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St Leo
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Member of the Apolyton Social Democratic Party
Jul 2005 time: 00:14
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ToT Graphics Mod
Alright, this is a quick patch I put together that replaces the terrain1.bmp, terrain2.bmp, and units.bmp of the Original Game option. I didn't have time to put together a readme file so here's the synopsis:
-Zip up the *.spr files in the Original directory and delete the originals
-Backup the BMPs somewhere
-Unzip this patch
The terrain graphics have been borrowed from all over the place, with the HiRes modpack and the Artaxerxes scenario being the honourable mentions. Units with the invisible StL on them were greatly altered or borrowed by me from great games you should all buy(Imperialism, Imperialism II, Age of Empires, and the Seven Kingdoms II Open Beta). The original ToT graphics for the Chariot, Mech. Inf., Armour, Helicopter, Stealth Fighter, and Stealth Bomber have not been replaced; I am also thinking about restoring the Horse[persons] graphic back to its original form. Among the ToT terrains the deserts and the swamps have remained unscathed, others have been replaced by hopefully better graphics.
Bug Report?: Oceans only use the first texture.
Next Project: A modpack that adds lots of units from the Ancient and Medieval periods.;-)
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St. Leo
www.sidgames.com/imperialism/
www.sidgames.com/sidportal/
www.sidgames.com/forums/
Member of the AUP!
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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:14
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I installed your alpha mod graphics and all I have to say is give us more, more, more.
It makes everything so much easier to see. TOT should of been released with graphics more along the line of what you did. Keep up the good work.
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cadfael
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Bandon, Oregon, USA
Aug 1999 time: 05:14
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It's a miracle... I can see again!! Great job... installation of your modpack was effortless and wham, back to clear graphics that I don't have to zoom to max fuzziness to determine what unit is what.... I absolutely do not miss the moving units... allows me to get back to what is most important, the gameplay.
I've had the game for less than a week, and because of many of the folks frequenting this forum, I'm back to CivII quality graphics, have the Wonder Videos working again, the AlphaCentaurus landing bug is fixed, and I'm listening to a customizeable MP3 playlist of all the music from all of the Civ games playing flawlessly in the background... truly amazing.. thanks to all for making the Civ experience more than just playing the game!
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Frankcub
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Arnold, MD
Apr 1999 time: 05:14
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....hmmm. Still having problems with the extended game bug RE: Ultrastring Theory. I've modified the text files as per recommendation ("whom=anybody"), but without success: I still land on Centaurus first without the Ultrastring Theory. Any ideas??
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DarthInterfex
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carbondale, il, usa
Aug 1999 time: 05:14
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StLeo
I thought your terrain file came out very well. The one criticism I have is that the jungle tiles are hard to tell apart from the forest and the desert from plains. But I liked the pine stands very much and your irrigation looks fantastic. But keep at it. I think you're on the right track.
I had one little bug. I installed the units.bmp from your graphics mod, but the existing units remained the same. When I produced a new diplomat, the message had the new unit, but the unit remained the briefcase guy from ToT. Very strange.
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DieHardGamer
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Garfield, NJ, USA
Jun 1999 time: 05:14
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Excellent! Good job S+L.
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CGreen
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Victoria, BC
Jul 1999 time: 05:14
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If I just installed the new terrain files, would I still lose the animations?
CGreen
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Frankcub
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Arnold, MD
Apr 1999 time: 05:14
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John:
Thanks for your input RE: UST bug. Good to see the great support on the boards!!
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Rusty Nail
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Copenhagen
Jan 1970 time: 05:14
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ST. LEO: Please clarify what you mean by "zip up the *.spr files". Is it not enough just to back them up somewhere else? Is this just a space saving suggestion or a necessity for your program to work?
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Carolus Rex
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Sweden
Jan 1970 time: 06:14
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Just wondering, how does your modpack change the graphics?
I'm no good at computer stuff (understatement of the year...), so I try not to mess around too much with games.
But it is difficult to distinguish the terrain and units and I would like to change it somehow. Does the modpack affect the whole game?
Sorry if these stupid questions have been asked before.
Carolus
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:14
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This all looks real good guys! I'll try the new graphics later. I kinda dont like the graphics that came with ToT. I think it's great programming and all, they work nice. It's just that all the CIV games (SMAC, Tot, CTP) each went somewhere else with graphics. I'm not sure why the programmers/designers decided to go so overboard on this part of the game. CIV II/MP graphics are clear and it's easy to see whats what. Fancy graphics didnt make CIV great and they never will. I would still tell someone new to CIV to buy CIV II MP/gold first (which is why I'm still a little pissed that Microprose will not fix some of the bugs).
I know it's taking big resources to handle the 'new' civ graphics. I'd very much like to see extra gameplay first.
MICROPROSE!!! I'm getting tired of $50 CIV 'lets try these graphics' games. Graphics DONT MAKE CIV! If I want graphics I'll go buy a race game or flight sim. This IS the last one I buy until I see it first. Microprose WAS the only game company I'd buy a game from without first seeing it run first (thats about the best thing you can say about a game company I think). Thats not to say I think MP games are bad, it's just... you know.
Take CIV II, just the way it is, and add on to that. Man... I'd pay a lot for that.
[This message has been edited by My Wife Hates CIV (edited September 13, 1999).]
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:14
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Folks,
I have knocked up a web-site which also has some alternate Terrain graphics (as well as backgrounds that make the Civilopedia easier to read).
They can be found here (with a bit of luck) ...
http://www.users.bigpond.com/kestrel18/
Regards,
kestrel18@bigpond.com
[This message has been edited by Kestrel (edited August 10, 2000).]
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gambler
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Turin, Italy
Jan 1970 time: 05:14
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Carouls, this is how I applied the modpack:
Step 0
Be sure TOT is NOT running.
Step 1
In the Original directory, just rename all the file with extension .spr to .spr2, just use a Dos prompt to rename them
(I hope you don't belong to the people that have forgotten the use of shell command).
Step 2
In the Original directory, Rename terrain1.bmp to terrain1_ori.bmp, terrain2.bmp to terrian2_ori.bmp, units.bmp to units_ori.bmp.
(Of course ori stands for "Original")
Step 3
Copy the file terrian1.bmp, terrain2.bmp e units.bmp in the Original directory.
Step 4
The previous changes applied both to Original game and extended game, but they don't affect
Alpha Centaury Terriain.
If you want to change them, you must change
terrian3.bmp e terrain4.bmp in the Extended Game directory.
Step 5
Now Start TOT and check if it works.
I hope I have included all the required steps.
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Carolus Rex
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Sweden
Jan 1970 time: 06:14
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Another question.
Does the modpack work with the patch too? I haven't downloaded the patch yet, will that mess things up?
Carolus
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