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St Leo is offline St Leo
King of Scenario League
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time: 00:14
Cool  Old Post 16-08-1999 05:41 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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ToT Graphics Mod V0.1 Alpha Help yourself to an AD-FREE life

ToT Graphics Mod

Alright, this is a quick patch I put together that replaces the terrain1.bmp, terrain2.bmp, and units.bmp of the Original Game option. I didn't have time to put together a readme file so here's the synopsis:
-Zip up the *.spr files in the Original directory and delete the originals
-Backup the BMPs somewhere
-Unzip this patch

The terrain graphics have been borrowed from all over the place, with the HiRes modpack and the Artaxerxes scenario being the honourable mentions. Units with the invisible StL on them were greatly altered or borrowed by me from great games you should all buy(Imperialism, Imperialism II, Age of Empires, and the Seven Kingdoms II Open Beta). The original ToT graphics for the Chariot, Mech. Inf., Armour, Helicopter, Stealth Fighter, and Stealth Bomber have not been replaced; I am also thinking about restoring the Horse[persons] graphic back to its original form. Among the ToT terrains the deserts and the swamps have remained unscathed, others have been replaced by hopefully better graphics.

Bug Report?: Oceans only use the first texture.

Next Project: A modpack that adds lots of units from the Ancient and Medieval periods.;-)

------------------
St. Leo
www.sidgames.com/imperialism/
www.sidgames.com/sidportal/
www.sidgames.com/forums/
Member of the AUP!

skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:14
Post  Old Post 16-08-1999 09:55 Visit skorpion59's homepage!
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I installed your alpha mod graphics and all I have to say is give us more, more, more.

It makes everything so much easier to see. TOT should of been released with graphics more along the line of what you did. Keep up the good work.

cadfael is offline cadfael
Settler
Bandon, Oregon, USA
Aug 1999
time: 05:14
Talking  Old Post 16-08-1999 12:45 Visit cadfael's homepage!
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It's a miracle... I can see again!! Great job... installation of your modpack was effortless and wham, back to clear graphics that I don't have to zoom to max fuzziness to determine what unit is what.... I absolutely do not miss the moving units... allows me to get back to what is most important, the gameplay.

I've had the game for less than a week, and because of many of the folks frequenting this forum, I'm back to CivII quality graphics, have the Wonder Videos working again, the AlphaCentaurus landing bug is fixed, and I'm listening to a customizeable MP3 playlist of all the music from all of the Civ games playing flawlessly in the background... truly amazing.. thanks to all for making the Civ experience more than just playing the game!

St Leo is offline St Leo
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Cool  Old Post 17-08-1999 09:10 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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You are welcome.;-)

------------------
St. Leo

www.sidgames.com/sidportal/
[url="http://www.sidgames.com/forums/"]www.sidgames.com/forums/
Member of the AUP!
[This message has been edited by St Leo (edited August 16, 1999).]

Frankcub is offline Frankcub
Chieftain
Arnold, MD
Apr 1999
time: 05:14
Question  Old Post 17-08-1999 01:20
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....hmmm. Still having problems with the extended game bug RE: Ultrastring Theory. I've modified the text files as per recommendation ("whom=anybody"), but without success: I still land on Centaurus first without the Ultrastring Theory. Any ideas??

DarthInterfex is offline DarthInterfex
Chieftain
carbondale, il, usa
Aug 1999
time: 05:14
Post  Old Post 17-08-1999 07:10
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StLeo

I thought your terrain file came out very well. The one criticism I have is that the jungle tiles are hard to tell apart from the forest and the desert from plains. But I liked the pine stands very much and your irrigation looks fantastic. But keep at it. I think you're on the right track.

I had one little bug. I installed the units.bmp from your graphics mod, but the existing units remained the same. When I produced a new diplomat, the message had the new unit, but the unit remained the briefcase guy from ToT. Very strange.

DieHardGamer is offline DieHardGamer
Warlord
Garfield, NJ, USA
Jun 1999
time: 05:14
Cool  Old Post 17-08-1999 18:04
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Excellent! Good job S+L.

John Possidente is offline John Possidente
Prince
Hunt Valley, MD USA
Jun 1999
time: 00:14
Post  Old Post 17-08-1999 18:41
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Frankcub: Even after that fix, some folks are still having trouble getting UST. We're looking into it.

DarthInterfex is offline DarthInterfex
Chieftain
carbondale, il, usa
Aug 1999
time: 05:14
Post  Old Post 17-08-1999 23:21
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One possible fix for this is to change the Rules.txt to give a prerequisite for Ultrastring theory. You wouldn't want to do this, of course, until you had actually landed on Centaurus Then just open up the rules.txt and give UST a preq. of something you already have. But if you have made the fix, and then it still doesn't work, or if you made the fix after you started the current game, then you can try this fix. This worked for me when I restored to a pre-landing save.

St Leo is offline St Leo
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Cool  Old Post 18-08-1999 02:25 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I had one little bug. I installed the units.bmp from your graphics mod, but the existing units remained the same. When I produced a new diplomat, the message had the new unit, but the unit remained the briefcase guy from ToT. Very strange.

Did you get rid of all the *.spr files (including static.spr)? That's probably the problem.;-)

BTW, I did not actually draw any of the graphics.

------------------
St. Leo
www.sidgames.com/imperialism/
www.sidgames.com/sidportal/
www.sidgames.com/forums/
Member of the AUP!

CGreen is offline CGreen
Chieftain
Victoria, BC
Jul 1999
time: 05:14
Question  Old Post 18-08-1999 03:03
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If I just installed the new terrain files, would I still lose the animations?

CGreen

Icedan
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Not Yet
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Post  Old Post 18-08-1999 03:19
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The animations do still work. If you want more terrain (In my opinion slightly better looking) I've made some too.
http://homepages.ihug.co.nz/~knowles/Terrain1.zip

Frankcub is offline Frankcub
Chieftain
Arnold, MD
Apr 1999
time: 05:14
Post  Old Post 18-08-1999 08:22
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John:
Thanks for your input RE: UST bug. Good to see the great support on the boards!!

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:14
Question  Old Post 18-08-1999 12:23 Visit techumseh's homepage!
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Can you give me a step-by-step on getting rid of the sprites? I wanted to replace just a few of the units in the fantasy game, so I re-named them, eg: Xsprite27.It still runs the animation rather than the new unit image. Do I have to do a complete spritectomy?

St Leo is offline St Leo
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Cool  Old Post 18-08-1999 19:54 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Move the said *.spr file into a zip and delete any versions out in the open. Also get rid of static.spr in the said way.;-)

------------------
St. Leo
www.sidgames.com/imperialism/
www.sidgames.com/sidportal/
www.sidgames.com/forums/
Member of the AUP!

Rusty Nail is offline Rusty Nail
Warlord
Copenhagen
Jan 1970
time: 05:14
Post  Old Post 18-08-1999 20:37
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ST. LEO: Please clarify what you mean by "zip up the *.spr files". Is it not enough just to back them up somewhere else? Is this just a space saving suggestion or a necessity for your program to work?

St Leo is offline St Leo
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Cool  Old Post 19-08-1999 01:57 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Lose 30 kilos (of popups)

Version 1.0.

I have worked on it some more, but I'll have to release a V1.1 to fix a minor bug.

------------------
St. Leo
www.sidgames.com/imperialism/
www.sidgames.com/sidportal/
www.sidgames.com/forums/
Member of the AUP!

Miner is offline Miner
Prince
of London
Jul 1999
time: 05:14
Post  Old Post 19-08-1999 13:07 Visit Miner's homepage!
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Rusty Nail

You can delete them, move them or rename them. As long as Civ can't see them it will use the static bmp. St Leo has said zip them because that means they are stored safely taking up less space in the same directory.

Am I right?

St Leo is offline St Leo
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Cool  Old Post 20-08-1999 01:32 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I also found that the warez preview version I used initially had an uncanny ability to find moved files.:-)

------------------
St. Leo
www.sidgames.com/imperialism/
www.sidgames.com/sidportal/
www.sidgames.com/forums/
Member of the AUP!

Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:14
Question  Old Post 27-08-1999 18:08
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Just wondering, how does your modpack change the graphics?

I'm no good at computer stuff (understatement of the year...), so I try not to mess around too much with games.

But it is difficult to distinguish the terrain and units and I would like to change it somehow. Does the modpack affect the whole game?

Sorry if these stupid questions have been asked before.

Carolus

St Leo is offline St Leo
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Lightbulb  Old Post 28-08-1999 01:51 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Put an end to popups!

It replaces the units and terrains in the Original(and ExtendedOriginal because of some files being shared) with non-animated sprites.:-)

------------------
St. Leo
www.sidgames.com/imperialism/
www.sidgames.com/sidportal/
www.sidgames.com/forums/
Member of the AUP!

St Leo is offline St Leo
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time: 00:14
Cool  Old Post 13-09-1999 06:20 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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*BUMP*

My Wife Hates CIV is offline My Wife Hates CIV
Emperor
Michigan
Jan 1970
time: 05:14
Post  Old Post 13-09-1999 16:38 Visit My Wife Hates CIV's homepage!
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This all looks real good guys! I'll try the new graphics later. I kinda dont like the graphics that came with ToT. I think it's great programming and all, they work nice. It's just that all the CIV games (SMAC, Tot, CTP) each went somewhere else with graphics. I'm not sure why the programmers/designers decided to go so overboard on this part of the game. CIV II/MP graphics are clear and it's easy to see whats what. Fancy graphics didnt make CIV great and they never will. I would still tell someone new to CIV to buy CIV II MP/gold first (which is why I'm still a little pissed that Microprose will not fix some of the bugs).

I know it's taking big resources to handle the 'new' civ graphics. I'd very much like to see extra gameplay first.

MICROPROSE!!! I'm getting tired of $50 CIV 'lets try these graphics' games. Graphics DONT MAKE CIV! If I want graphics I'll go buy a race game or flight sim. This IS the last one I buy until I see it first. Microprose WAS the only game company I'd buy a game from without first seeing it run first (thats about the best thing you can say about a game company I think). Thats not to say I think MP games are bad, it's just... you know.

Take CIV II, just the way it is, and add on to that. Man... I'd pay a lot for that.
[This message has been edited by My Wife Hates CIV (edited September 13, 1999).]

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:14
Post  Old Post 14-09-1999 14:01 Visit Kestrel's homepage!
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Folks,

I have knocked up a web-site which also has some alternate Terrain graphics (as well as backgrounds that make the Civilopedia easier to read).

They can be found here (with a bit of luck) ...
http://www.users.bigpond.com/kestrel18/

Regards,

kestrel18@bigpond.com
[This message has been edited by Kestrel (edited August 10, 2000).]

Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:14
Question  Old Post 23-09-1999 00:38
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OK, I have decided to do something about the graphics.

What have I got to remove and in which folders if I want to use this modpack? Is it .spr files, terrain.gifs and unit.gifs? In both the original and extended folders?

Is it OK to save the original files in another folder on the hard drive or will there be sharing violations?

Thanks!

King Charlie

gambler is offline gambler
Warlord
Turin, Italy
Jan 1970
time: 05:14
Post  Old Post 23-09-1999 13:56
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Carouls, this is how I applied the modpack:

Step 0
Be sure TOT is NOT running.

Step 1
In the Original directory, just rename all the file with extension .spr to .spr2, just use a Dos prompt to rename them
(I hope you don't belong to the people that have forgotten the use of shell command).

Step 2
In the Original directory, Rename terrain1.bmp to terrain1_ori.bmp, terrain2.bmp to terrian2_ori.bmp, units.bmp to units_ori.bmp.
(Of course ori stands for "Original")

Step 3
Copy the file terrian1.bmp, terrain2.bmp e units.bmp in the Original directory.

Step 4
The previous changes applied both to Original game and extended game, but they don't affect
Alpha Centaury Terriain.
If you want to change them, you must change
terrian3.bmp e terrain4.bmp in the Extended Game directory.

Step 5
Now Start TOT and check if it works.


I hope I have included all the required steps.

Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:14
Thumbs up  Old Post 23-09-1999 15:35
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DOS prompt? Shell command?

I wish I could blame it on my bad english, but I haven't got a clue...

Really, I don't.

Thanks for the detailed description, I'll try it this weekend.

Carolus

St Leo is offline St Leo
King of Scenario League
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time: 00:14
Wink  Old Post 01-10-1999 05:18 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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1) If you are able to unzip my mod, you should also be able to zip up the files that came with ToT. With the *.spr files you can just select the "Move" option from the dialog box(or just zip and delete) but if you want to backup the *.bmps(Bitmap Images) you'll have to use the default WinZip settings because the mod doesn't replace everything.

2) Ignore the DOS Prompt stuff if you have no idea what DOS Prompt is.

3) You only have to do this in the Original directory, as the Extended Original is just a fancy scenario for Original(Kinda like Midgard and Fantasy). That is also the reason you can't save Extended Original games in subfolders unlike all the others.

------------------
St. Leo
www.sidgames.com/imperialism/
www.sidgames.com/sidportal/
www.sidgames.com/forums/
Member of the AUP!

Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:14
Question  Old Post 03-10-1999 20:22
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gambler,

Got some (probably) stupid questions.

In step 2, should I also rename terrain3.bmp and terrain4.bmp in the Original folder?

In step 3, do you mean copy the terrain1.bmp, terrain2.bmp and units.bmp that comes with the modpack into the Original folder?

Could you please elaborate on step 4?

I guess renaming the original files inactivates them, i.e. there is no reason to move them to another folder. By copying St Leo's equivalents (with the same names) into the original directory, the program accesses them instead. Is that right?

Thanks,

Carolus

Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:14
Post  Old Post 03-10-1999 20:25
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Put an end to popups!

Another question.

Does the modpack work with the patch too? I haven't downloaded the patch yet, will that mess things up?

Carolus

 
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