 at 23:05
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Ljube
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Belgrade
May 2003 time: 06:36
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Movement of our units:
Infantry
- at Brutallica 9,9 - move 9 to consolidate
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Scarface (med inf 4/4)
Steal Heart (Pike 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
- at Brutallica 9,9,9 - fort
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikewomen 4/4)
Axxis (pikewomen 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)
Slicers and Dicers (med inf 3/3)
After this infantry is consolidated at Brutallica 9,9,9.
Cavalry
- at Brutallica 9,9,8,8 - move 3-2-6
Bongolian Royal Red Guards (horseman 4/4)
13th Guards (horseman 4/4)
Second Horse of the Apocalypse (ancient cavalry 5/5)
Third Horse of the Apocalypse (ancient cavalry 5/5)
"The Black Watch Brigade"
- at Brutallica 9,9,8,8 - move 3-2-6
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
Storm Hoof (horseman 5/5)
After this cavalry is consolidated at Brutallica 9,9,9,6.
- at Bloodview 9,6 - move 6-6-6-9
First Horse of the Apocalypse (ancient cavalry 6/6)
Fourth Horse of the Apocalypse (ancient cavalry 5/5)
"The Graysvandir Brigade"
- Blood Beach - moves 6-6-3 to scout the land
Brigadier General Ljubes Mjolnir (horseman 4/4)
- at Bloodshore 3,2 - move 2-1-2-2
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)
Last edited by Ljube on 04-09-2005 at 23:41
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Ljube
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Belgrade
May 2003 time: 06:36
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Other units:
The Werewindle Brigade
- at Brutallica 9,6,6 - move 9 to get on DR road network
Wanderers (swords 3/3)
Miss Watcher (spearwoman 3/3)
Hammerhead (swords 3/3)
Skull Splitter (med inf 3/3)
- at Brutallica 8 - move 3-3-2
Red Roughrider (horseman 4/4)
Fire Hoof (horseman 4/4)
- at Bloodfort - moves 4-7-8 to relieve Nimitz as military police in Bloodview next turn
Bataar (warrior 5/5)
- at Furnace - moves 8-7-8-6 to Bloodfort, then fortifies
Destroyer of Hope (horseman 4/4)
- at Furnace - fort
Grim Death (med inf 4/4)
Outstanding units:
Grinder (warrior 4/4) - moves 6
Bone Crusher (swords 3/3) - moves 2
Double Edge (swords 3/3) - moves 2-2-2
Bloodletter (swords 5/5) - fort
Long Eyes - Khan's choice. Recommendation 6-4 (i.e. return to the same spot).
Our settler moves 8-7-8.
Worker from Filiolus Ala - move 9-6, mine oasis.
Worker from Bloodview - move 1-2, mine oasis.
Last edited by Ljube on 04-09-2005 at 23:47
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