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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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"The leader of the pack is more than interested in continuing via PBEM. However, he has little experience in conducting such business and would need some help to get acquainted with it. The leader of the war loving civilization spoken of above has made some attempts to explain this mystery to our noble leader. These heroic attempts were not in vain, but a brief summary would be as appreciated as a lighthouse is to a trireme fighting its way across vast oceans."
"Let it hence be known that the god E-mail is worshipped by our civilization and that contact with Her is most likely to be established in the temple of Profile."
"I have spoken. The rest is silence..."
Carolus
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font>Originally posted by Carolus Rex on 12-08-2000 09:46 AM
Is it the same procedure every time?
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>Yes, except future files will be .net saves instead of a .scn. I had to send you the .scn because I couldn't figure any other way to prevent my civ from getting two turns of production.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font>There is no risk that Sioux AI will pay you tribute? 
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>None whatsoever. I can't even try to talk to the Sioux until I establish an embassy; then they'll reply "Do you take us for fools?" to any attempt at contact.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font>When I get the save, open it and find a city or two conquered (or units have "disappeared" ) then that's it? No explanations from the conqueror, i.e. which direction he came from, which units he took the cities or killed my units with etc? All the things you can observe in a regular game, gone?
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>Pretty much, yes. You can use the casualty timeline to find out which of your units were killed and who did the deed. And units which didn't move after attacking should still be on your map. But if someone used, say, a transport to drop off some diplos near one of your cities, then moved it back out of the city radius, you wouldn't be able to tell where the diplos came from. I think the Aussies tried to create some house rules regarding informing other players about attacks in their PBEM game.
<font size=1 face=Arial color=444444>[This message has been edited by DaveV (edited December 08, 2000).]</font>
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Ok, thanks.
Just opened the file, everything went ok. But when my turn started I got a "traveller's report" about the Egyptians starting building the Pyramids. I immediately quit, didn't play my turn.
How did that happen, wasn't "ctrl + n" supposed to stop this? Anyway, this means you'll lose some shields. If the AI switched from something then yes for sure, if it started from scratch then maybe when you switch back to something else (unless it's only one shield).
Equal for all I suppose, so no biggie?
Carolus
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Dave told me yesterday that it would probably be a one time event (the wonder thing above) and that the game should be fine now.
Maybe we can play it cool?
Carolus
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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The more I think about the situation, the more I suspect the double-production bug happened, but with the AI in charge the second time. This is kind of a sticky problem - I'm getting an extra turn's worth of science, food, and shields. I think I can adjust some of these things in the cheat/scenario menus, but I'm not sure I can compensate fully. Maybe there's a flaw in my methods - here's what I'm doing:
1. Load the .net save file from the online game. I saved at the beginning of my turn.
2. Set the scenario flag, use Edit King to put all civs at war with one another. Make the moves for my turn, set end of turn with ctr-n.
3. Save the file as a scenario.
4. If I load the scenario, all my cities seem to go through the start-of-turn logic. I know for sure that I built a settler in a city that didn't have a settler at the end of step 2. So I just sent the scenario file to Carolus Rex. But now I suspect the same bug occurred, but the AI had a chance to rearrange production in my cities (shudder).
Any suggestions, scenario gurus?
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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How about posting in the scenario forum, maybe the guys over there can help?
Carolus
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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More mail, oh great warrior of the sky!
BTW, when I quit last time my research was 4 turns per discovery and I was one turn away from completion. This turn I didn't make the break-through though, and my discovery rate was now 5 turns. How can that be? I don't remember picking off a worker and even if I did I also founded a new city with a whale, which should more than compensate a worker less.
Anyway, have sent it to Kengel.
Carolus
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Another question, do I have to set my password every time or is the one I set the first session "remembered" by the game?
Carolus
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