 |
|  |
 |
|
Paddy the Scot

|
 |
Hordeland
Mar 2001 time: 14:37
|
|
turn music on.... pump it up 
The Ordered Post
-------------------------------------------------
Red Guard
"Grey Wolves Horde"
Commander - Paddy the Scot
Home Guard Duties
Grinder (warrior 4/4) - to Red River Hill for upgrade
Bone Crusher (swords 3/3) - 8 - scouting north
"The Graysvandir Brigade"
- to Brutallica
Brigadier General Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Red Roughrider (horseman 4/4)
"The Rock Hound Brigade"
- The Furnace 1
Brigadier General Rubychaser's Brumby's (horseman 4/4)
Col. Makahulua's Eingana (horsewoman 4/4)
Carpenters of the Blood Cell (horsemen 4/4)
Blood Star (horse 4/4)
Col. James the Scot's Destroyer of Hope (horse 4/4)
Grim Death (med inf 4/4)
- scouting south
Bloodletter (swords 5/5)
"Royal Horde Yacht Squadron"
Commodore Jagjef
Harbour being built
"Work Force"
- moved to RRH 8 - next to irrigate the flood plains
Bob (worker)
Gertrude (worker)
- moved to Bloodview 7,8 to dig gold mines
Bubba worker
Martha worker
- at Redwood - road to Dyes
Max worker
- at Brutallica 8,9 roads
Stan worker
- at Ta-Tu to road to chop forest Bloodhue 3
Tom Sawyer worker
- building road to Blood Bay - 8 turns
Platy (bard slave)
- building road at Beach Boys 7,4 - 2 turns
Snoop (bard slave)
Rhoth (bard slave)
-------------------------------------------------
"Blood Force Horde"
Commander - Bongo, General of the Hordes
Bard War Front
Main force to Fort - at Beach Boys 7,4
Horde Long Eyes (scout) - at Brutallica 2,2,2
Blood Guard Army
- at Beach Boys 7,4 - 7,4,1
Scarface (med inf 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)
Infantry
- at Beach Boys 7,4
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikes 4/4)
Steal Heart (pikes 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
Axxis (pikes 4/4)
- to join Infantry
Double Edge (med inf 4/4)
- to Brutallica for upgrade - then to form up
Bataar (warrior 5/5)
Cavalry
- at Beach Boys 7,4
First Horse of the Apocalypse (ancient cavalry 6/6)
Second Horse of the Apocalypse (ancient cavalry 2/5)
Third Horse of the Apocalypse (ancient cavalry 2/5)
Fourth Horse of the Apocalypse (ancient cavalry 3/5)
Bongolian Royal Red Guards (horseman 4/4)
Col. Nimitz's Kelly's Heroes (horseman 5/5)
Storm Hoof (horseman 5/5)
Fire Hoof (horseman 4/4)
- River ford east of Bloodview
Fifth Horse of the Apocalypse (ancient cavalry 6/6)
"The Black Watch Brigade"
- at Beach Boys 7,4
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
13th Guards (horseman 4/4)
"The Werewindle Brigade"
- form up at BB 2,2
Col. Provo's Shadow of Doubt (horseman 4/4)
The Wanderers (swords 4/4)
Skull Splitter (med inf 3/3)
Hammerhead (swords 2/3)
- to Brutallica for upgrade - then to form up
Miss Watcher (spearwoman 4/4)
-------------------------------------------------
"Unit Audit"
Army = 1
Keshiks 4/2/2 = 0
Ancient Cavalry 3/2/2 = 5
Horse 2/1/2 = 19
Crusaders 5/3/1 = 0
Medieval Infantry 4/2/1 = 10
Swordsmen 3/2/1 = 4
Pikewomen 1/3/1 = 5
Spearwomen 1/2/1 = 1
Archer 2(1)/1/1 = 2
Warriors 1/1/1 = 2
Scouts = 1
Settler = 0
Workers = 6
Slave = 3
-------------------------------------------------
Blood Bank
We need to get out all the horsemen we can before chivalry
Horsemen costs 30 shields and Keshiks 70 shields.
The ideal time for concluding chivalry is in 10 turns.
I assume we got 1240-1270 gold in 10 turns at this slider
Enough to upgrade 13 Keshiks, out of 22 veteran horsemen.
This means we need to save gold where we can.
At 60 gpt, 9 remaining horsemen upgraded (10-24 turns away).
This also means we need revolution and new regime in some 15-20 turns time.
"Our Towns"
Paddystan Province
Khanate Prince Ljube
"Khan's Blood Hall" pop 12 - Library in 4 (cover build)
Growth in - turns
Palace, Barracks, Marketplace
"Statue of Zeus"
Sixth Horse of the Apocalypse (ancient cavalry 5/5) - 5 turns
"Bokhara" pop 4 - horse in 2, and keep horse until Chiv
Growth in 10 turns
Barracks
"Red River Hill" pop 1 - worker in 1
Growth in 2 turns
Barracks
Lose of 2 shields for this worker. Blood Bank Approved.
Death Valley Province
Khanate Prince Ruby Chaser
"Filiolus Ala" pop 3 - worker in 2
Growth in 1 turns
"Bloodfort" pop 1 - worker in 4
Growth in 3 turns
"The Furnace" pop 2 - temple in 49
Growth in 9 turns
Barracks
Bongolia Province
Khanate Prince Bongo
"Bloodview" pop 4 - granary in 11
Growth in 4 turns
"Brutallica" pop 1 - worker in 8
Growth in 8 turns
Barracks
Platistan Province
Khanate Prince Plato
"Ta-Tu" pop 4 - worker in 2, then horse
Growth in 18 turns
Barracks
"Bloodhue" pop 3 - granary in 15
Growth in 3 turns
Barracks
"Redwood" pop 1 - worker in 9
Growth in 9 turns
Shores of Blood Province
Khanate Prince Jagjef
"Blood Bay Beach" pop 1 - harbour in 13
Growth in 15 turns
Harbour to be pop rushed
"Blood Shore" pop 1 - warrior in 4
Growth in - turns
taxman
"Stone Harbour" pop - - harbour in -
Growth in - turns
to be located at KBH 9,9,9,9,9,7,7
we need to get a settler sorted...
-------------------------------------------------
Demographics
Population: 1 368 000 - 3rd
GNP: 81 million - 5th
Mfg Goods: 43 Megatons - 5th
Land Area: 13 600 sq miles - 2rd
Life Expectancy: 20 years - 5th
Military Service: 12 years - 2nd
-------------------------------------------------
Tech Reseach
Chivalry in 14
Treasury
392 gold + 32 this turn
60 gold sent from AM
Income 83
from cities +81
from Taxman +2
Expenses 51
science -18
entertainment -0
corruption -20
maintenance -8
unit costs -5
Science Slider at 40%
Luxury Slider at 0%
Trade
AM Send Spices - We send Dyes
-------------------------------------------------
The following is a state secret
"Knights Templar"
in 14 turns
On turn 10 of production, change from forest (either of the not roaded ones) to hill KBH 4.
-------------------------------------------------
- Special thanks to Pink Flyod and the Album "Greatest Hits" yet again
Attachment: babes fest.jpg
This has been downloaded 28 time(s).
Last edited by Paddy the Scot on 21-09-2005 at 10:15
|
|
|  |
 |
|
Omnistar
|
|
BloodBank
We really should place the slider at 60 % for the market to be profitable.
|
|
|  |
 |
|
Rubychaser
|
 |
Range Rover
Dec 2003 time: 16:37
|
|
Death Valley Province
Prince Ruby Chaser
"Filiolus Ala" pop 3 - worker in 2
Growth in 1 turns
"Bloodfort" pop 1 - worker in 4
Growth in 3 turns
"The Furnace" pop 2 - temple in 49
Growth in 6 turns
Barracks
remove scientist
-------------------------------------
"The Rock Hound Brigade"
- FA 3
Brigadier General Rubychaser's Brumby's (horseman 4/4)
Blood Star (horse 4/4)
- Bloodfort 4
Carpenters of the Horde (horsemen 4/4)
Col. Makahulua's Eingana (horsewoman 4/4)
- fort The Furnace
Col. James the Scot's Destroyer of Hope (horse 4/4)
Grim Death (med inf 4/4)
- scouting south
Bloodletter (swords 5/5)
Move Col. James the Scot's Destroyer of Hope (horse 4/4) to the "Top House" Volcanoe, as in the map, if not taken by DR Horse
Consolidate rest of Horsemen at The Furnace
Attachment: death valley.jpg
This has been downloaded 28 time(s).
Last edited by Paddy the Scot on 20-09-2005 at 09:37
|
|
|  |
 |
|
Omnistar
|
|
Bloodbank
Remember we need to get out all the horsemen we can before chivalry, as horsemen costs 30 shields and keshiks 70 shields. We need to upgrade what we got. After Tatus workers, we may get a horseman there, and we may get two horsemen in Bokhara. The ideal time for concluding chivalry is in 10 turns, at 50-60 % research ratio. This will bring chivalry closer to Knights Templar and save us some gold.
I assume we got 1240-1270 gold in 10 turns at this slider, enough to upgrade 13 Keshiks, out of 22 veteran horsemen. This means we need to save gold where we can, no upgraded regulars or elites. We already lost some gold on unwarranted upgrades, worth 1-2 keshiks.
At 60 gold per turn, we may have the 9 remaining horsemen upgraded the next 14 turns (10-24 turns away).
All upgrades will be done in 26-30 turns time.
This also means we need revolution and new regime in some 15-20 turns time.
|
|
|  |
 |
|  |
 |
|
Ljube
|
 |
Belgrade
May 2003 time: 06:37
|
|
Paddystan Province
Prince Ljube
"Khan's Blood Hall" pop 12 - Library in 3 (cover build)
Growth in - turns
Palace, Barracks, Marketplace
"Statue of Zeus"
Sixth Horse of the Apocalypse (ancient cavalry 5/5) - 4 turns
Rearrange citizens to work two hills by the river instead of two unroaded forests. This way we generate 19 shields and 2 commerce more. Also set science rate to 50% to capitalise on this gained commerce.
"Bokhara" pop 4 - horse in 2, and keep horse until Chiv
Growth in 20 turns
Barracks
"Red River Hill" pop 1 - worker in 1
Growth in 2 turns
Barracks
Lose of 2 shields for this worker. Blood Bank Approved.
Last edited by Ljube on 20-09-2005 at 18:13
|
|
|  |
 |
|
Ljube
|
 |
Belgrade
May 2003 time: 06:37
|
|
I have one suggestion for my colleague, Prince Plato.
I suggest Ta-Tu vacate tile 7 from Bokhara, or 7-7 from Bokhara for the city of Bokhara and keep using forest near river 7-4 from Ta-Tu. That will build worker in 2 turns instead of 3 and allow Bokhara to keep growing.
Last edited by Ljube on 20-09-2005 at 18:37
|
|
|  |
 |
|
Paddy the Scot

|
 |
Hordeland
Mar 2001 time: 14:37
|
|
some overall perspective
We do not want Keshiks till we have new Gov, and that is along way off
Attachment: time line.jpg
This has been downloaded 13 time(s).
Last edited by Paddy the Scot on 20-09-2005 at 19:10
|
|
|  |
 |
|
Omnistar
|
|
Bloodbank approves Prince Ljubes rearrangement plan for KBH, Bokhara and Tatu. Bokhara must grow.
Bloodbank sees horsemen complete this way
Tatu: 8 turns
Bokhara: 4 and 12 turns
Total 3 horsemen
We need to delay Chivalry for 12 turns because of this.
The Tatu worker should logrush the Bloodhue Granary.
Bloodhue 3, Forest. We badly need new cities.
The technology slider should be at 50 %, and all scientists converted to taxmen. This will give us 20 gold per turn.
That is two Keshiks in 10 turns, or 3 in 15.
The furs luxury at Bloodshore is to be colonized by Bard worker Rhoth, which is in the theatre. No unhappiness for colonists, they do not even live in cities. just provide natural resources, brilliant.
EVEN BETTER: add worker Snoop on top of that to the Elephant, and we get another luxury added in another colony right away.
Remember, we already got furs and elephants, so these extra will be for trade purposes with DR and to free the Lortebekk worker to chop forest.
Last edited by Omnistar on 20-09-2005 at 21:34
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|