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ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 11-09-2005 02:46
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SCENARIO: Nationalism: Loyalty and Bloodshed Support Apolyton, buy Alpha Centauri

-----------------------------------------------------
The Industrial Revolution has begun! All the nations of the region are trying to build up an industrial base to fuel the changing economy and world situation. Nationalism has struck the peoples of the entire region. National pride and nationalist ideals are sweeping the countries and has started a war in the west between the Stoudalans and the Tesshians. Mainland civilizations are now in a resource race and the new military build up has begun! Most of the new governments in the area are expirencing economic problems, and the transition from agricultural based and industrial based economies is underway. The entire region is ripe for a international war that will wash the ocean in the blood of the brave nationalists fighting for their country...
-----------------------------------------------------

I made this scenario because I wanted to have one where all the civs start out in the Industrial Age and have their nations more or less carved out already. Two of the players are at a locked war against one another. They are relatively small and both located on islands. NONE of the civs have any units to protect their empire, but they all are gifted one army at the beginning of the game. This will be of interest when the trade-off of defense against the troubled economy arises.

I am sure that this is no difficult matter for most of the Apolyton Civers, but I just like to share my work and see if its playable to anyone beside me. Personally, I think its a really neat setup. I will post the full list of modified options after I post the scenario itself. Hope you all like it!

Last edited by ElConejo on 13-09-2005 at 02:03

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 11-09-2005 03:04
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Inflate your Upload Space

Each nation has varying strengths and has weaknesses as far as location. Try a few to see what you like the best. Also I named each of the civilizations so that they would be different from the RW counterparts. I also gave each nation in this scenario a third trait.


The nations are as follows:
NAME//////CIV////////Starting Government/////Traits (caps are new trait)/////Color (see map)

Ionites (Ottomans) ---Fascist---Ind/Sci/MIL---Gray
Metratans (Greece) ---Communist---Com/Sci/IND---Dark Green
Stoudalan (Babylon)---Monarchy---Sci/Rel/SEA---Red
Tessh (England) ---Monarchy---Sea/Com/SCI---Blue
Minitha (Vikings)---Republic--- Sea/Mil/AGR---Dark Brown
Tistanol (Persia)--- Monarchy---Sci/Ind/AGR---Light Brown
Trikor (Celts)---Fascist--- Rel/Agr/MIL---Light Green
Czepian (Mongols)---Communism---Mil/Exp/IND---Yellow

Attachment: nlb.jpg
This has been downloaded 24 time(s).

Last edited by ElConejo on 17-09-2005 at 05:30

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 11-09-2005 03:09
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Support Apolyton, buy GURPS/ Alpha Centauri

Specific Rules of Nationalism: Loyalty and Bloodshed

Map: No X or Y wrapping.

Experience Health points: In order to make Conscripts more potent, 3 HP and +1 HP on all the upper experience levels; Regular=4HP; Veteran=5HP; Elite=6HP.

Retain culture upon capture

Conquest and Diplomatic victory only

Accelerated Production enabled

Time measured in Year=1 turn for entire game

Map Trading has been pushed back to Map Making technology.

Coastal terrain earns 3 Commerce instead of 2.

Government Balance: Fascism loses “Resettle” tag and gains SPHQ

Starting date is 1000 AD

Heroic Epic added Improved Army Value tag

Fascism changed to paid labor and city=8 (+1) and metro=12(+2)

Cure for cancer now reduces WW

Internet gives research lab to every city

Each nation starts with 10 workers in their capital

Each nation starts with 1,000 gold in its treasury

[[[Stoudalan and Tessh are Locked War against each other]]]

Last edited by ElConejo on 13-09-2005 at 02:03

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 11-09-2005 03:12
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#4 Report this post to a moderator
Download the scenario! Support Apolyton

HISTORY
The Age of Nationalism: Ocean of Blood Ver. 1.1
The Age of Nationalism: Ocean of Blood Ver. 1.2 = map changes
Nationalism: Loyalty and Bloodshed Ver. 1.4 = name change and Unique Units added
Nationalism: Loyalty and Bloodshed Ver. 1.5 = Every nation now has a unique unit. The map has been changed to reflect more balance between nations (see new map above). The first version to have the NLB folder due to new units.


Hope you enjoy it! I would love any comments as long as they are constructive !

---------------------------------------------------------

Version 1.2
Adds some unit changes:
The Panzer has been changed to be a Heavy Tank
The normal tank has been changed to be a Light Tank
All nations can build both types of tank.

Specs:
Light Tank---Movement=3---Attack=16---Defense=8---Cost=100
Heavy Tank---Movement=2---Attack=18---Defense=9---Cost=175

The cruise missile and tactical nuke is now immobile and has an Op.Range of 20 and can airlift

ICBM can airlift

Bomber has op. range of 9

Stealth has op. range of 15

Modern Armor---Cost=200

Mech Infantry---Cost 150

---------------------------------------------------------------------------

Version 1.4
Name changed to Nationalism: Loyalty and Bloodshed
Unique Units have been added, the map changed a bit to give some more reflection of power struggle...

The unique units were further updated in the next version.
----------------------------------------------------------------------------------

Version 1.5
1.5 has some major changes:
Map has been revamped a bit to create more balanced play
Unique Units for ALL Nations have now been added!

I have changed the picture in the above post to reflect the new map, the changes to the map have (like most other changes to the map settings) been in the name of balance.

Here are the Unique Units:

Ion: The Ionite Nationalist
Cavalry Unit with +2 Attack

Metrata: The Metratan Defender Carrier
Carrier unit with +2 aircraft transport capacity

Stoudalan: The Stoudalan Invader
Cavalry unit with +2 Attack

Tessh: The Tessian War-Frigate
Frigate with +2 attack and +2 bombard

Minitha: The Minithan Loyalist
Riflemen unit with +1 Defense

Tistanol: The Tistanol Desert Hawk
Jet Fighter with +1 Movement and +3 Bombard strength

Czepia: The Czepian Vanguard
Infantry with +1 Defense

Trikor: The Trikorian Liberator
Infantry with +1 Offense


*PLEASE NOTE* Now with the new units added to the scenario, the scenerio comes with a folder called NLB (Nationalist: Loyalty and Bloodshed), which has the nessassary changes made to make the units run smoothly. If there are any problems PM me or post on this thread. Enjoy!
----------------------------------------------------------------------------------

Attachment: nationalism v1.5.zip
This has been downloaded 3 time(s).

Last edited by ElConejo on 18-09-2005 at 12:20

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 12-09-2005 07:03
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Support Apolyton, buy Civilization: The Boardgame

I've played this scenario through so far, and I have to say (at least for me) it actually has been quite a challenge! Its the first time in a while that I have been at the edge of my seat for a Civ game.. its not as easy as it seems... I have lost some wars and quite a few wonders that I was sure I would have won... I urge anyone to try it out and give me some constructive feedback! Its alot of fun once you get into the nation your playing!

P.S. I think that what rocks it is that the rival nations are actually quite competitive!

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 12-09-2005 09:33
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UPDATE: Version 1.4 Support Apolyton buy from Amazon

UPDATE!

Version 1.4

Unique Units have been added now. Post above has specifics.

Last edited by ElConejo on 12-09-2005 at 23:10

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 12-09-2005 09:35
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Name change? Support Apolyton

I am working on renaming the scenario just simply:

Nationalism: Loyalty and Bloodshed

Last edited by ElConejo on 13-09-2005 at 02:04

Metra is offline Metra
Settler

Feb 2005
time: 05:37
  Old Post 13-09-2005 18:32 Visit Metra's homepage!
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Enter the AD-FREE zone

Is the metratan UU still in these?

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 13-09-2005 20:26
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Got spare money?

Not at the moment, I am looking into ways of implementing it without losing the standard unit I'll get it in there! (hopefully along with a UU of Czepiania and Trikoria too)

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 15-09-2005 20:41
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UPDATE: Version 1.5 Browse Apolyton AD-FREE

Well as it states in the above post, I succeeded in creating a Unique Unit for each nation. I will be playing a trial of it, so if anyone has any problems or questions PM me or post here!

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:37
  Old Post 16-09-2005 05:14 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Put an end to popups!

Thread name changed per directions from ElConejo...

From - Ocean of Blood: Age of Nationalism
To - Nationalism: Loyalty and Bloodshed

Enjoy!

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 16-09-2005 06:47
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Avatar Enlargement: We've got the solution

I always admire people that under take these projects. I have not played any of the scenarios that came with the game or any of the mods posted, but I do enjoy reading about them.

I just stick to the standard stuff. One thing I was wondering is why the AP? I fell that is a vehicle that makes civ less enjoyable. Settlers and workers just fly out of cities even in the AA. Now with IA cites it will be even faster.

Anyway good luck.

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 16-09-2005 07:13
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Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by vmxa1

I just stick to the standard stuff. One thing I was wondering is why the AP? I fell that is a vehicle that makes civ less enjoyable. Settlers and workers just fly out of cities even in the AA. Now with IA cites it will be even faster.

Anyway good luck.


Well, I like AP personally, but you bring up an interesting point, maybe I will make one without it and test it out, see how I like it. But if your feeling open to discussion I wouldnt mind hearing some reasons why it makes it better. Does the fewer amount of units (because settlers arent being made in this scenario and each nation comes with 10 workers) like military units help the feel of the campaigns? IOW Is it nicer to take cities and wage war with or without AP and why?

*Like I said, I am completely open to suggestions and constructive comments *

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 16-09-2005 20:46
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It may not matter in this one as you do not make settlers and workers. In the few AP games I played (others posted them), I just found it annoying that you were making settlers so fast that you had a hard time keeping track of where they were headed.

I am not sure if the faster builds for units and structures will be an issue or not. So for your scenario, it probably does not make a big difference.

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 16-09-2005 22:36
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quote:
Originally posted by vmxa1
It may not matter in this one as you do not make settlers and workers. In the few AP games I played (others posted them), I just found it annoying that you were making settlers so fast that you had a hard time keeping track of where they were headed.

I am not sure if the faster builds for units and structures will be an issue or not. So for your scenario, it probably does not make a big difference.


Well in my tests of the game, I am aware of the fact that there are plenty of Stacks of Death both offensive (attacking my cities) and defensive (protecting their cities), and they are quite interesting to have to send massive amounts of units into to take or defend a city. If I turn off AP do you think this will change?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:37
  Old Post 16-09-2005 23:15
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I doubt it. They will just not replace them as fast. I play mostly Sid games and you see stacks of over hunderd all the time. It is not uncommon to see three stack next to my beachhead of around 400+ total.

Core cities may have 60 or more defenders. The reason is they can build structures so cheaply that they have nothing to build but troops, so they do it.

Then they get to the point that they cannot support any more units and have to disband workers and then troops. That is until you start killing units.

If you have them start in the IA with cities up and running, they will have nothing to build by troops. Since it is AP they will build them at twice as fast as normal. Guess what, that is how fast they build them on Sid. They past 40% so it is actally less than half cost.

So I would expect it to be very similar to playing Sid in that regard.

ElConejo is offline ElConejo
Warlord
Formally known as theDragon
Jan 2004
time: 23:37
  Old Post 16-09-2005 23:35
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Yea that makes a lot of sense. However, in my scenario only three cities out of all the cities in the nation are totally built up. All the other cities have to start construction of buildings or else the economy will continue to fall. That is another thing I find so interesting in this scenario: the fact that you have no economy and no military. The first builds of your nation under your control will depend on what you want to fix first. So I guess the AI builds up quite a few units first and then starts the buildings and then is back to building (so many) units.

Thanks for your input VMXA!

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