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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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So Tim Train is leaving Firaxis as well ... did I get that right?
AAAAAUGH! So maybe the Captain (Sid) hasn't left the ship, but it seems as though all his officers are.
So does this mean that Civ III is going to be a flop?
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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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Mark G (or Dan Q):
You are very good at keeping us up-to-date. But do you know when we might hear from Firaxis next?
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zaz
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Based on the type of games they claim they will produce, it seems if they will only be able to produce one game every two years. Not sure how they will make money doing this, but good luck to them, and kudos for having the balls to try. I don't play real-time, so they won't be getting my dollar.
Sounds like they may have wanted to call themselves
"Big Huge Gamble"
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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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The bad thing about RTS is that it always seems to be:
- get lots of resources, fast
- amass as many units as possible
- send them all down to the fray, and
oh! stupid knight! What are you doing, walking right into that wall of guard towers?
Oh great! There go seven more, right to their deaths chasing down some goons.
It seems that the victor is the one with the most units and the quickest mouse hand. Not much strategy in that.
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Slingshot
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Alberta, Canada
Jun 1999 time: 05:14
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I dunno, MarkG.
How about a listen-to-apolytoners-closely-or-die attitude? I would like to see more of that from Firaxis... especially now!
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Narck
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Houston, TX, USA
Apr 1999 time: 23:14
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quote:

Originally posted by connorkimbro on 02-28-2000 03:12 PM
I'm not worried about Civ3.
 | Oh, they'll make it eventually, the question is: how much delay will there be?
quote:

As far as rts games, i love them. If you think their no stretegy in playing them, then you're missing something. . get your ass whiped online a few times, and then perhaps you'll see where you're so sorely lacking in strategy. .
 | Yes, there is some strategy in the games, but the thing that bugs me about them is that when 2 people who are equally talented play against each other, the one with the fastest mouse hand wins.
quote:

Concerning the name of the new company, Narck, your an idiot! Thats a great name!!> . lol 
 | Hmmmmmmm.... I don't think it's that special 
[This message has been edited by Narck (edited February 28, 2000).]
[This message has been edited by Narck (edited February 28, 2000).]
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the diplomat: Not really. Brian Reynolds probably wants to try his hands at something new, just as Sid did with gettysburg et al. Brian was being "type-cast" at firaxis, basically working as a TBS-sequel-maker. I think that's part of the reason he left. Indulge him, people! Don't be game-conservative. Judge the game when it comes out instrad.
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The Kaiser
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Stoke-on-Trent, England
Dec 1999 time: 05:14
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Looks like Alpha Centauri colonist's are not the only people that split into faction's.
As for the Real Time direction, I always had a suspicion of this when Brian in a interview said that one of the games he had been addicted to recently was Age of Empires 2.
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Thanks, Slingshot. We do what we can. 
We got in touch with Lindsay Riehl at Firaxis for the company's response on the announcement.
See our CivIII section for her comments.
----------------
Dan; Apolyton CS
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Dr Strangelove
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Well, it looks like we're going to have plenty of time to submit our suggestions! I agree with you on the RTS games, I don't have much use for them.
Looking at this from another perspective, it looks like once again the big boys are going to win. A few days ago we all thought that Civ3 would beat CTP2 to the store shelves, now I would not be surprized if CTP2 made it to the retailers first. I wonder if Brian quit without concrete plans or if he already had a deal worked out, possibly including some funding to develop his next game. wouldn't it be funny if Activision was subsidizing it?
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ACEofHeart
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Bear, DE
Apr 1999 time: 05:14
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Well,, I'm not quite ready to start playing taps for turn-based strategy games just yet but the news lately has sure not been very good. 
Brian and his new company are going into real-time, and Sid has been on a real-time kick for quite awile already.
You have to ask yourself why would these pioneers of some great turn-based strategy games suddenly turn their backs on them, instead of improving them ?
While the easiest answer is the younger gamers today want real-time, meaning bigger sales, personally I think the development of internet online play is also a big reason.
get those gamers online so you can advertise your other products !!!
in any case, I have yet to play any real-time game that eventually didn't turn into a frenzied mouse clicking picture of chaos in the late stages. Now thats real strategy 
but the response from a gamer above is why it's not going to improve, "getting your butt kicked online " means strategy ??
duh,, it only means you have an internet conection.
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