 |
|  |
 |
|
Paddy the Scot

|
 |
Hordeland
Mar 2001 time: 14:37
|
|
turn music on.... pump it up 
The Ordered Post
-------------------------------------------------
Red Guard
"Grey Wolves Horde"
Commander - Paddy the Scot
Home Guard Duties
Grinder (warrior 4/4) - to Red River Hill for upgrade
Bone Crusher (swords 3/3) - 8 - scouting north
- marching to Brutallica for possible upgrade to Med Inf
"The Rock Hound Brigade"
- FA 3
Brigadier General Rubychaser's Brumby's (horseman 4/4)
Blood Star (horse 4/4)
- Bloodfort 4
Carpenters of the Horde (horsemen 4/4)
Col. Makahulua's Eingana (horsewoman 4/4)
- fort The Furnace
Grim Death (med inf 4/4)
Destroyer of Hope (horse 4/4)
- scouting south
Bloodletter (swords 5/5)
"Royal Horde Yacht Squadron"
Commodore Jagjef
Harbour being built
"Work Force"
- moved to RRH 8 - next to irrigate the flood plains
Bob (worker)
Gertrude (worker)
- moved to Bloodview 7,8 to dig gold mines
Bubba worker
Martha worker
- at Lortbekk - road to Dyes
Max worker
- at Brutallica 8,9 roads
Stan worker
- building road to Blood Bay - 8 turns
Platy (bard slave)
- building road at Beach Boys 7,4 - 2 turns
Snoop (bard slave)
Rhoth (bard slave)
-------------------------------------------------
"Blood Force Horde"
Commander - Bongo, General of the Hordes
Bard War Front
Main force to Fort - at Beach Boys 7,4
Horde Long Eyes (scout) - at Brutallica 2,2,2
Blood Guard Army
- at Beach Boys 7,4 - 7,4,1
Scarface (med inf 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)
Infantry
- at Beach Boys 7,4
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikes 4/4)
Steal Heart (pikes 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
Axxis (pikes 4/4)
- to join Infantry
Skull Splitter (med inf 3/3)
Double Edge (med inf 4/4)
Bataar (warrior 5/5)
Cavalry
- at Beach Boys 7,4
First Horse of the Apocalypse (ancient cavalry 6/6)
Second Horse of the Apocalypse (ancient cavalry 2/5)
Third Horse of the Apocalypse (ancient cavalry 2/5)
Fourth Horse of the Apocalypse (ancient cavalry 3/5)
Bongolian Royal Red Guards (horseman 4/4)
Col. Nimitz's Kelly's Heroes (horseman 5/5)
Red Roughrider (horseman 4/4)
Storm Hoof (horseman 5/5)
Fire Hoof (horseman 4/4)
- River ford east of Bloodview
Fifth Horse of the Apocalypse (ancient cavalry 6/6)
"The Black Watch Brigade"
- at Beach Boys 7,4
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
13th Guards (horseman 4/4)
"The Graysvandir Brigade"
- at Beach Boys 7,4
Brigadier General Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)
"The Werewindle Brigade"
- Barbrian Hunting south of Beach Boys, 25 gold 
Hammerhead (swords 3/3)
- to Brutallica for upgarde
Miss Watcher (spearwoman 4/4)
- to Brutallica for upgrade
The Wanderers (swords 4/4)
-------------------------------------------------
"Unit Audit"
Army = 1
Keshiks 4/2/2 = 0
Ancient Cavalry 3/2/2 = 5
Horse 2/1/2 = 19
Medieval Infantry 4/2/1 = 10
Swordsmen 3/2/1 = 4
Pikewomen 1/3/1 = 5
Spearwomen 1/2/1 = 1
Archer 2(1)/1/1 = 2
Warriors 1/1/1 = 2
Scouts = 1
Settler = 0
Workers = 6
Slave = 3
-------------------------------------------------
Blood Bank
"Our Towns"
Paddystan Province
Prince Ljube
"Khan's Blood Hall" pop 12 - Library in 4 (cover build)
Growth in - turns
Barracks, Marketplace
"Statue of Zeus"
Sixth Horse of the Apocalypse (ancient cavalry 5/5) - 6 turns
"Bokhara" pop 3 - horse in 4
Growth in 1 turns
Barracks
"Red River Hill" pop 1 - worker in 1
Growth in 3 turns
Barracks
Lose of 2 shields for this worker. Blood Bank Approved.
Death Valley Province
Prince Ruby Chaser
"Filiolus Ala" pop 3 - worker in 3
Growth in 2 turns
"Bloodfort" pop 1 - worker in 5
Growth in 4 turns
"The Furnace" pop 2 - temple in 50
Growth in - turns
Barracks
keep scientist
Bongolia Province
Prince Bongo
"Bloodview" pop 4 - granary in 12
Growth in 5 turns
"Brutallica" pop 1 - worker in 9
Growth in 9 turns
Barracks
Platistan Province
Prince Plato
"Ta-Tu" pop 5 - worker in 1
Growth in 19 turns
Barracks
"Bloodhue" pop 3 - granary in 16
Growth in 4 turns
Barracks
"Redwood" pop 1 - worker in 10
Growth in 10 turns
Shores of Blood Province
Prince Jagjef
"Blood Bay Beach" pop 1 - harbour in 28
Growth in 8 turns
Harbour to be pop rushed
"Blood Shore" pop 1 - warrior in 5
Growth in - turns
scientist
"Stone Harbour" pop - - harbour in -
Growth in - turns
to be located at KBH 9,9,9,9,9,7,7
we need to get a settler sorted...
-------------------------------------------------
Demographics
Population: 1 374 000 - 2nd
GNP: 73 million - 5th
Mfg Goods: 43 Megatons - 5th
Land Area: 13 600 sq miles - 2rd
Life Expectancy: 20 years - 5th
Military Service: 12 years - 2nd
-------------------------------------------------
Tech Reseach
Chivalry in 7
Treasury
464 gold - 12 this turn
60 gold sent from AM
Income 73
from cities +73
from Taxman +
Expenses 85
science -54
entertainment -0
corruption -19
maintenance -8
unit costs -4
Science Slider at 100%
Luxury Slider at 0%
Trade
AM Send Spices - We send Dyes
-------------------------------------------------
The following is a state secret
"Knights Templar"
in 15 turns
This project will start in KBH when market place completed in 3 turns 
On turn 11 of production, change from forest (either of the not roaded ones) to hill KBH 4.
-------------------------------------------------
- Special thanks to Pink Flyod and the Album "Greatest Hits" yet again
Attachment: sunrise.jpg
This has been downloaded 27 time(s).
Last edited by Paddy the Scot on 18-09-2005 at 19:41
|
|
|  |
 |
|
Omnistar
|
|
Bloodbank/ Bloodmoney
I, Alan Bloodspan of the Horde, firmly reject the upgrade of Elite Warrior Bataar to Veteran Medieval Infantry. The finances, finances I managed to squash together after some serious debating, will be reserved for our Keshik upgrades, as we have many horsemen to handle.
The following principle is this: Only veteran units are upgraded. Regulars must earn their stripes/upgrade, where elites must earn their upgrade through getting a Great Leader. The only way for elites is extreme honor or death.
Bataar may still be in a stack and attack a redlined defense unit, such as a horseman or immortal (up to strength 2/3 redlined) and get a Great Keader. Even point defense missions on critical tiles, mountains, hills and forests may still be of use for Bataar. 1 defense point elites are strong for some while into the middle ages.
Final word: Gold is reserved for Keshiks, Bataar is not a priority.
|
|
|  |
 |
|
Paddy the Scot

|
 |
Hordeland
Mar 2001 time: 14:37
|
|
The Blue Circle is where Blood Force Horde is.
The Pink is the Bards.
Defense Bonuses:
If we launch our attack from the mountain (blue square)
Bards get
25% River
50% Hills
25% Fortified
We get:
100% Mountain
If we launch our attack from the hills (red square)
Bards get
50% Hills
25% Fortified
We get:
50% Hills
Attachment: 950bc bardlands terrain.jpg
This has been downloaded 27 time(s).
Last edited by Paddy the Scot on 16-09-2005 at 17:00
|
|
|  |
 |
|
Omnistar
|
|
My personal, not official recommendations, based on interest in preserving veteran horsemen for upgrades and to keep regulars in the mountains for training.
Add Elite GL hunting.
Blood Guard Army TO ATTACK OVER MOUNTAIN
- at Beach Boys 7,4
Scarface (med inf 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)
Infantry TO ATTACK OVER MOUNTAIN
- at Beach Boys 7,4
Slicers and Dicers (med inf 3/3) (INITIAL ATTACK, JOIN WEREWINDLES IF NO PROMOTION MADE
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikes 4/4)
Steal Heart (pikes 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
Axxis (pikes 4/4)
- to join WEREWINDLES
Skull Splitter (med inf 3/3)
- to BFHorde in 5 turns
Double Edge (med inf 4/4)
- to Brutallica for upgardes
Miss Watcher (spearwoman 4/4)
Cavalry
- at Beach Boys 7,4 RETURN 2-3 APOCALYPSE HORSES, RETURN BONGOLIAN AFTER INITIAL ATTACK, KEEP STORMHOOF IN REGION
First Horse of the Apocalypse (ancient cavalry 6/6)
Second Horse of the Apocalypse (ancient cavalry 1/5)
Third Horse of the Apocalypse (ancient cavalry 1/5)
Fourth Horse of the Apocalypse (ancient cavalry 2/5)
Bongolian Royal Red Guards (horseman 4/4)
Storm Hoof (horseman 5/5)
- at Beach Boys 4,4 RETURN SURVIVING VETERANS, AND KEEP NIMITZ/ELITES IN THE REGION
Col. Nimitz's Kelly's Heroes (horseman 5/5)
Fire Hoof (horseman 4/4)
Red Roughrider (horseman 4/4)
"The Black Watch Brigade"
- at Beach Boys 7,4 RETURN 3 VETERANS AFTER INITIAL ATTACK AND KEEP ELITES IN THE REGION
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
13th Guards (horseman 4/4)
"The Graysvandir Brigade" RETURN TO RESERVE FOR UPGRADES
- at Beach Boys 7,4 RETURN HOME AFTER INITIAL ATTACK ALL SURVIVING VETERANS
Brigadier General Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)
"The Werewindle Brigade" SEND WANDERERS HOME UPGRADE
- Barbrian Hunting south of Beach Boys
The Wanderers (swords 4/4) - bealted a barb horse into the next era
Hammerhead (swords 3/3)
|
|
|  |
 |
|
Omnistar
|
|
I would recommend KBH, as I can foresee an all elite/veteran army that is already biggest. We do not necessarily gain more by new units, than getting more promotions.
|
|
|  |
 |
|
Rcoutme2
|
|
Massachusetts
Sep 2004 time: 05:37
|
|
Blood Bay Beach and Bloodhue can each gain 1 spt by using the forest for production. Blood Bay Beach would be slowed considerably in its growth, but if a harbor is desired, this slower growth would be worth while. Bloodhue's growth slows down only marginally and SHOULD BE CHANGED.
|
|
|  |
 |
|
Ljube
|
 |
Belgrade
May 2003 time: 06:37
|
|
As for Bataar upgrade or not, it all depends on when we wish to capture Beach Boys.
Currently we have only 4 med infs capable of attacking that city. It certainly is not enough and for that reason I wanted to bring more med infs.
It is estimated that there are not fewer than 21 units stationed in that Bard city. We know for sure they have 3 swords and 2 horses, one of them elite. We also know they have at least 3 catapults, possibly 4. We estimate they have 2-3 archers in that city as well. The other 11 units are vet spears.
Now I challenge anyone who claims that our current stack is able to defeat 11 spears.
So, we need to decide whether we wish to capture Beach Boys in 10 turns, or in 25 turns. If we wish to take it in 10, we must upgrade Bataar and send all available med inf on that city. If we wish to capture it in 25 turns we can wait for keshik upgrades and switch to another government.
Last edited by Ljube on 17-09-2005 at 10:29
|
|
|  |
 |
|
Ljube
|
 |
Belgrade
May 2003 time: 06:37
|
|
I think we should first fort our army at Beach Boys 7,4 and wait there for 3 more turns at least for our ACs to heal and the slave workers to complete road at that spot. Then, on the fourth turn, we should move that entire force 2, then 3 next turn and finally 6 on the seventh turn. Beach Boys would then be attacked from hill 2 from Beach Boys and captured on the eighth turn from now.
However, if DR rejoin the war effort, then we could move to that mountain near Beach Boys on the sixth turn from now, simultaneously with DR main army and strike a decisive blow to the bards on the seventh turn.
Last edited by Ljube on 17-09-2005 at 10:32
|
|
|  |
 |
|
Omnistar
|
|
Attack now, I do not think they got 11 spears.
|
|
|  |
 |
|
Rcoutme2
|
|
Massachusetts
Sep 2004 time: 05:37
|
|
From Auditor General: Please note before playing turn if possible
Bloodshore will not finish its warrior before it is connected to iron.
Blood Bay Beach is getting 1 spt & +2 fpt; can go 2 & 1 instead
Lortbekk worker #1 priority should be irrigation.
Worker near Red River Hill should irrigate for #1 priority.
Bloodhue MUST change laborer from lake to forest.
Why did we trade for an unneeded luxury?
|
|
|  |
All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|