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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Method to not allow marine base
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mermao00 is offline mermao00
Settler

Sep 2005
time: 05:33
  Old Post 03-09-2005 19:54
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Method to not allow marine base Help yourself to an AD-FREE life

First hi!, because I´m new here.

I would know if there are any method to not allow build cities in the ocean with any option of the game or with any mod, in SMAC.

Tx, bye

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:33
  Old Post 05-09-2005 10:44 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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There are some methods, but why do you want to do this?

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:33
  Old Post 05-09-2005 12:05
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Removing the sea colony pod from the list of units might keep the AI from building them, and you can simply refrain from doing so yourself as well.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:33
  Old Post 05-09-2005 12:29 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Lose 30 kilos (of popups)

Welcome to Apolyton Civilization Site mermao00!

Please see this thread for more info.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:33
  Old Post 05-09-2005 15:46
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to prevent the ai from spamming huge bumbers of useless hard to attack bases,CT.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 05-09-2005 16:30
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If you enable the sea former basic unit, and edit the world creation parameters to create lots of low depth shelfs, I find the AI building sea bases is very useful for them. As in my SMAniaC mod.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:33
  Old Post 05-09-2005 17:56
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then make that '' to prevent the ai from spamming large numbers of hard to attack bases''

i find myself that setting ai prefs to 'lots of CPs'',they dont really build many

mermao00 is offline mermao00
Settler

Sep 2005
time: 05:33
  Old Post 05-09-2005 22:46
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Help yourself to an AD-FREE life

Thanks a lot

mermao00 is offline mermao00
Settler

Sep 2005
time: 05:33
  Old Post 05-09-2005 22:58
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Browse Apolyton AD-FREE

quote:
Originally posted by Illuminatus
Welcome to Apolyton Civilization Site mermao00!

Please see this thread for more info.


I had read the thread, and ¿this method won´t allow build sea bases to AI players too, or only to human players?.

There will be other changes if I will have the change that is explained in the thread?

Bye

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:33
  Old Post 06-09-2005 11:31 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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AI doesn't reverse engineer so it can't make sea colony pods. This will prevent AIs from spamming your coasts.

You can easily make sea pods, needle pods etc. by reverse engineering it in the unit design workshop.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 06-09-2005 18:55
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quote:
Originally posted by Cataphract887
then make that '' to prevent the ai from spamming large numbers of hard to attack bases''


I'd say a tough to conquer AI is an improvement.

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:33
  Old Post 06-09-2005 22:22
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replace hard with "easy but damn irritating pain in the arse need to build ships" then

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:33
  Old Post 07-09-2005 00:03
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yes,but in whatever solstice that was with morgan starting with ME,it only added maybe 10 turns to the game. i rush buyed gravships in conquered bases for 4 turns from the end and finished with 104 gravships

it was a pain in the rear for no real benefit

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