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I think the most useful unit in CivII in bar far the diplomat/Spy. I use it the investigate cities, steal tech, and incite revolts. There is no other unit that comes close to this one in importance for me, what your favorite unit?
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MasterBob,
Master of all Bobs,
Webmaster---Come to the Cviworld UBB forums at Civworld Forums
If you do not go the wise way of the fish, you shall slowly go the way of the buffalo.
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1. Settler of course (you can't play without that)
2. Howitzer (I'm a conventional warfare guy, I prefer these over dips/spies)
3. Transport ships (got to get the howies over there)
4. everything else
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Sergeant Sheets
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of every inner Fantasy you have.
Jan 1970 time: 05:12
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My favorite unit is eiter the knight, bomber, or tank. But except for the knight, they're not the most effective.
Baring settlers and engineers, the most powerful unit is the caravans. You're industrial power will increase one whole order of magnitude if caravans are properly utilized. Example: I had twenty five cities in an MP game, a rival had 35 to 40. But I consistantly outproduced him in our 'Great War' [we basicly attacked and counterattack, and I, with simply more industry, out muscled him] because I had put factories and other smoke belchers in 90% of my cities [I'd build on 'em for a turn or two them buy the improvement, since I had the dough to do it], and that allowed me to produce planes and the line at one per turn, which is a distinct advantage in an open field war.
The next most powerful unit is the spy/diplomat, of course. Aside from stealing cities, the all powerful spy can lead an army threw any country, since they have no-zone control, and then you can set your next closest unit on the spy. Also, closing the gap technologically is quite easy with a spy. The trap is you get too tech hungry too quick, you'll stymie you scientific efforts. You can steal as much tech as you want, but building infastructure takes time. I usually say build universities and, if that late in the game, computer labs in your major trade cities before stealing a whole bunch of techs.
The third most powerful unit in the game is the knight. Against the unwalled, it is a medival blitzkreig. I love this unit, for it is a vital part of the ancient game, which is most favorite part of Civ2 anyhow. Also good on the defence, you put this unit, along with a pikemen, on a fortified mountain, and NO BODY is going to get your guys off.
And the fourth most powerful unit is the warrior. Yes, laugh, but this tiny, puny unit is the foundation of happiness control in the ancient monarchies. Also, 20 of these turns into 20 musketteers if you build Leo's...
Fifth most powerful? Have to get back to you on this one...
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"Beggars should not be choosers."
"Terror is the candy of devils."
"If it was to be, then get over it. If it was not to be, then stop *****ing."
Sergeant Sheets: Executive Deputy Administrative Consultant and Vice-Moderator.
My AIM name is sargesheets
My ICQ number is 53791758
My homepage is [URL=http://homes.arealcity.com/centurionamericana/mainpage.html
Free Stewart Spink and YYYH!
WE SHALL NEVER FORGET!
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crowatbitemedotcom
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Texas
Dec 1999 time: 23:12
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I think it's working now.
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Will everyone stop bloody quoting everyone else in their signiature damnit. - Graag
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Funny, I never use caravans and freight except for wonders and I do just great.
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MasterBob,
Master of all Bobs,
Webmaster---Come to the Cviworld UBB forums at Civworld Forums
If you do not go the wise way of the fish, you shall slowly go the way of the buffalo.
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