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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:14
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Ras - starting techs depend on which civ you pick at the start, so you can greatly increase your chances of starting with Horseback by picking, for example, the Mongols. Most of the games I play out have no starting techs, so I have a wide-open tech tree at the start of the game. In that case, it works well to use a path of Horseback, Ceremonial, Alpha, Code of Laws, Monarchy. If you don't pick up horseback, it's not a big deal; you can do your exploring with warriors. The priority is Monarchy.
Capital city site will almost always be on one of the squares revealed at the start of the game. I'll move the settler a few squares to take advantage of whales, spice, wine, or river squares. No need to try for the center of a 4-special pattern, since your city won't grow beyond size two until the game is effectively over.
Barring other circumstances, I'll slap down my cities in a grid like SG1. However, other circumstances always seem to crop up: a tasty special or river square, a good defensive site for blocking the opposition, water interrupting the pattern. I want to emphasize the importance of rivers: I'll try to build as many of my early cities on rivers as possible. You pick up a defense bonus, a free bridge, and a crucial extra research beaker.
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EyesOfNight
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Geometric ICS??? What the **** is that? Are you a moron or something? You have to be. Were you dropped on your head as a child or what? There must be some sort of flaw because no normal human being could be so stupid. You just don't throw down a city anywhere. You have to build them in certain locations. And what kind of ****ing micromanagement is that? You don't know the first thing about city building. I could probably build 4 settlers in the time it takes you to build just 1 city. You put the resource on the forest first and always build on grassland. If you go for food production at a size one you aren't going to build very fast. And I'm not even going to get started on the other flaws. We need to play sometime so you can see what true perfection is. The first ICS strategy by dave or what ever the hell is name was is pathetic. Only a complete moron would do what he does. Like I said, the GL is run by rookies and newbies.
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DrFell
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lol althought eyes is beinga bit harsh there I do have to agree with some of what he says. I used to stick my cities anywhere, but I've found that basing them around the specials and better locations (eg forest and grassland) initially and maximising production produces much better results. Then again, I usually play 2x2x, 1x1x I use a 'perfectionist' trade based strategy so i'm not sure how ICS differs on 1x1x.
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:14
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So people aren't misled by Eyes's buffoonery, I'll consider a typical city newly built on grassland, with access to a shield grassland square and two forest squares. Assuming no waste (if you have waste, the initial food emphasis works even better):
In despotism:
If you put your worker on forest, you'll have a total of 3 food and 3 shields. It will take 20 turns to grow to size 2, at which point you'll have generated 60 shields.
If you put your worker on grassland, you'll have a total of 4 food and 2 shields. It will take 10 turns to grow to size 2 (accumulating 20 shields), then you can put both your workers on forest (for an additional 49 shields; the computer will always put your new worker on grassland). Total: 69 shields.
In monarchy:
You'll have 4 food and 3 shields if the worker is on forest. It will take 10 turns to grow to size 2, at which point you'll have generated 30 shields.
With the worker on grassland, it's 5 food and 2 shields. In 6 turns you'll have 18 food in the box; move the worker to forest so you don't waste a food (3 shields). Again, the computer will place your new worker on grass, so you produce 4 shields on the turn you grow. Two workers on forest after growing, for 5 shields. Total shields: 29, but you catch up to the forest city next turn when you can generate 5 shields and that city only produces 4. If you have a road or river on the grassland square, you've picked up an extra 6 arrows by working grass instead of forest; plus you have the flexibility of rush buying a settler after growing to size 2.
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EyesOfNight
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DaveV a good player? lol Don't make me laugh!!! I'll end this little argument right now. PLay me 1 on 1 and lets see how long you can last. You try your little ICS and I will rip through you with just a few horsemen. At the same time I will have twice as many cities as you within the first few turns. I guarantee you won't be able to last past 2000BC. There has never been anyone out there to challenge my throne and there never will be.
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