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H Tower
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*bump* what ever happened to the scenario? i know i'm supposed to be play testing but i lost the cd.
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Scott F
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Indiana
Oct 2000 time: 00:14
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I'm still messing with it. I'm trying to figure out how best to add thngs like local collaboration (seen mostly in Poland and Quebec). I'm running pretty low on event space, so adding them is proving to be a real problem.
I haven't read Turtledove's books aside from the Great War series, but skimmed the summaries on their covers and found the various premises rather lacking. Aliens invading during World War 2? Southern rednecks going back in time to give Lee plans to build AK-47 assault rifles? Give me a break.
Anyhoo, I am stalling on the collaboration thing because I am not really certain how to deal with it. Most of the playability issues seem to be resolved, at least from the standpoint of the multiplayer version (which, sadly, no one seems to want to play in multiplayer for a final test). Once I get the collaboration thing fixed and can find people to multiplayer test it, I can do the individual versions for the five main players (Germany, USA, CSA, France, and Britain -- Russia not really being playable at all).
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Scott F
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Indiana
Oct 2000 time: 00:14
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I am waiting to see how these play by email games work. Might be able to arrange a multiplayer game easier with that.
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Scott F
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Indiana
Oct 2000 time: 00:14
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Worry not. Your days of agony and waiting with baited breath are over. 
I have figured out to do collaboration, albeit simplistic. I've also made a few other minor changes to prevent it from being so easy for people to just kill enemy units in huge stacks, particularly on the western front in Europe. I haven't tested this last part in a full game yet, but it should make things quite interesting. 
I would like a few people to playtest it for me and see how it does now. With luck, I won't have to make any further major changes, and can then go on to make the variants for each player nation soon, after a multiplayer game of this has been attempted by someone, somewhere.
*waits for TSFE PBEM to get to around to him so as to figure out how to play a play-by-email game*
The main game files can be downloaded from here (it's for MGE and is about 800 kb in size):
http://php.indiana.edu/~sfluhr/turtledove_v12.zip
The sounds can be downloaded here (about 2.5 mb):
http://php.indiana.edu/~sfluhr/turtledovesounds.zip
Please send comments, rants, raves, and so on either to me on ICQ at 25802937 or via email at sfluhr@indiana.edu
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master on high
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San Francisco
Apr 1999 time: 05:14
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a PBEM game is just a hot seat game where you play your turn, cntrl-n it, and then send it on.
it makes diplomacy a ***** though, because there are a lot more things you can do in a MP game than a PBEM game.
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Scott F
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Indiana
Oct 2000 time: 00:14
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Diplomacy isn't really a consideration in this scenario. I suppose that the various allies could help each other out with it, but there's no event space for specifying who can talk to who in that much detail.
I'll do some screenshots and get back to you in a little while.
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Scott F
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Indiana
Oct 2000 time: 00:14
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"De revolution! De revolution comin'!"
Attachment: tdgw_de_revolution.gif
This has been downloaded 90 time(s).
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Scott F
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Indiana
Oct 2000 time: 00:14
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The Second Deseret Rebellion. The Mormons of Utah rise up again.
Attachment: tdgw_deseret_rebellion.gif
This has been downloaded 93 time(s).
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Scott F
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Indiana
Oct 2000 time: 00:14
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Roger Kimball's CSS Bonefish stalks the USS Ericcson in the last days of the war.
Attachment: tdgw_ericcson_bonefish.gif
This has been downloaded 92 time(s).
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Scott F
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Indiana
Oct 2000 time: 00:14
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There are a lot of cities for two reasons. First, the map is large and people could build new cities, so I used all of the city slots. And second, cramming the cities close together makes the game work better. The cities are harder to take and breakthroughs from the front line are hard to achieve. The AI can compose a much better trench-like defense this way. You can't really go around the cities at the front line to get at the weaker defended ones in the rear this way like you could in Second Reich.
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The German battlecruiser Goeben and the armored cruiser Breslau prepare to shell French North Africa in August of 1914 before fleeing to Turkey with the British Mediterranean Fleet in hot pursuit.
Attachment: tdgw_goeben_breslau.gif
This has been downloaded 87 time(s).
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Scott F
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Indiana
Oct 2000 time: 00:14
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As the British Grand Fleet sorties off Dogger Bank, the Irish Easter Uprising is in full swing.
Attachment: tdgw_ireland_forever.gif
This has been downloaded 85 time(s).
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Scott F
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Indiana
Oct 2000 time: 00:14
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Admiral von Spee's two cruisers, Scharnhorst and Gneisenau, leave the German enclave at Kiachow Bay in hopes of rounding Cape Horn and making it back to Germany.
Trivia: The two WW2 battlecruisers of the same names were purposely named after Spee's two cruisers. Sort of Germany's way of thumbing its nose at the British.
Attachment: tdgw_von_spees_odyssey.gif
This has been downloaded 85 time(s).
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Scott F
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Indiana
Oct 2000 time: 00:14
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An armada of warships, the American Pacific battle fleet, closes on the Sandwich Islands early in the war with the goal of capturing them from the British.
Attachment: tdgw_yankee_armada_closes_on_hawaii.gif
This has been downloaded 84 time(s).
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Scott F
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Indiana
Oct 2000 time: 00:14
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The cry of the German people, stifled and near starvation by blockade:
"Zeppelins, please save us! Burn Britain to pieces!"
Attachment: tdgw_zeppelins_please_save_us.gif
This has been downloaded 82 time(s).
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Scott F
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Indiana
Oct 2000 time: 00:14
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That's all the screenshots for now. Some of the other stuff like Verdun, the Brusilov offensive, and the mutiny in the French army come much later in the game, and I'm not that far along in the game I was playing that I used to make these.
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H Tower
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i loved playing the play test version, i can't wait till you finally finish! *hangs head in shame at not helping more*
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