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Paddy the Scot

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Hordeland
Mar 2001 time: 14:34
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turn music on.... pump it up 
The Ordered Post
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Red Guard
"Grey Wolves Horde"
Commander - Ruby Chaser
Home Guard Duties
"The Rock Hound Brigade"
- fort KBH
Brigadier General Rubychaser's Brumby's (horseman 4/4) Carpenters of the Horde (horsemen 4/4)
- fort Bloodview
Col. Makahlua's Eingana Princesses (horsewoman 4/4)
Bataar (warrior 5/5)
- fort The Furnace
Grim Death (med inf 4/4)
- fort Bloodfort
Destroyer of Hope (horse 4/4)
- scouting south
Bloodletter (swords 5/5)
Grinder (warrior 3/3) - 6 - out west
Double Edge (med inf 4/4) - upgraded
Bone Crusher (swords 3/3) - 8 - scouting north
"Royal Horde Yacht Squadron"
Commodore Jagjef
New facilities and harbour to be built on the shores of Blood Bay, and to be known as Blood Bay Beach (BBB) at KBH 8,8,8
"Work Force"
- road to AM in 3 turns
Bob (worker)
Gertrude (worker)
- digging mines at Blooview 2,2 - 3 more turns
new worker 1.
new worker 2.
Platy (bard slave) - off to build road to Blood Bay
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"Blood Force Horde"
Commander - Bongo, General of the Hordes
Bard War Front
Horde Long Eyes (scout) - at Brutallica 2,2,2
Infantry
- at Beach Boys 4,4
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Scarface (med inf 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Steal Heart (pikes 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
Rock Steady (pikes 4/4)
Axxis (pikes 4/4)
Cavalry
- at Beach Boys 4,4
Bongolian Royal Red Guards (horseman 4/4)
13th Guards (horseman 4/4)
First Horse of the Apocalypse (ancient cavalry 6/6)
Second Horse of the Apocalypse (ancient cavalry 5/5)
Third Horse of the Apocalypse (ancient cavalry 5/5)
Fourth Horse of the Apocalypse (ancient cavalry 5/5)
- at Brutallica 8
Col. Nimitz's Kelly's Heroes (horseman 4/4)
- at Brutallica 6,6
Red Roughrider (horseman 4/4)
Fire Hoof (horseman 4/4)
"The Black Watch Brigade"
- at Beach Boys 4,4
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
Storm Hoof (horseman 5/5)
"The Graysvandir Brigade"
- at Beach Boys 8,8,7 - Scouting
Brigadier General Ljubes Mjolnir (horseman 4/4)
- at Beach Boys 4,4
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)
The Werewindle Brigade
- at Beach Boys 1,1,1
Wanderers (swords 3/3)
Miss Watcher (spearwoman 3/3)
Hammerhead (swords 3/3)
Skull Splitter (med inf 3/3)
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"Unit Audit"
Ancient Cavalry 3/2/2 = 4
Horse 2/1/2 = 18
Medieval Infantry 4/2/1 = 9
Swordsmen 3/2/1 = 5
Pikewomen 1/3/1 = 5
Spearwomen 1/2/1 = 1
Archer 2(1)/1/1 = 2
Warriors 1/1/1 = 2
Scouts = 1
Settler = 1
Workers = 3
Slave = 1
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Bloodmoney
"Our Towns"
Paddystan Province
Prince Ljube
"Khan's Blood Hall" pop 12 - marketplace in 3
Barracks
Growth in - turns
"Statue of Zeus"
Fifth Horse of the Apocalypse (ancient cavalry 5/5) - 4 turns
"Bokhara" pop 3 - horse in 7
Barracks
Growth in 4 turns
"Red River Hill" pop 1 - worker in 4
Growth in 6 turns
we loose 2 shields in the construction of this worker.
Death Valley Province
Prince Ruby Chaser
"Filiolus Ala" pop 2 - granary in 58
Growth in 1 turns
"Bloodfort" pop 1 - worker in 8
Growth in 5 turns
"The Furnace" pop 2 - temple in 53
Barracks
Growth in - turns
keep scientist
Bongolia Province
Prince Bongo
"Bloodview" pop 3 - granary in 29
Barracks
Growth in 3 turns
"Brutallica" pop 1 - worker in 2
Barracks
Growth in 2 turns
Platistan Province
Prince Plato
"Ta-Tu" pop 4 - horse in 2
Barracks
Growth in 2 turns
"Bloodhue" pop 3 - granary in 19
Barracks
Growth in 7 turns
"Lortbekk" pop 1 - worker in 3
Growth in 3 turns
Shores of Blood Province
Prince Jagjef
"Blood Shore" pop 1 - warrior in 8
Growth in - turns
scientist
"Blood Bay Beach" pop - harbour
Growth in - turns
to be located at KBH 8,8,7,7
"...TBA..." pop - - harbour in -
Growth in - turns
to be located at KBH 9,9,9,9,9,7,7
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Demographics
Population: 1 273 000 - 2nd
GNP: 69 million - 4th
Mfg Goods: 39 Megatons - 4th
Land Area: 13 100 sq miles - 3rd
Life Expectancy: 20 years - 5th
Military Service: 13 years - 2nd
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Tech Reseach
Chivalry in 10
Treasury
282 gold - 12 this turn
60 gold sent from AM
30 gold used to upgrade Double Edge
Income 69
from cities +69
from Taxman +
Expenses 81
science -51
entertainment -0
corruption -18
maintenance -8
unit costs -4
Science Slider at 100%
Luxury Slider at 0%
-------------------------------------------------
The following is a state secret
"Knights Templar"
in 18 turns
This project will start in KBH when market place completed in 3 turns 
To be updated soon 
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- Special thanks to Pink Flyod and the Album "Greatest Hits" yet again
Attachment: ollie.jpg
This has been downloaded 29 time(s).
Last edited by Paddy the Scot on 08-09-2005 at 20:38
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Omnistar
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Blood Money, the Bloody Blood Bank and Central Bank of the Blood Oath Horde, what the heck, a Bloody Mary on the House and Coagulations with the Pre-Christian Millenium Celebration!!!!!!!!
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Omnistar
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yeah, no inputs here. Sad about the left out ambush, that will haunt me for some 20 turns.
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Omnistar
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quote: Originally posted by Paddy the Scot
Corruption details provided by Bongo
Rank Dist. City
0 0 Khan's Blood Hall
1 3.5 Bokhara
2 4 Ta-Tu
3 4.5 Bloodview
4 5.5 Filiolus Ala
Goal would be to feed workers into Bohkara and Ta-Tu, building them into further super cities as KBH is |
Just make sure we have enough workers for chopping down the forests, as well as improving the needed tiles. We cannot go back to a Mickey Mouse economy with 2-3 workers. BHO also needs several key roads.
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