 |
|  |
 |
|
ancient
|
 |
Life Goes On
May 2001 time: 00:14
|
|
I think you should be able to build canals in civ3
theres two ways you could be able to make this happens, one way, the way I would prefure it to be would be as a terrain improvement where the tile would be change in to a river tile, the only exception to this would be that each 1 canal tile can only touch 2 other canal/river tiles max. the canal should increase shield production but decrease food, because a canal wouldnt be a source of food at all. so maybe -3, -2 food per canal tile..
the other way could be as a wonder maybe name it suez canal or eerie canal, but you should probably just name it, canal network. this would work like the great wall will, so let say i get 16 canal tiles to place where ever i want in my territorry because i built the wonder canal network, so i choose to connect a few citys to the ocean, thus allowing them to be naval centers.
i made this post because ever since ive been here, i have never seen anyone say anything about canals. firaxis hasnt mentioned anything about new terraforimng or anything and i think this would be the most logical
well if anyone else has there idea for tile post them here..
|
|
|  |
 |
|
Sabre2th
|
|
Canals should definately be in civ3, but with some limitations.
|
|
|  |
 |
|
Jonny
|
 |
Nashville, Tennessee, USA
Nov 2000 time: 23:14
|
|
quote: Originally posted by Earwicker
That said, they were quickly replaced with the advent of railroads. This would represent something new for the programmers, but how about certain tile improvements boosted/ made obsolete by certain tech advances? This would be a good one to try it out on. |
Perhaps canals could create 2 trade as well as let ships move through land. However, when railroads are discovered, it could go down to 1 trade, and down to no trade with automobile. However, ships could always move through, no matter what technologies you have.
By the way, what advance would allow canals? Construction? Engineering? Trade?
I always liked the idea of canals in Civ.
|
|
|  |
 |
|
Dr Strangelove
|
|
Actually canals should increase food production and/or city size limit. In pre-industrial Europe canals and rivers were the only practical means of moving food great distances. If wagons were used the horses could eat more than the weight of the cargo. Canals enabled inland cities to draw their food supply from more additional river networks. Paris, for instance would receive food supplies from the Loire river valley area in addition to the Seine river valley area.
|
|
|  |
 |
|
Dr Strangelove
|
|
Canals make the transfer of food more efficient by reducing the time required to get the harvested food to market, therefore reducing spoilage. Additionally barges can transport larger quantities of food. This effectively translates into more food available for the cities.
|
|
|  |
 |
|  |
 |
|
Sabre2th
|
|
Canals might be a nice addition, but I think they should be secondary to gameplay+AI, graphics, diplomacy, etc.....
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|