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raingoon
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Los Angeles
Aug 1999 time: 21:14
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E:
My fix would be what I suggested in the Graphics thread and the Civilizations thread. CIVILIZATION SPECIFIC FOLDERS
That would be for each civilization to have its own folder. Each folder would have the graphics files (i.e. leaders.gif, units.gif/sprites, cities.gif, people.gif, icons.gif, flags.gif, cityimprov.gif, etc.) and game files (like events.txt and rules.txt for advances, units, city improvements, wonders, city names, leader names, govt names and types, etc.)
that way each civilization would have it own culturally specific graphics and game parameters, and events, etc. Then everyone's riflemen could have special uniforms, planes each look different, samurais instead of knights, cities look different at all stages of advancement and their improvements look different, and you can special tech trees and events.
With a patch you could probably almost do it to Civ2 like how scenario folders are done, just make civ specific subfolders. This would make scenarios more fun and increase the number of units (and etc) 7 times (I do hope civ3 lets you up to more civs than 7, like 30).
this can also apply to a terrain folder where you can have different seasons with different terrain attributes (like less food for winter) and it changes with turns.
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Matthevv
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Crawley, W.Sussex, England
Mar 1999 time: 05:14
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I third this.
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I fourth it
(Is that grammatically correct?)
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BTW, did you get the seasons idea off me?
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MidKnight Lament
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Melbourne, Australia
May 1999 time: 15:14
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firstly, i don't see how seasons would work when we're using years as our unit of time. if we're having 4 turns per year, then fine, include seasons, but i don't think that'll be happening.
second, it would heaps more work for designers, and probably blow out minimum requirements, slowing the game down because it's got all these extra units to keep in memory.
thirdly and most importantly, (although i know some people will disagree with me here), i'm inherently opposed to the implementation of any idea that will always give an advantage to a specific civ. and giving individual civs specific units or improvements is a sure way to do this. we're supposed to be shaping our civs throughout the game, not being confined to the parameters of whichever civ we just chose at the start.
if there's going to be any differences between the units of civs, they should be the result of decisions made during the game.
(far be it for me to state what they should be, but memories flood back of 'minor advances' that were brought up in the advances part of the list v2.0. eg. put in a bit of extra research to get slightly better artillery)
anyway E, as for it being included or not... that will depend on how many votes the idea gets when march rolls around, not by how much discussion the topic has had.
no hard feelings... i'm afraid i just don't like the idea much.
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MidKnight Lament
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Melbourne, Australia
May 1999 time: 15:14
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E, thanks for pointing out the benefits in making scenarios. you're right, i wasn't thinking in that regard, and i can see the advantages there.
as for the graphics, i'll admit i don't know a lot, but surely if each civ (let's say there'll be 15) has a different graphic for a musketeer (and let's also assume that the graphics are going to be a lot richer than they were in civ 2), then each time the computer draws/moves/whatever a musketeer, it won't be able to grab it from the one place and then add the colour of the civ. it'd have to keep up to 15 different musketeers in memory. if you add all their moving, attacking, dying etc. animations, then it's starting to add up when you have to multiply by 15. and if you're proposing different graphics for each type of unit (rather than just musketeer), wouldn't it have to remember (or retrieve) 15 times the amount of graphics as it used to for every unit? remembering of course than 15 civs could be a conservative estimate. it could easily be 30 or more.
feel free to tell me i'm wrong, because like i said, i haven't made any scenarios, but this is what instantly came to mind when i read your idea.
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ChrisShaffer
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Iowa City, Iowa, United States of America
Aug 1999 time: 23:14
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E, I didn't mean have only one file, I was just pointing out that you could do this without putting each civ's set of files in separate folders.
As an example, you could have musketeer1.jpg, musketeer2.jpg, musketeer3.jpg, ai1.blah, ai2.blah, ai3.blah, etc. All you need is some way to distinguish between the civs.
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