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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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Keep up the good work, guys!
Since most of the team is working on the UI right now, it should be pretty cool.
As you know I don't really have any idea on how to make a UI, but when you have something I will be ready to test and comment! And untill then I will just keep thinking about design stuff.
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"It ain't broke, so BREAK it."
- Raingoon
GGS Website
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heardie
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Okay I whipped somethine up but its pretty crappy. The thing it could be useful for is for others to create there own UI (i.e. Elmo), and it has the right sizzed images in it.
http://members.xoom.com/acchiron/ui.zip
hehardie
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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Oh yeah. Could it be today or tomorrow? I am only home for the weekend, so I would like to be able to download it to my own computer. Those iMacs aren't something you would want to download anything to, not to mention the fact that the thing propable wont work on them.
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"If you are to hurt someone you better do it so good that you don't have to fear revenge."
- Machiavelli
GGS Website
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The Joker
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Copenhagen, Denmark
Aug 1999 time: 06:14
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WOHOOOO!!!!
That is amazing!
You know what bothers me about most open source programs and games? Their UI always look really unprofessional.
But GGS is by all means the EXTREME exception to this "rule". Thanks to Elmo.
I really like the news ticker/message board. It is great. I think there should propably be an info board somewhere on the UI, with lots of buttons and stuff to access all the different menus. But where could we put that? Would it be too much to put it beneath the big map? Or maybe if the news ticker and minimap to the right thicker, the news ticker wouldn't fill as much in the length, and there would be room for an info board beneath the minimap? I am not sure, just some suggestions to an already fantastic design.
I agree with Vet, BTW. The buttons look great!
And I agree with you, Elmo, that floating windows should be used for menus. I think this that you have made should be the "ground level" of UI, and then everything else are floating windows on top of it.
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"All that monsters fear is the day."
- Kashmir
GGS Website
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ElmoTheElk
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Leiden, The Netherlands
Jul 2000 time: 06:14
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Jep, I was also thinking about that. To give a little example:
This should be the research screen you see here. Don't know f this system will be used, but it's just to give an impression. (also made a new mouse, which is pretty good think...)
About the panel:"I think we can make a lot more buttons right next to the map, ticker, etc. windows. Just like where they are now, but a little bit smaller and more then. Or do you think we have so much buttons there so that it won't fit? I don't think we have SO much buttons, I don't know what for! (We still use the system from the previous interface where the expanding panels pop up and show more.)
About the unit/city/etc. graphics. I'm not too good in it, except from copy and paste, and there are so many good artists out there,. I mean, you can found literly 100s of unit graphics for free, made by civ2 fans, so why not ask some high quality 2d artists if they want to make some for our project? They may like it!
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heardie
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heardie bows to Elmo
Great work!!
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VetLegion
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hey, am I only one who likes chrispies latest work??
If something needs doing for map routines, I can do it just name the thing. I know amjayee and Leland had some ideas but I am near to finished with this book I work with and a bit before schedule, so I have more time.
by the way, there were right-clicks in SMAC too. I am not against them, but dont see much in them either.
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