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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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The Canadians (big_canuk and Googlie) have pulled out of the NATO alliance, and have challenged the European nations for supremacy on the colonized planet, Chiron.
Building on their impressive unionized labour force, run by Foreman Domai, and fuelled by the research of Silicon Valley North, chaired by Academician Zakharov, the Canadians are confident of victory.
Meanwhile the Europeans retain their sang froid. Duke Tau Ceti's mystical ability to walk with Planet, combined with the acclaimed humanitarian initiatives of Commissioner Misotu lead the Europeans to believe that the upstart Canadians will soon be returned to the NATO fold.
The players in this game:
Big Canuck (kckhnsn@MNSi.Net) Drones
Googlie (googlie@mybc.com) University
Tau Ceti (larsheg@sensewave.com) Gaians
Misotu (misotu@hotmail.com) PK
Settings:
Huge world with abundant fungus but otherwise average. Transcend difficulty, all victory conditions enabled, no AI factions, random events on, spoils of war off, blind research off.
Thanks to our CMN Basil (Michael_Carney@mindlink.bc.ca) for setting up this game!
Please post your messages here ...
[This message has been edited by Misotu (edited December 04, 2000).]
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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Well ... if we're looking at a re-start, then I think we need to arrive at a concensus on start positions and the kind of game we envisage.
My position is absolutely terrible in this game (again). I wasn't going to raise it separately, but since it looks like we have a serious problem anyway, it's probably worth mentioning.
I wonder whether Basil realised that we wanted to get dug in for a bit and have a *serious* conflict mid to late game? It's just that I don't think that the start positions in either game have been considered in that light and balanced out.
Random start simply won't do for this game - it has to be very carefully balanced or it won't work out right.
I am on an island the size of a tea leaf. One base, that's all I can fit there. That's fine ... I was given a transport foil. But I'm also right beside my pact mate, so I can't expand to his island. And the next land mass is also the size of a tea leaf - literally one-base-sized again 
If one or other of the opposing team is not similarly afflicted, then this is a very serious disadvantage in the early game. I have to build a pod, then transport it to another land mass, then send it on its way to the site. In turn advantage terms, it's a disaster.
To be honest, unless we are all playing an aquatic game, I simply don't think that this is the kind of set-up that will lead to a really great game 
I wonder whether Basil realised that we were looking for a very *seriously* balanced start position? Like, no-one starts in the jungle ... unless someone on the other side starts in the Flats with the Geothermal Shallows round the corner. For example. 
In a team game, balance and start position are extremely important. It's a hard thing to get right, I know, but I'm not sure that our original two starts really achieved it?
Sorry and all that - I don't like to whinge - but I'm looking forward to this game and I'd like to have a really serious challenge between two fairly balanced teams ... not a walkover for one or the other 
cheers
Mis
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