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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 16-09-2005 10:32 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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925bc Remove this text

turn music on.... pump it up

The Ordered Post

-------------------------------------------------

Red Guard

"Grey Wolves Horde"

Commander - Paddy the Scot

Home Guard Duties

Grinder (warrior 4/4) - to Red River Hill for upgrade

Bone Crusher (swords 3/3) - 8 - scouting north

- marching to Brutallica for possible upgrade to Med Inf

"The Rock Hound Brigade"

- FA 3
Brigadier General Rubychaser's Brumby's (horseman 4/4)
Blood Star (horse 4/4)

- Bloodfort 4
Carpenters of the Horde (horsemen 4/4)
Col. Makahulua's Eingana (horsewoman 4/4)

- fort The Furnace
Grim Death (med inf 4/4)
Destroyer of Hope (horse 4/4)

- scouting south
Bloodletter (swords 5/5)

"Royal Horde Yacht Squadron"

Commodore Jagjef

Harbour being built

"Work Force"

- moved to RRH 8 - next to irrigate the flood plains
Bob (worker)
Gertrude (worker)

- moved to Bloodview 7,8 to dig gold mines
Bubba worker
Martha worker

- at Lortbekk - road to Dyes
Max worker

- at Brutallica 8,9 roads
Stan worker

- building road to Blood Bay - 8 turns
Platy (bard slave)

- building road at Beach Boys 7,4 - 2 turns
Snoop (bard slave)
Rhoth (bard slave)

-------------------------------------------------

"Blood Force Horde"

Commander - Bongo, General of the Hordes

Bard War Front

Main force to Fort - at Beach Boys 7,4

Horde Long Eyes (scout) - at Brutallica 2,2,2

Blood Guard Army

- at Beach Boys 7,4 - 7,4,1
Scarface (med inf 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)

Infantry

- at Beach Boys 7,4
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikes 4/4)
Steal Heart (pikes 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
Axxis (pikes 4/4)

- to join Infantry
Skull Splitter (med inf 3/3)
Double Edge (med inf 4/4)
Bataar (warrior 5/5)

Cavalry

- at Beach Boys 7,4
First Horse of the Apocalypse (ancient cavalry 6/6)
Second Horse of the Apocalypse (ancient cavalry 2/5)
Third Horse of the Apocalypse (ancient cavalry 2/5)
Fourth Horse of the Apocalypse (ancient cavalry 3/5)
Bongolian Royal Red Guards (horseman 4/4)
Col. Nimitz's Kelly's Heroes (horseman 5/5)
Red Roughrider (horseman 4/4)
Storm Hoof (horseman 5/5)
Fire Hoof (horseman 4/4)

- River ford east of Bloodview
Fifth Horse of the Apocalypse (ancient cavalry 6/6)

"The Black Watch Brigade"

- at Beach Boys 7,4
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
13th Guards (horseman 4/4)

"The Graysvandir Brigade"

- at Beach Boys 7,4
Brigadier General Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)

"The Werewindle Brigade"

- Barbrian Hunting south of Beach Boys, 25 gold
Hammerhead (swords 3/3)

- to Brutallica for upgarde
Miss Watcher (spearwoman 4/4)

- to Brutallica for upgrade
The Wanderers (swords 4/4)

-------------------------------------------------

"Unit Audit"

Army = 1

Keshiks 4/2/2 = 0
Ancient Cavalry 3/2/2 = 5
Horse 2/1/2 = 19

Medieval Infantry 4/2/1 = 10
Swordsmen 3/2/1 = 4
Pikewomen 1/3/1 = 5
Spearwomen 1/2/1 = 1
Archer 2(1)/1/1 = 2
Warriors 1/1/1 = 2

Scouts = 1

Settler = 0
Workers = 6
Slave = 3

-------------------------------------------------

Blood Bank

"Our Towns"

Paddystan Province

Prince Ljube

"Khan's Blood Hall" pop 12 - Library in 4 (cover build)
Growth in - turns
Barracks, Marketplace
"Statue of Zeus"
Sixth Horse of the Apocalypse (ancient cavalry 5/5) - 6 turns

"Bokhara" pop 3 - horse in 4
Growth in 1 turns
Barracks

"Red River Hill" pop 1 - worker in 1
Growth in 3 turns
Barracks
Lose of 2 shields for this worker. Blood Bank Approved.

Death Valley Province

Prince Ruby Chaser

"Filiolus Ala" pop 3 - worker in 3
Growth in 2 turns

"Bloodfort" pop 1 - worker in 5
Growth in 4 turns

"The Furnace" pop 2 - temple in 50
Growth in - turns
Barracks
keep scientist

Bongolia Province

Prince Bongo

"Bloodview" pop 4 - granary in 12
Growth in 5 turns

"Brutallica" pop 1 - worker in 9
Growth in 9 turns
Barracks

Platistan Province

Prince Plato

"Ta-Tu" pop 5 - worker in 1
Growth in 19 turns
Barracks

"Bloodhue" pop 3 - granary in 16
Growth in 4 turns
Barracks

"Redwood" pop 1 - worker in 10
Growth in 10 turns

Shores of Blood Province

Prince Jagjef

"Blood Bay Beach" pop 1 - harbour in 28
Growth in 8 turns
Harbour to be pop rushed

"Blood Shore" pop 1 - warrior in 5
Growth in - turns
scientist

"Stone Harbour" pop - - harbour in -
Growth in - turns
to be located at KBH 9,9,9,9,9,7,7
we need to get a settler sorted...

-------------------------------------------------

Demographics

Population: 1 374 000 - 2nd
GNP: 73 million - 5th
Mfg Goods: 43 Megatons - 5th
Land Area: 13 600 sq miles - 2rd

Life Expectancy: 20 years - 5th
Military Service: 12 years - 2nd

-------------------------------------------------

Tech Reseach

Chivalry in 7

Treasury

464 gold - 12 this turn

60 gold sent from AM

Income 73
from cities +73
from Taxman +

Expenses 85
science -54
entertainment -0
corruption -19
maintenance -8
unit costs -4

Science Slider at 100%
Luxury Slider at 0%

Trade

AM Send Spices - We send Dyes

-------------------------------------------------

The following is a state secret


"Knights Templar"

in 15 turns

This project will start in KBH when market place completed in 3 turns

On turn 11 of production, change from forest (either of the not roaded ones) to hill KBH 4.


-------------------------------------------------

- Special thanks to Pink Flyod and the Album "Greatest Hits"

yet again

Attachment: sunrise.jpg
This has been downloaded 27 time(s).

Last edited by Paddy the Scot on 18-09-2005 at 19:41

Omnistar is offline Omnistar
Warlord

Mar 2005
time: 05:37
  Old Post 16-09-2005 15:23 Visit Omnistar's homepage!
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Bloodbank/ Bloodmoney

I, Alan Bloodspan of the Horde, firmly reject the upgrade of Elite Warrior Bataar to Veteran Medieval Infantry. The finances, finances I managed to squash together after some serious debating, will be reserved for our Keshik upgrades, as we have many horsemen to handle.

The following principle is this: Only veteran units are upgraded. Regulars must earn their stripes/upgrade, where elites must earn their upgrade through getting a Great Leader. The only way for elites is extreme honor or death.

Bataar may still be in a stack and attack a redlined defense unit, such as a horseman or immortal (up to strength 2/3 redlined) and get a Great Keader. Even point defense missions on critical tiles, mountains, hills and forests may still be of use for Bataar. 1 defense point elites are strong for some while into the middle ages.

Final word: Gold is reserved for Keshiks, Bataar is not a priority.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 16-09-2005 15:28 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Enter The Bardlands Tired of ads?

The Blood Force Horde

Attachment: 950 bardlands.jpg
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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 16-09-2005 16:38 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Terrain in the Bardlands Increase the size of your Attachments

The Blue Circle is where Blood Force Horde is.

The Pink is the Bards.

Defense Bonuses:

If we launch our attack from the mountain (blue square)

Bards get

25% River
50% Hills
25% Fortified

We get:

100% Mountain

If we launch our attack from the hills (red square)

Bards get

50% Hills
25% Fortified

We get:

50% Hills

Attachment: 950bc bardlands terrain.jpg
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Last edited by Paddy the Scot on 16-09-2005 at 17:00

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 16-09-2005 17:08 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Ok, my opinion on Blood Force Horde, we move up on the mountain, then take Beach Boys

Omnistar is offline Omnistar
Warlord

Mar 2005
time: 05:37
  Old Post 16-09-2005 17:32 Visit Omnistar's homepage!
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My personal, not official recommendations, based on interest in preserving veteran horsemen for upgrades and to keep regulars in the mountains for training.
Add Elite GL hunting.

Blood Guard Army TO ATTACK OVER MOUNTAIN

- at Beach Boys 7,4
Scarface (med inf 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)

Infantry TO ATTACK OVER MOUNTAIN

- at Beach Boys 7,4

Slicers and Dicers (med inf 3/3) (INITIAL ATTACK, JOIN WEREWINDLES IF NO PROMOTION MADE
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikes 4/4)
Steal Heart (pikes 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
Axxis (pikes 4/4)

- to join WEREWINDLES
Skull Splitter (med inf 3/3)

- to BFHorde in 5 turns
Double Edge (med inf 4/4)

- to Brutallica for upgardes
Miss Watcher (spearwoman 4/4)

Cavalry

- at Beach Boys 7,4 RETURN 2-3 APOCALYPSE HORSES, RETURN BONGOLIAN AFTER INITIAL ATTACK, KEEP STORMHOOF IN REGION
First Horse of the Apocalypse (ancient cavalry 6/6)
Second Horse of the Apocalypse (ancient cavalry 1/5)
Third Horse of the Apocalypse (ancient cavalry 1/5)
Fourth Horse of the Apocalypse (ancient cavalry 2/5)
Bongolian Royal Red Guards (horseman 4/4)
Storm Hoof (horseman 5/5)

- at Beach Boys 4,4 RETURN SURVIVING VETERANS, AND KEEP NIMITZ/ELITES IN THE REGION
Col. Nimitz's Kelly's Heroes (horseman 5/5)
Fire Hoof (horseman 4/4)
Red Roughrider (horseman 4/4)

"The Black Watch Brigade"

- at Beach Boys 7,4 RETURN 3 VETERANS AFTER INITIAL ATTACK AND KEEP ELITES IN THE REGION
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
13th Guards (horseman 4/4)

"The Graysvandir Brigade" RETURN TO RESERVE FOR UPGRADES

- at Beach Boys 7,4 RETURN HOME AFTER INITIAL ATTACK ALL SURVIVING VETERANS
Brigadier General Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)

"The Werewindle Brigade" SEND WANDERERS HOME UPGRADE

- Barbrian Hunting south of Beach Boys
The Wanderers (swords 4/4) - bealted a barb horse into the next era
Hammerhead (swords 3/3)

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:37
  Old Post 16-09-2005 17:37
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Can Iask which city we will build the Heroic epic in when our army gets a win ?

Omnistar is offline Omnistar
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Mar 2005
time: 05:37
  Old Post 16-09-2005 17:45 Visit Omnistar's homepage!
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I would recommend KBH, as I can foresee an all elite/veteran army that is already biggest. We do not necessarily gain more by new units, than getting more promotions.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 16-09-2005 18:19 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Heroic Epic

Increases the chances of leaders from victorious combat

must have had a victorious army

Cost 200 shields
No Maintenance
Culture 4pt

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 16-09-2005 18:19 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Omnistar
Proposal for

PRE-KESHIK STACK OF DOOM SIEGE DOCTRINE THREAD
1000 BC 550 BC

1. Medieval Infantry Army
2. Medieval Regular
3. Medieval Infantry, Veteran,
4. Swordsmen Elite
5. Ancient Cavalry, Elite, then Veteran
7. Horseman Elites
8. Archers
9 Horseman Veterans (PRESERVE AT ALL COST)
10 Pikemen if there are redlined defenders left

This is meant primarily for the Beachboys Attack

Rubychaser is offline Rubychaser
Prince
Range Rover
Dec 2003
time: 16:37
  Old Post 16-09-2005 18:59
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Re: 925bc Support Apolyton or Terrorists Win

Death Valley Province

Prince Ruby Chaser

"Filiolus Ala" pop 3 - worker in 4
Growth in 3 turns

"Bloodfort" pop 1 - worker in 6
Growth in 5 turns

"The Furnace" pop 2 - temple in 51
Growth in - turns
Barracks
keep scientist



"The Rock Hound Brigade"

Brigadier General Rubychaser's Brumby's (horseman 4/4)


- fort The Furnace
Grim Death (med inf 4/4)

- fort Bloodfort
Destroyer of Hope (horse 4/4)

- to Bloodview
Blood Star (horse 4/4)

- scouting south
Bloodletter (swords 5/5)




I would like my Regiment from Khan's Blood Hall to my Province. Understand not this turn, but soon. Possibly transfer Destroyer of Hope to Khan's Blood Hall.

Rcoutme2 is offline Rcoutme2
Warlord
Massachusetts
Sep 2004
time: 05:37
  Old Post 17-09-2005 00:58
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Blood Bay Beach and Bloodhue can each gain 1 spt by using the forest for production. Blood Bay Beach would be slowed considerably in its growth, but if a harbor is desired, this slower growth would be worth while. Bloodhue's growth slows down only marginally and SHOULD BE CHANGED.

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:37
  Old Post 17-09-2005 08:39
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Platistan Province

Prince Plato

"Ta-Tu" pop 5 - worker in 2
Growth in 20 turns
Barracks
-New Horseman to be named BloodStar
-New Build set to Worker
-Laborer to move from grassland Ta-Tu 8-9 to work Forest at Ta-Tu 4-7

"Bloodhue" pop 3 - granary in 11
Growth in 7 turns
Barracks
-Laborer to move from Lake Bloodhue 9 to work forest at Bloodhue 7

"Lortbekk" pop 1 - worker in 1
Growth in 1 turns

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 17-09-2005 09:15
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We now risk losing our elite horse Nimitz and another vet horse at Beach Boys 4,4 if Bard 2 horsemen attack. I hope they don't attack.

Please move all other units taking the detour around the northern side of Abba ruins.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 17-09-2005 09:32
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As for Bataar upgrade or not, it all depends on when we wish to capture Beach Boys.

Currently we have only 4 med infs capable of attacking that city. It certainly is not enough and for that reason I wanted to bring more med infs.

It is estimated that there are not fewer than 21 units stationed in that Bard city. We know for sure they have 3 swords and 2 horses, one of them elite. We also know they have at least 3 catapults, possibly 4. We estimate they have 2-3 archers in that city as well. The other 11 units are vet spears.

Now I challenge anyone who claims that our current stack is able to defeat 11 spears.

So, we need to decide whether we wish to capture Beach Boys in 10 turns, or in 25 turns. If we wish to take it in 10, we must upgrade Bataar and send all available med inf on that city. If we wish to capture it in 25 turns we can wait for keshik upgrades and switch to another government.

Last edited by Ljube on 17-09-2005 at 10:29

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 17-09-2005 09:43
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quote:
Originally posted by Rcoutme2
Blood Bay Beach and Bloodhue can each gain 1 spt by using the forest for production. Blood Bay Beach would be slowed considerably in its growth, but if a harbor is desired, this slower growth would be worth while. Bloodhue's growth slows down only marginally and SHOULD BE CHANGED.



Our aim in Blood Bay Beach is to have a harbour and a boat in about 20 turns.

If we used the forest we could accomplish that in exactly 21 turns and Blood Bay Beach would be size 1 (pop rush is required to speed up boat immediately after its growth to size 2).

If we used the lake and pop rushed twice, we would have the same accomplished in 22 turns.

However, the pop rush twice method will have the harbour constructed in 11 turns compared to the slow growth method using the forest which would produce the harbour in 15 turns. As I consider that harbour our priority (for trade) I recommended the pop rush twice method.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 17-09-2005 10:09
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Paddystan Province

Prince Ljube

"Khan's Blood Hall" pop 12 - change build to Knights Templar - build in 15
Growth in - turns
Barracks
"Statue of Zeus"
Fifth Horse of the Apocalypse (ancient cavalry 5/5) - 1 turn

"Bokhara" pop 3 - horse in 4
Growth in 1 turn
Barracks

"Red River Hill" pop 1 - worker in 1
Growth in 3 turns
Barracks
we loose 2 shields in the construction of this worker.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 17-09-2005 10:26
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I think we should first fort our army at Beach Boys 7,4 and wait there for 3 more turns at least for our ACs to heal and the slave workers to complete road at that spot. Then, on the fourth turn, we should move that entire force 2, then 3 next turn and finally 6 on the seventh turn. Beach Boys would then be attacked from hill 2 from Beach Boys and captured on the eighth turn from now.

However, if DR rejoin the war effort, then we could move to that mountain near Beach Boys on the sixth turn from now, simultaneously with DR main army and strike a decisive blow to the bards on the seventh turn.

Last edited by Ljube on 17-09-2005 at 10:32

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 17-09-2005 10:46 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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we certainly do have some issues on the attack on Beach Boys.

Looking forward to hearing more opinions on this

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 17-09-2005 12:11 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Ljube
We now risk losing our elite horse Nimitz and another vet horse at Beach Boys 4,4 if Bard 2 horsemen attack. I hope they don't attack.

....


Nothing Ventured, Nothing Gained.

If they choose to send their two Horse out here for this then that could also be to their doom, as our lads are on the hill.

That is if their leaders have the courage to return to Beach Boys and lead their forces, unlike the last turn.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 17-09-2005 14:41 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Have moved the discussion of attack on Beach Boys to a new thread

http://apolyton.net/forums/showthre...threadid=138703

Omnistar is offline Omnistar
Warlord

Mar 2005
time: 05:37
  Old Post 17-09-2005 18:55 Visit Omnistar's homepage!
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Attack now, I do not think they got 11 spears.

jagjef is offline jagjef
Prince
Stockholm
Feb 2003
time: 06:37
  Old Post 18-09-2005 00:01
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Shores of Blood Province

The calmest part of the land.

"Blood Bay Beach" pop 1 - harbour in 28
Growth in 8 turns
Harbour to be pop rushed
producing 2 science

"Blood Shore" pop 1 - warrior in 5
Growth in - turns
scientist
Producing 4 science
Warrior to act as lookup in the mountaing next to Blood Shore.

"Stone Harbour" pop - - harbour in -
Growth in - turns
to be located at KBH 9,9,9,9,9,7,7
we need to get a settler dorted...

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 18-09-2005 03:48
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quote:
Originally posted by Omnistar
Attack now, I do not think they got 11 spears.



What makes you think they do not have 11 spears? Our calculations made 7 turns ago showed they had at least 21 units. We know for sure they have 3 swords, 2 horses and 3 cats. The rest must be spears and archers.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:37
  Old Post 18-09-2005 04:02
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About workers Paddy, that worker from Lortbekk should "road to" that dyes near Lortbekk.

Rcoutme2 is offline Rcoutme2
Warlord
Massachusetts
Sep 2004
time: 05:37
  Old Post 18-09-2005 08:08
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From Auditor General: Please note before playing turn if possible

Bloodshore will not finish its warrior before it is connected to iron.
Blood Bay Beach is getting 1 spt & +2 fpt; can go 2 & 1 instead
Lortbekk worker #1 priority should be irrigation.
Worker near Red River Hill should irrigate for #1 priority.
Bloodhue MUST change laborer from lake to forest.
Why did we trade for an unneeded luxury?

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 18-09-2005 08:21 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Bloodshore, suggestion?

BBBeach, goal is to build pop there.

Lortbekk worker was built to connect those dyes, for trade with DR. Although we may be at war with them before that road connected.

RRHill worker will indeed irrigate, thus why did not road to.

Bloodhue, I agree

The extra Lux has just released the troops we have on MP duty.
Also it was an agreed to deal for some time. What do you see against it?

We look forward now to receiving Incense from AM in the coming 3 - 7 turns.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 18-09-2005 08:23 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Ljube
About workers Paddy, that worker from Lortbekk should "road to" that dyes near Lortbekk.


What did Khanate Prince Plato say on this?

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:37
  Old Post 18-09-2005 09:14 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Trade deal

Attachment: 925 trade.jpg
This has been downloaded 12 time(s).

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King
Of the occupied South
Dec 2002
time: 23:37
  Old Post 18-09-2005 09:45
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quote:
Originally posted by Paddy the Scot


What did Khanate Prince Plato say on this?


Oh dear. My fault. Yes, "Road to" the dyes please.

 
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