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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:37
  Old Post 14-09-2005 08:42
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And yet another weekly update... Put an end to popups!

Check out the new article on IGN, and 12 new screenshots are included. US residents may be glad to see their flag (finally) wawing.

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:37
  Old Post 14-09-2005 09:28 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Looks like we also get German and Persian flags, too.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:37
  Old Post 14-09-2005 09:46
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Hmm... I'm not sure if I'm so much of a fan of the 3 soldiers per unit. It seems to clutter up the screen too much.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:37
  Old Post 14-09-2005 10:10
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LN, haven't you been looking at screen shots for the past few months? The three person unit isn't new. But don't worry, I'm sure there will be a graphics pack that you'll love.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:37
  Old Post 14-09-2005 10:58
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I would like a graphics pak where they are in line abreast until machine guns are invented. Then they go to staggered formation.

Line abreast would have the advantage of knowing where the guy is supposed to be -- oh, he's not there: maybe he's been lost!
There could also be the potential of showing multiple units, one behind the other.

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:37
  Old Post 14-09-2005 13:51
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i am buyng a new comp this week. this is all too much for me gone gold, multiplayer, bring it on!
the only problem is waiting for another month or so...

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:37
  Old Post 14-09-2005 14:39
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Interesting preview, thanks Geo. I particulary liked the fact that you can do so well with a builder strategy as the guy the writer played against!

yin26 is offline yin26
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Apr 1999
time: 14:37
  Old Post 14-09-2005 16:00
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quote:
Because the enemy was almost completely on the defensive, knocking our way into a city was pretty difficult. Not only were the defenders able to upgrade their units with defensive bonuses, but they also had plenty of time to fortify since it takes a while to take full effect. The end result was a victory by points on our side as time ran out on the match.


quote:
Fargo just built and built and built and expanded his culture to a point where bordering cities were helpless against his might. Added onto everything else, he received a Great Person which he used to enter a city close to his borders and create a Great Work. Choosing to do this is being affectionately called a "culture bomb" by Firaxis as it explodes in the city and creatues a gargantuan amount of culture. When Fargo dropped his bomb, his borders grew infinitely closer to my own.


While MP games will obviously circumvent most worries about the AI, what I see up there spells SP tedium: It seems far easier to defend, the AI didn't seem to attack, and "culture bombs" / turtle building seemed to be overpowered. Hard to say without the game in front of us, of course, but I would affectionately call what I've just read:

Sandbox Civ

P.S. I do like the differentiated unit upgrades. That seems quite intuitive, strategic and fun.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:37
  Old Post 14-09-2005 16:40
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quote:
Originally posted by yin26
It seems far easier to defend, the AI didn't seem to attack, and "culture bombs" / turtle building seemed to be overpowered. Hard to say without the game in front of us, of course, but I would affectionately call what I've just read:

Sandbox Civ

To be fair, the defensive bonus raising slowly than before was still effective because of the long time the human player had spent reaching the enemy city. It seems to me that a good blitz tactic can be useful, to defeat units not fortify at max strenght, more than in previus Civ. Counterattack will also expose the offending troops, because their defensive bonus will probably be still *zero*.

Culture bomb can be the tip of the iceberg: the reviewer explained that player Fargo was massively using a builder tactic from start, then the Great Person gained (AFAIK a related effect of caring of develop the cities, instead of ICS them) was the detonator of a "culture bomb" already built *instead* of plenty of military units.

Alternative tactic that worked once is not killing the show, at least until it's proven the *only* working tactic.

Do you agree, Yin? "Game innocent until proven guilty?"

BTW Summer sandbox is funny for children between 8:00 AM to 8:00 PM; summer sandbeach is funny for adults between 11:00 PM to 4:00 AM.
Same sand, just chose wisely.

MarkG is offline MarkG
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  Old Post 14-09-2005 16:58 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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quote:
Originally posted by yin26
While MP games will obviously circumvent most worries about the AI, what I see up there spells SP tedium: It seems far easier to defend, the AI didn't seem to attack, and "culture bombs" / turtle building seemed to be overpowered. Hard to say without the game in front of us, of course, but I would affectionately call what I've just read:
these guys played MP for a few hours (which is nothing when it comes to judging a civ game) over 2 months prior to release, so better not to take their impressions as accurate....

still, the fact that the AI knew how to fortify 2-3 units in a city while in defence along with the high probability that the writer didnt know the use of catapults make the whole thing less worrying...

yin26 is offline yin26
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Apr 1999
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  Old Post 14-09-2005 17:24
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I like that defense has meaning, and a blitz could still work if a builder is being careless. But I detested culture flipping in Civ 3, so this talk about Culture Bomb combined with the seeming ability to turtle just gives me horrid visions of Build Fest 2005.

And, yes, judgement will wait for the game to be released, but just as with a murder scene, we've got some potentially incriminating clues stacking up -- incriminating, that is, if you want Civ 4 *not* to favor the builder. Again, shades of mind-numbing ICS and culture flipping dancing in my head.

GeoModder is offline GeoModder
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Jan 2004
time: 06:37
  Old Post 14-09-2005 17:39
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Culture flipping cities seems to be an conscious act now, instead of a more or less random denominator. A player has to sacrifice such a great person in order to do so. Moreover, nothing stops it that a few turns later the "victim" civ does the same and both civs are back on square 1.

MarkG is offline MarkG
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  Old Post 14-09-2005 17:40 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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quote:
Originally posted by yin26
But I detested culture flipping in Civ 3, so this talk about Culture Bomb combined with the seeming ability to turtle just gives me horrid visions of Build Fest 2005.
the reviewer said that borders expanded, not that there was a flip

so far we've heard that fliping has been greatly reduced...

quote:
Again, shades of mind-numbing ICS and culture flipping dancing in my head.
what in the preview gave you the idea of ICS?

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:37
  Old Post 14-09-2005 17:59
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To be fair, Yin, the game these people are referring to was played against a team comprised of 'Firaxis Heavyweights', such as Sid-who have been playing the game for over a whole YEAR. Given those circumstances, I doubt very much that the IGN/Gamespy team had much chance of beating them !
Also, before we completely denigrate the builder/defensive strategy, we mustn't overlook things like the importance internal trade of food (and its relation to city health) and what seems like a greater emphasis on trade in general. Given this, a smart offensive player could force a defensive player to come out from behind his defenses in order to defend his trade networks from constant attack.
Also, what they describe as culture bombs actually require the creation of great people which-in turn-we know require good, well developed/specialised cities-almost the total antithesis of ICS! City flipping is definitely gone, as now you have to choose to give up a city, via diplomacy, not merely have it announced to you that you are losing it ! Lastly, it really sounds like religion is going to really shake things up-and probably make all of my past strategies obsolete ! Anyway, when you take it all together, it simply sounds like they have finally brought diplomacy and culture up to an equal footing with military conquest. Thats not to say there are things I am unhappy with, at least based on the little I know, but the things which I am hearing are making very excited indeed !

Yours,
Aussie_Lurker.

Nikolai is offline Nikolai
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Bergen, Norway
Oct 2000
time: 06:37
  Old Post 14-09-2005 18:00
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So far we've heard that there will be no culture flipping, but that there will be problems facing a weak culture civ that it might be the best thing to give the city away.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:37
  Old Post 14-09-2005 18:15
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Oh, also remember that the bigger a civ is (# of cities), the more money said civ has to pay in order to maintain existing levels of research and culture. Again, this is the antithesis of Infinite City Sleaze, especially when you take it together with the maintainance costs of cities.
Now, what I REALLY want to know is-how does air combat work and how important is the navy going to be this time around?

Yours,
Aussie_Lurker.

MarkG is offline MarkG
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Macedonia, Greece
Jan 1970
time: 07:37
  Old Post 14-09-2005 18:33 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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actually aussie, cities can still revolt
http://civilization4.net/3/114/138/

yin26 is offline yin26
Emperor
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Apr 1999
time: 14:37
  Old Post 14-09-2005 18:39
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Thanks for the counter-points, guys. I'm not crying "The Sky is Falling," but those bits of information from a gameplay standpoint did give me some real meat to chew on.

Martinus is offline Martinus
Prince
of Poland
Jun 2001
time: 06:37
  Old Post 14-09-2005 18:45
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quote:
Originally posted by yin26




While MP games will obviously circumvent most worries about the AI, what I see up there spells SP tedium: It seems far easier to defend, the AI didn't seem to attack, and "culture bombs" / turtle building seemed to be overpowered. Hard to say without the game in front of us, of course, but I would affectionately call what I've just read:

Sandbox Civ

P.S. I do like the differentiated unit upgrades. That seems quite intuitive, strategic and fun.

It amazes me that people are able to go to such great lengths, constructive contrite and dubious hypothesis, in order to be able to ***** about something.

LordShiva is offline LordShiva
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Washington, DC and Bangalore, India
Aug 2002
time: 00:37
  Old Post 14-09-2005 18:49
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Road spam

yin26 is offline yin26
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Apr 1999
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  Old Post 14-09-2005 19:13
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And it amazes me at some of the Lemmings jumping off cliffs. At least I enjoy the show. You should, too.

MarkG is offline MarkG
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Jan 1970
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  Old Post 14-09-2005 19:25 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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ok boys, chill

yin26 is offline yin26
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Apr 1999
time: 14:37
  Old Post 14-09-2005 19:30
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Just to ask, Mark: Is this not a place to discuss ideas, banter around possibilities, probe potential weakensses, etc.? It's a forum!

I suggest a separate forum for some who just want to click on the image of the game box along with a sound file popping up that plays "It's gonna rock!" Hey, if that's all you're coming here for, then don't bother the people having discussions.

To be fair, you could have the opposite forum where you click on the game box and the sound file plays "It's gonna suck!" Lots of people should stay there, too.

And depending on our moods any given day, perhaps we should banish ourselves to one forum or the other, but the comments above are based on actual gameplay elements. For people unable to process that high a level of discourse, I'll get your sound file ready...

MarkG is offline MarkG
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quote:
Originally posted by yin26
Is this not a place to discuss ideas, banter around possibilities, probe potential weakensses, etc.?
well you did bring up ICS from a quoted text that had no mention of anything that could actually have any point about ICS being in civ4....

so, since people care about the things they love, if you're going to be negative in a forum for civ lovers, you'd better be negative about something concrete rather than impressions of reviewers playing against soren and sid

Atahualpa is offline Atahualpa
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Hawthrone
Mar 1999
time: 06:37
  Old Post 14-09-2005 20:48 Visit Atahualpa's homepage!
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Nice

Cataphract887 is offline Cataphract887
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  Old Post 14-09-2005 21:04
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i cant say these 2 have ever impressed me with their game playing 'skills' but at least its a look into the game

quote:
And yet another weekly update...


danke

LaRusso is offline LaRusso
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appendix of Europe
May 2001
time: 06:37
  Old Post 14-09-2005 21:22
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quote:
Originally posted by yin26
Thanks for the counter-points, guys. I'm not crying "The Sky is Falling," but those bits of information from a gameplay standpoint did give me some real meat to chew on.


you should apply for hungarian citizenship

yin26 is offline yin26
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Apr 1999
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  Old Post 14-09-2005 22:06
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Markos:

No dice. ICS is as evident in this setup as ever. Go read the tid bits again. Then again, denial is fine. Some players like having the opportunity to engage in repetitive tasks ad nauseum, and if "the builder is more empowered" stuff above doesn't make it clear that volume of cities is an important as ever, then what can I tell you? I guess Civ 4 is going to come on a CD as well ... but you're right, what proof do I have?

And what's all this childishness about "being negative" or "being positive"? These are simple questions about how Civ 4 might potentially play. Did I say "I know for a fact X, Y and Z?" No. It's a discussion leading to some, in my view, likely gameplay issues when it's in our hands. Nothing more. Nothing less. Fanboys and the weak-brained need not tune in to this station.

yin26 is offline yin26
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  Old Post 14-09-2005 22:10
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P.S. When I talk about ICS, I'm not talking about some mathematical abberation that makes 10 size 1 cities more productive than 1 size 10 city. I'm talking about the fact that spewing forth as many cities as you can reasonable stack upon the map (and upon each other) will still be par for the course. Firaxis says "you don't necessarily need to build a lot of cities to win."

Yeah, you don't necessarily need to build an army, either, but the quickest path to victory is clear nevertheless. In any event, if a few of my uber cities now spit out wonder units every once in a while, I guess I'll feel happpy that quality has made some blip on the quantity surface.

And just to speed this up lest anybody thinks he is about to say something new: Yes, this is the Civ formula. Tried and true. And, yes, I've played it to death and find the whole thing --a DECADE later!-- boring and predicatable ... unless, and we shall see, Firaxis actually has done something interesting that we haven't read about.

Also: If I determine that it's the same old, tired game, I won't be here whining about it. I'll get out of the way and let the people who enjoy the game post here without my carping.

Last edited by yin26 on 14-09-2005 at 22:16

Nikolai is offline Nikolai
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Oct 2000
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  Old Post 14-09-2005 22:28
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yin: Builder does not neccessarily equal building lots of cities, it could mean building a few cities and improve them and the land around, via culture, religion and so on.

 
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