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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:37
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Hi guys, according to info on the CFC, Sid Meier has confirmed in his GameSHOUT interview that the nation which heads the UN (i.e. Secretary General) can call for votes on issues like Civics changes, embargoes and the like-I am not certain if they are 'binding', but I suspect that a nation which ignores a resolution will probably come under 'diplomatic sanction' (rep loss, possible action against them etc etc).
Also, Soren teasingly came into the GameSHOUT thread and mentioned the following:
quote: yeah, I was nervous too. There's a lot more to talk about diplomacy (trade routes, embargoes, war plans, permanent alliances, etc.) but it just vanishes from one's mind on live radio! |
I don't know about you guys, but the diplomatic/trade side of this game is sounding like it is really gonna be the 'killer improved feature' for me.
Yours,
Aussie_Lurker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:37
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Cybershy, the funny thing here is that you are thinking of Civ3-not SMAC ! Everyone's main complaint with Civ3 was how the UN was not only worse than in Civ2 (at least it gave you a rep boost and a way of declaring war in democracy), but that it also didn't include the features of the Planetary Council of SMAC. Instead Civ3 UN only allowed you to vote for Secretary General (i.e. diplomatic victory!) In SMAC, there wasn't even a diplomatic victory!!
Anyway, if the UN leader is elected before the end of the game, then does this mean that the diplomatic victory conditions have changed as well? I, for one, certainly hope so !
Yours,
Aussie_Lurker.
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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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quote: SMAC-style UN Council confirmed | but you'll have to built the UN wonder first (so it will be late-game oriented)...
Last edited by MarkG on 22-09-2005 at 16:29
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:37
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OK guys, here is a little more detail for you-from the 'horses mouth', as it were.
Apparently the UN is still tied to the diplomatic victory-though how this will work now is not certain.
There are apparently around 10 'Resolutions' which the Secretary General can call a vote on (though I wouldn't be at all suprised if this gets expanded in Mods and XP packs).
Some of the ones Soren-or Sid??-mentioned were:
-Single Currency.
-Free Trade Agreement (Open Borders for all nations).
-Global Emancipation.
-Nuclear Non-Proliferation Treaty.
So, it sounds like it will work a LOT like SMAC-council but, if anything, the amount of things you can vote on has been expanded.
Other info provided in the interview was:
-AI civs can be randomised via changing AI aggression levels or via 'Randomised Leader Personalities'-in the game setup, or through the XML files.
-Caste System (Labour Civic) allows unlimited specialisation in all categories.
-A Naval unit can apparently halt all production coming to a city-from all sea squares-by placing itself in front of said city. They can also destroy sea-based tile improvements and prevent harvesting of sea-based resources (whales, fish, oil for instance). So navies are slightly more important, but still not enough IMO (unless there is still more stuff they aren't telling us-which is very likely).
-Spies are invisible units which you can 'plant in enemy cities' to get regular updates on what that city is doing.
-Spies can also be used to steal plans (get 2-turn LOS to that city), destroy improvements (tile and city, I think) and destroy production-amongst other things.
-Confirmed that there is a largely expanded table of things which can be traded/negotiated.
-Confirmed that Agendas are MUCH more important to AI civs than ever before. Also, some civs will simply follow the lead of the nation with the strongest militaries, some will follow the wealthiest or most culturally/technologically superior nation. Others will be more 'idealistic', with the AI civs following the nation(s) with the right civic choices and/or religion.
I know that a lot of this info is not new, but I hope you find it enlightening.
Yours,
Aussie_Lurker.
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Philotas
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quote: -A Naval unit can apparently halt all production coming to a city-from all sea squares-by placing itself in front of said city. They can also destroy sea-based tile improvements and prevent harvesting of sea-based resources (whales, fish, oil for instance). So navies are slightly more important, but still not enough IMO (unless there is still more stuff they aren't telling us-which is very likely). |
I think this is a huge change. I was always disappointed with the naval power in the previous Civ's.
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All times are GMT. The time now is 05:37. Apolyton Time is 00:37. |
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