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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:37
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quote: Originally posted by MrFun
I read the article and it seems that the writer is a tad bit too excited about automation of workers. Of all the Civ titles, I never automated my workers; one of the reasons, is because I don't want the workers to build roads and railroads in ridiculous routes that make no practical sense.
And what if I prefer a specific type of improvement on a certain tile, even if an automated worker wants to replace it with what is suppose to be the best improvement for that tile?
I have always micromanaged workers, and by the late game, I do get the feeling of tediousness and weariness but I have taken it as a necessary inconvenience, given the flaws of automated workers.
Maybe with Civ IV I will try automating my workers for the first time, to see how it works. They may be more "intelligently" automated than in previous Civ titles. |
Ah, you do know that in Civ3 if you "Shift-A" automate the workers they they will -not- change any improvement that's there right? That's how you can automate for things like pollution cleanup, general road/rail building other than military net's, etc.
Typically I SHift-A my workers once I get more than a few dozen of them and just keep a dozen or half dozen for specific things I want to do.
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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:37
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quote: Originally posted by Imran Siddiqui
quote: That addition alone should give Civ4 more flavor and fun and one-more-turniness than the bland experience of Civ3. |
Indeed. Some of the stuff that people dismissively reject as 'fluff' was integral to a lot of people's enjoyment of Civ/SMAC. CivIII just didn't have that and lacked a lot of what makes the series so addictive. |
Civ3, IMHO, was head's and shoulders above SMAC as far as gameplay. SMAC was interesting and very unique in what it offered with raising/lowering land, the various social engineering for government types, etc, but it was very dry and too "abstract" for me.
Not to mention spies sucked and some of the AI was horribly broken and abusable. I liked Civ3 since it was like the original games in concetp but different enough with culture and resources to make things new and more dynamic.
Again, just my opinion, I wonder if the SMAC fanboys will lambast Civ4 if it's not SMAC with newer graphics like they did with Civ3? For those who say Civ3 sucked and didn't appeal to the SMAC players, well you may be right, but since Civ3 sold ore copies than any other Civ type game, including SMAC, I think ole Sid knows what his fan's like with each addition to the Civ family.. 
Last edited by Ozymandous on 22-09-2005 at 17:35
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Philotas
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quote: To prevent you from constantly switching civics, there is a slight cost whenever you change, as your society will temporarily slip into anarchy while the revolution is under way. |
It's going to be really irritating to get a long anarchy for every civics change.
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