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John Paul Jones
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One reason i can think of for building air-supplies would be airllift food to starving bases (often happens when you build a new base with the planetary transit SP or when 'climactic variance causes crop failure')
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airdrik
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Nampa, ID, USA
Oct 2000 time: 22:14
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quote: Originally posted by Ned
Airdirk, When you disband a supply unit in a base building other than an SP or a Prototype, do you get the full mineral value?
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I don't know, I would guess they would, though that would need more testing.
quote:
Also, if you want to Pod Boom and don't yet have mag tubes, an Air Pod might just be the trick for getting the pod to the target city in one move.
A fusion speeder supply unit costs the same as a fission infrantry crawler. How does the cost of a fusion speeder pod compare to the cost of a fission infrantry pod?
Ned |
I don't know what the costs are for the infantry and speeders, but for fission air units it's 99, and for fusion it's 45. (I believe I got the reactors right )
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airdrik
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Nampa, ID, USA
Oct 2000 time: 22:14
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As soon as you get grav ships, everything (exept transporters and ground troops) should be on grav ships. After all needle jets, copters and grav ships all cost the same amount, and with singularity reactors arround the corner, I supped up a grav ship with the best armor, gun, and a couple extras for a little over 200 rows (which is a tone less then the 400 w/quantum chamber).
Put formers on a grav ship and you can build whatever you need wherever you need it. Add a colony pod and you can colonize any other piece of land that hasn't already been claimed in just a few turns. Fission air supply ships are nice because the add 99 to any SP or prototype, or 45 to anything else. Really nice when you have a few bases that can't build anything else (and you aren't at war with anyone, or if you are, but the war is half-way around the world, and you have plenty of bases supplying it).
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