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Paddy the Scot

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Hordeland
Mar 2001 time: 14:37
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turn music on.... pump it up 
The Ordered Post
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Red Guard
"Grey Wolves Horde"
Commander - Paddy the Scot
Home Guard Duties
"The Rock Hound Brigade"
- fort KBH
Brigadier General Rubychaser's Brumby's (horseman 4/4)
Carpenters of the Horde (horsemen 4/4)
- fort Bloodview
Col. Makahulua's Eingana (horsewoman 4/4)
- fort The Furnace
Grim Death (med inf 4/4)
- fort Bloodfort
Destroyer of Hope (horse 4/4)
- to Bloodview
Blood Star (horse 4/4)
- scouting south
Bloodletter (swords 5/5)
Grinder (warrior 4/4) - to Red River Hill for upgrade
Bone Crusher (swords 3/3) - 8 - scouting north
Bataar (warrior 5/5) - marching to Brutallica for possible upgrade to Med Inf
"Royal Horde Yacht Squadron"
Commodore Jagjef
Harbour being built
"Work Force"
- moved to RRH 8 - next to irrigate the flood plains
Bob (worker)
Gertrude (worker)
- moved to Bloodview 7,8 to dig gold mines
Bubba worker
Martha worker
- building road to Blood Bay
Platy (bard slave)
- building road at Beach Boys 7,4 - 3 turns
Snoop (bard slave)
Rhoth (bard slave)
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"Blood Force Horde"
Commander - Bongo, General of the Hordes
Bard War Front
Main force to Fort - at Beach Boys 7,4
Horde Long Eyes (scout) - at Brutallica 2,2,2
Blood Guard Army
- at Beach Boys 7,4
Scarface (med inf 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)
Infantry
- at Beach Boys 7,4
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikes 4/4)
Steal Heart (pikes 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
Axxis (pikes 4/4)
- to join main Infantry
Skull Splitter (med inf 3/3)
- to BFHorde in 5 turns
Double Edge (med inf 4/4)
- to Brutallica for upgardes
Miss Watcher (spearwoman 4/4)
Cavalry
- at Beach Boys 7,4
First Horse of the Apocalypse (ancient cavalry 6/6)
Second Horse of the Apocalypse (ancient cavalry 1/5)
Third Horse of the Apocalypse (ancient cavalry 1/5)
Fourth Horse of the Apocalypse (ancient cavalry 2/5)
Bongolian Royal Red Guards (horseman 4/4)
Storm Hoof (horseman 5/5)
- at Beach Boys 4,4
Col. Nimitz's Kelly's Heroes (horseman 5/5)
Fire Hoof (horseman 4/4)
Red Roughrider (horseman 4/4)
"The Black Watch Brigade"
- at Beach Boys 7,4
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
13th Guards (horseman 4/4)
"The Graysvandir Brigade"
- at Beach Boys 7,4
Brigadier General Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)
"The Werewindle Brigade"
- Barbrian Hunting south of Beach Boys
The Wanderers (swords 4/4) - bealted a barb horse into the next era
Hammerhead (swords 3/3)
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"Unit Audit"
Ancient Cavalry 3/2/2 = 4
Horse 2/1/2 = 18
Medieval Infantry 4/2/1 = 9
Swordsmen 3/2/1 = 5
Pikewomen 1/3/1 = 5
Spearwomen 1/2/1 = 1
Archer 2(1)/1/1 = 2
Warriors 1/1/1 = 2
Scouts = 1
Settler = 1
Workers = 3
Slave = 1
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Blood Bank
"Our Towns"
Paddystan Province
Prince Ljube
"Khan's Blood Hall" pop 12 - marketplace in 1
Growth in - turns
Barracks
"Statue of Zeus"
Fifth Horse of the Apocalypse (ancient cavalry 5/5) - 2 turns
"Bokhara" pop 3 - horse in 5
Growth in 2 turns
Barracks
"Red River Hill" pop 1 - worker in 2
Growth in 4 turns
Barracks
we loose 2 shields in the construction of this worker.
Death Valley Province
Prince Ruby Chaser
"Filiolus Ala" pop 3 - worker in 4
Growth in 3 turns
"Bloodfort" pop 1 - worker in 6
Growth in 5 turns
"The Furnace" pop 2 - temple in 51
Growth in - turns
Barracks
keep scientist
Bongolia Province
Prince Bongo
"Bloodview" pop 3 - granary in 13
Growth in 1 turns
"Brutallica" pop 1 - worker in 10
Growth in 10 turns
Barracks
Platistan Province
Prince Plato
"Ta-Tu" pop 5 - worker in 2
Growth in 20 turns
Barracks
-New Horseman to be named BloodStar
-New Build set to Worker
-New Laborer to work Forest at 4-7 Ta-Tu
"Bloodhue" pop 3 - granary in 17
Growth in 5 turns
Barracks
"Lortbekk" pop 1 - worker in 1
Growth in 1 turns
Shores of Blood Province
Prince Jagjef
"Blood Bay Beach" pop 1 - harbour in 29
Growth in 9 turns
Harbour to be pop rushed
"Blood Shore" pop 1 - warrior in 6
Growth in - turns
scientist
"Stone Harbour" pop - - harbour in -
Growth in - turns
to be located at KBH 9,9,9,9,9,7,7
-------------------------------------------------
Demographics
Population: 1 350 000 - 2nd
GNP: 73 million - 5th
Mfg Goods: 43 Megatons - 5th
Land Area: 13 600 sq miles - 2rd
Life Expectancy: 20 years - 5th
Military Service: 12 years - 2nd
-------------------------------------------------
Tech Reseach
Chivalry in 8
Treasury
388 gold - 9 this turn
60 gold sent from AM
Income 73
from cities +73
from Taxman +
Expenses 82
science -53
entertainment -0
corruption -20
maintenance -7
unit costs -2
Science Slider at 100%
Luxury Slider at 0%
-------------------------------------------------
The following is a state secret
"Knights Templar"
in 16 turns
This project will start in KBH when market place completed in 3 turns 
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- Special thanks to Pink Flyod and the Album "Greatest Hits" yet again
Attachment: altaihorsemen.jpg
This has been downloaded 32 time(s).
Last edited by Paddy the Scot on 16-09-2005 at 14:03
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Omnistar
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Blood Bank / Bloodmoney / Alan Bloodspan
Keep slider as is. I see Princes are handling their provinces quite well, so I see no need to make overarching advises here.
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