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Kevin Ar18
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When a war ends you should have to negotiate a settlement treaty.
There would be a few types.
1. Unconditional surrender
You require the Civ to give an unconditional surrender. This would require you to completely break their war ability in which they surrender. At this point you could basically force any agreement on them because it was an unconditional surrender. You would only be limited in what you can do to them by your government or other Civs perception of you.
2. Negotiated surrender or cease fire.
Here you negotiate a settlement to end the war.
Some of the options in the negotiation should be:
The ability to put control of their cities into other Civs hands (including your own or even a minor civ).
The ability to take away or give territory to the civ.
The ability to place an occupation/police force in their Civ.
and more....
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Ralf
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Sweden
Mar 2000 time: 06:14
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Im not principally against your ideas - but, before adding more complicated war-settlements negotiations, that perhaps civers can exploit much better then the AI can, I think they should prioritize the following two things first:
- Peace & alliance agreements that both the the HP and the AI-Civ actually can TRUST 100%; meaning mutually "hardcoded" binding treatys - although time & turn-limited. of course.
Im sick and tired of erratic and unlogic backstabbings, there everyone doublecrosses everyone else. I explain it better in THIS THREAD.
- Also, the developer team should do something about meagre "I refuse to speak with you" diplomacy. I explain that one to in THIS THREAD.
Last edited by Ralf on 28-05-2001 at 23:50
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Kevin Ar18
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As much as I love conquering the world, I also like those games where I play a part of many other civs on a planet. Just watching some build up/ die off etc... And I'd like to be able to play a part in some like put a police / occupation force in some civ instead of taking it over.
Or fortify my weak ally with troops because he has only one city left and people want to kill him. And build new cities for an ally and give 'em to him. etc... etc...
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meriadoc
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Troy, NY
Dec 1999 time: 00:14
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I'll admit it, I'd love to see some options when signing peace treaties. It would make the game more realistic, and probably more fun, if I could tell the Germans that they now owe me 5 gold per turn for the rest of the game or I will declare war on them again. However, what I'd really like to see is a peace treaty that works. 
No matter whether I was playing a game of Civ2 or CTP1 or 2, the civilization that I had signed a peace treaty with would almost always backstab me and attack, breaking the treaty. Why? I don't know, because I was overly nice to them. Sure, I'd remind them during the war itself that I can obliterate them, but I'd never do too much damage, and when we were at peace I was so nice I almost had to throw up from it.
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