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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:14
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I just started a game on TOT and am disappointed. The screen is so dark I can hardly read it. The dark background of the city display makes it hard to read also. I find that the units are hard to identify, and I can't tell what civ they are from. Is there some option to help? Normal civ is just fine.
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peerless
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Washington, DC 20008
Aug 1999 time: 05:14
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I just found that it was a bit blurry. I've got screen resolution set at 1024 X 768
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What colour setting do you have on your system (i.e. 16-bit)?
If you don't know how to check/change this setting, right-click on any empty space on your desktop; click PROPERTIES; click SETTINGS; there should be a pull-down menu with the heading COLORS or something like that.
If you change your color setting, than click APPLY.
----------------
Dan; Apolyton CS
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Alex D.
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Hunt Valley, MD
Jun 1999 time: 05:14
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I think cyber is right on this one. When we went from 256 color to 16bit for the units and terrain we had to do ALOT of tweeking to get the units to show up well in the terrain. With all the new colors it's just that much easier for the units to blend in. It takes a little getting used to at first. Also the game starts slightly zoomed in on the map. The default 1 to 1 zoom can be enabled by hitting shift-z.
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Carolus Rex
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Sweden
Jan 1970 time: 06:14
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Yes it is!
Bumping this to get some attention to the graphics again. Any new tips or tricks to improve them? Settings, resolution etc?
It's dark!
Thanks,
Carolus
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Carolus Rex
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Sweden
Jan 1970 time: 06:14
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Sorry for bringing this up again.
I really like the terrain, but I have problems with the units. The biggest one is telling which civ other units belong to. I can right-click on them to see the info, but that's not very practical (only tedious).
I don't want to whine too much because I really like the game. But is there anything you guys (the ToT team) can do in a patch to improve it? In Civ2 the Romans were white. Their cities are in ToT too, but (as far as I can tell) not the units.
Time after another I get attacked by units I thought were my allies, I attack units I'm at peace with and have to "cancel action" etc.
I know that SMAC got some criticism for the dark graphics and difficulty to tell one unit from another. I also think they fixed it somehow.
Carolus
[This message has been edited by Carolus Rex (edited September 04, 1999).]
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For those who use 1024 X 768 graphics (e.g me), all you have to do is zoom out twice and it'll be fine
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For those who use 1024 X 768 graphics (e.g me), all you have to do is zoom out twice and it'll be fine.
I got ToT today, and so far it's pretty cool.
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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Some alternate backgrounds that attempt to minimise the 'busy' info screens can be found here...
http://www.users.bigpond.com/kestrel18/
Rgrds,
kestrel17
[This message has been edited by Kestrel (edited August 10, 2000).]
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:14
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Boy, I'm glad I saved my money!
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:14
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Dracon, what do you like about it above CIV II. seeing how it is CIV II with messed up graphics and a $50 price tag. Man... I feel like I've been held up at gun point. No one made me buy it but I still feel suckered.
The multiple maps are ok I guess but you only get those with one of the game types. With CIV II extended it's CIV II with an extra alien map... $50 for that?! But as I've said here already a bunch - the graphics, why????
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KenThur
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North San Francisco Bay, California Republic
May 1999 time: 05:14
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John & Alex & Hasbro "management":
I/we really appreciate your taking the time to interact they us PROVEN CUSTOMERS here. 
But i'v got to agree w/ much of the above...
WHAT IS WITH THE DARKNESS??!! Screw the magazine reviewers & their drive to pressure U game producers into always pushing the techno limits! They are NOT your PAYING customers... WE are.
The animated units & tiles are a nice (cute?) touch. That 16-bit REQUIREMENT is unadulterated crap! It obviously makes most of us strain NEEDLESSLY, slows down the game, & forces many to have to upgrade video boards(or just NOT BUY your product!).
The cheap little game review nerds just mooch a freebie from U & then critcise U if it doesn't max out the very latest technology; which of course, they also get free from the manufacturers.
Speaking of costs... I agree, FULL price for HALF a game? That's a bit much. Perhaps your new masters at Hasbro ought to read these reactions (especially those re: the potential customers that WILL NOT buy because of he above). Then take a refresher course in micro-economics... especially the chapters on price/volume/profit & fixed vs.varible costs & the impact on profitability of "Goodwill" + word-of-mouth advertising. 
I see/understand why U didn't put out a demo. Since the dark, dreary look of SMAC's demo was 1 of the major reasons this & many consumers didn't buy that product. Then there's the "Imperialsm II" demo, with it's fixed windows size & cutsie, but meaningless eye candy which quickly showed it was NOT worth the money as sequel.
But not allowing "test drives" just increases the ill-will factor. Those of us who will take it back for a refund & wait for the price to drop to a level more in keeping w/ what this product REALLY is... are now REALLY pissed at the inconvience of doing just that. Plus, Hasbro, your distributors will be REALLY pissed because they'll now have twice as much of your product on their shelves & half of it will be returned merchandise. 
Suggestion: since i'm AMAZED at all this interest/activity surrounding immediately modifying a product that they just bot. & realising programming in all the "tools" plus the ability to modify the basic product, must be the biggest nightmare of all... why don't U take a lesson from the auto industry? SEPARATE the 2.
As an old custom car/street racer, i can relate with the urge the mess with a perfectly good product right out of the box. But nobody critisized the auto manufacturers for not throwing in all the tools & instructions on how mess w/ their brand new product. Let alone, making ALL the buyers pay for those add-on's.!!
Most of us don't care to screw with a brand new game that already has all sorts of options & neat things built in. Between downloading some hacker's virus & not trusting some1 else's mod to be a "level playing field". Personally, I'll NEVER do it, nor would i EVER play the mod's some1 else has done.
So segment your market fools! Sell most of us a reasonably priced, bug-free game (sequel).
For the "hotrod / custom car" crowd; sell them a reasonable priced mod kit & let'm have-at-it. 
STOP TRYING TO PLEASE 2 MASTERS! We'll ALL be happier & more satisfied... include U corporate employees just trying to do your jobs.
PS: tho i'v just given U & your Hasbro bosses apx $15,000 worth of product design & marketing solutions; a bill will not be forthcoming. Just APPLY THE ADVICE. Meanwhile, i'll wait until the price has dropped to what is a fair price for a game sequel that i will use as-is.
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Lord Raven
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Bergen, Norway
Sep 1999 time: 05:14
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KenThur raises som very good points, and if the people at Microprose and Hasbro read this they might get an idea about what they should do.
But i must condess that i have no problems with using a mod, as long as i doesnt change the gameplay. If the visuals improves, i see nothing wrong using a mod. Espesially when the original graphics renders the game allmost unplayable.
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gambler
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Turin, Italy
Jan 1970 time: 05:14
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How was nice Civ1 graphic, with those nice units with the whole background of the same colour of their tribe...
But now I'm wondering why TOT betatesters didn't discover these problems: as soon as I started the first game, I immediately realized I didn't like them.
Now I'm playing without unit animations, with the original civ2 terrains and with St Leo modpack units, thus the only advantage versus civ2 is the multimap.
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gambler
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Turin, Italy
Jan 1970 time: 05:14
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Uh, I didn't changed the flags because the city flags were the only things of the right colour...
Well, this evening I'll try to work on them.
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Rusty Nail
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Copenhagen
Jan 1970 time: 05:14
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to gambler: Can you tell me how to put in the original civ2 terrain and unit graphics in the extended game? I am quite fed up with the TOT units. Did you notice that the destroyer icon (similarly with other ships) is partly in FIVE different squares, NONE of which is the one it occupies. Together with the indistinguishable colours, it makes it impossible to see what is going on when there are many units on the board, and takes all the pleasure out of the game. I hope the designers of civ3 are listening! What a shame that the clarity of civ2 was cast overboard! How does your change affect the centaurian terrain (which I think is OK)and non-civ2 units?
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C M Castleton
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Cheltenham, England
May 1999 time: 05:14
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I was really looking forward to TOT! I thought Civ II gaming with graphics more or less to compete with CTP, or at least not disgrace themselves, would be just the ticket. I read in a crit that the graphics were awful and so they lost at least one customer. I think they lost rather more than just the one, though.
I do hope they get the graphics right for Civ3. A great concept just isnt enough these days. If they dont give we the people the graphics for which CTP has set the new standard, whatever its other admittedly serious faults, then they will fail, and deservedly so!
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I play ToT on 1024 by 768, and true colour, and it works just fine.
ToT is fine, I like it. I like the multiple maps idea, and the new games are cool. I don't know about you guys, but I love the idea of a Fantasy Civ played on four realms, with loads of new units and technologies.
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*The different/unreadable colours of the units and cities.
- They are readable. I can perfectly see which unit belongs to which civ and the cities as well.
*The way the units do NOT stay in one grid. They look like theire in two or more at the same time.
- Can't say I've noticed this problem
*I'm not able to fully see what kind of unit i'm moving around.
- Maybe your monitor isn't bright enough, because it's very easy to tell the differences between each unit.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:14
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Once you become adept at a game, you want quick recognition of the pieces and the board situation. TOT is a step backward in my opinion. The designers were given more capability with new colors, and they tried to use them, but not very successfully. An attempt was made, perhaps, for more realism, but perhaps there should be a toggle option to use clear vs. realistic graphics. Parts of the new city screen are improvements, but I find myself liking the old screen a bit better.
Nobody likes to admit to making a mistake, but in this case, it should be done. It's not too late, a patch could make the changes optional, thus preserving the original release for those who bought it.
I for one, play civ2 almost daily, and have gone back to the original game.
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Lord Raven
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Bergen, Norway
Sep 1999 time: 05:14
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I'm not going back to the original. But what i have done though, is to change the graphics so that i can see what i'm doing.
I now realize that some people are acually liking the "new" graphics, so i guess it's just mine "old fashion" way of looking at Civ.
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ToT definately has more flexibility than SMAC, you must admit
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