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JMarks
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formerly known as the artist
Mar 2000 time: 05:14
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quote: I hope they wont declare war imidietly, just becouse we are part of an opposing alliance block doesn't mean that there can't be (a tensionfilled) peace... |
Of course, we can all live in peace and harmony, singing songs of joy and bliss, frolicking through vast fields of joy and happiness, then BAM! stabbed in the back.
I guess the alliance would depend on Spain. What's happening over there, or will they stay nuetral for a while and see where the cards fall?
Will Spanish governments be overthrown by radicals, or will they work within the system for the greater good of Europe and Spain? (ei will they be fascists or imperialists)
Hey, mabey they'll join with Russia and the Ottoman to protect each other from 'alarming extremes' of their neighbors. Who knows, use your imagination! Or don't, its up to you.
Ioanes
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Exile
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of the Benighted Realms
Sep 2000 time: 23:14
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We all have to put up with some sacrifices in life. 
Actually, I liked the machine gun unit quite a bit and it wasn't an easy step to simply get rid of it. Unfortuneately, the AI did truly weird things with this unit and nothing that I did could stop it, so, it had to go. I really liked the sound for this unit; it came from the Jules Verne scenario's machine gun unit and was really cool. I've been busy with it over the past 2 days and the version that I have now is very close to complete. I have everything the way that I want it and the AI is not doing anything more stupid or ridiculous than usual, and . . . I haven't made any substantial changes for quite awhile, and . . . I went ahead and produced the final readme, which is a sure sign that the thing is almost finished. There might still be a hidden bug or two, and I'm depending on you guys, the credited playtesters to let me know if you find anything amiss.
I tried to attach the file here, but the thing says it's too big. Email me if you want a copy of the new version.
edit; one last thing. The final version will contain a second Events file strictly for multi-play, very much abreviated when compared to the solo events file.
Exile
Last edited by Exile on 03-07-2001 at 02:54
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Exile
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of the Benighted Realms
Sep 2000 time: 23:14
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Well, I'm still looking closely for mistakes. Henrik informed me several days ago of an error, and I corrected it pretty quick. But then, in doing so, I made another, and didn't catch it until last night. Didn't anybody notice that the Italians couldn't build their own Infantry unit and that all the other civs could? Oh well, it's fixed now.
Ok, admit it. How many of you have had a Munitions Plant blow up on you? C'mon. Confess. I was test-playing the thing last night and today as the Turks (I strongly suggest someone play the Turkish side, btw, or the British will sweep up the Near East) and built several Munitions Plants in several cities. Besides making production faster, they also cleaned up pollution. Then, while fighting the Germans in the Balkans, my cities kept exploding because I failed to monitor them closely enough while in Republic. A unit would leave the city, and next turn BOOM! One good thing did come of this, however. I noticed that whenever a city did explode because of this, a graphic was displayed that I had "blanked" out. I found which one it was, and put something there that is appropriate.
If anybody wants the latest version, let me know in this thread and I'll send it to you.
Thanks again,
Exile
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Henrik
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The European Union, Sweden, Lund
Dec 2000 time: 06:14
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Italy sees no reason to violate Spanish Neutrality, may peace and prosperity reign.
Last edited by Henrik on 06-07-2001 at 18:06
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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