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Matthevv
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Crawley, W.Sussex, England
Mar 1999 time: 05:14
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Yes please
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Marcel I
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Zaandam, Netherlands
Sep 1999 time: 05:14
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That's allright, but only if you can influence the chance of preventing such events.
I mean, the chance there will be a flood depends very much on geographic features like rivers and oceans. Cities that build certain improvements (dykes, walls and such) could reduce their chances to be hit by a disaster. The same counts for a pestilence and improvements as hospitals and auquaducts. I guess you people can think up more possibilitie along these lines.
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Adopt, Adapt and Improve
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Gearyman
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Pensacola, FL
Feb 2000 time: 05:14
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The idea of truly random disasters adds a definite unpredicatable flavor to the game. In smac, there were 'disasters' with improvements to prevent them. I would hope the same would be true in Civ III.
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Sergeant Sheets
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of every inner Fantasy you have.
Jan 1970 time: 05:14
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One thing I think should be added: If one subtages a hydroplant up-river [and we'd have to have some way of knowing the flow of the river] from a unit [up to 2 or 3 spaces], then those units get flooded and either die or lose hit points.
Next idea: River flow. If you go with the river you get a 1/3 movement penalty- if you go against it you get a 1/2 movement penalty.
NATURAL DISASTERS: I think if the game expands into the distant future, then we should have the possiblity not only of global warming but also of asteroids, and the developement of technology to resist it. Now, I think in a 1 in a 10000 chance we should have asteroids hit in ancient times, just for little balance. But with lasers should come more possibility for asteroid impact.
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Civ_Lover1701
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possible disasters:
-volcanos
-earthquakes
-plauges
-famine
-tsnamis(tidal waves)
-floods
-astroids maybe?
Its predicted that there should be 1 major impact -1 km or so- every 100,000 years. Although there are smaller -100 m- impacts that could wipe out a city. These may occur on average as offten a 1 per century. Anyway, you should be able to deflect them(maybe you'd be warned and have several turns to lauch a mission to deflect it).
pleas add any other ideas for the actual disasters and effects.
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MadWoodster
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A wierd and mad place called Southampton
Jan 2000 time: 05:14
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Was it an earthquake or a volcanic eruption that a temple prevented. Either way how on earth did it manage to do this???
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pauli
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herndon, va, usa
Jan 2000 time: 00:14
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hey... civ (and maybe civ2, i don't remember) had you pick an age for the planet when you set it up, right? 3, 4, or 5 billion years as i recall... well, if that is used in civ3, it would be a nice tie in to the probability of an asteroid impact. to keep it realistic, you know 
plagues, floods, famine, earthquakes, volcanos, asteroids, barbarians, pirates... this could be an interesting game, as long as the player can select the frequency of all of it. particularly on an individual level... that would be nice.
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MadWoodster
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A wierd and mad place called Southampton
Jan 2000 time: 05:14
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I agree it has to be realistic, cities suffer from flooding today even with their modern day barricades, and every so often new bugs come out, and of course there's always the annaul flu attack here in England, so nothing should stop things definity just reduce the chance of it happening.
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