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Dr Strangelove
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It's up to each player to decide how aggressively he'll pursue grabbing goody huts. It's unfair if one player is dropped on an island and can't get access to goody huts, but being dropped on an island is unfair anyway.
Still, I have no objection to having an option to delete goody huts.
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DrFell
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Will free cities be available from huts? If that's the case then a no-hut option would be vital for mp, as it will be more expensive to build new cities in Civ3 anyway. Already in Civ2 a few free cities near the start of the game can kill your opponents chances of winning.
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markusf
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A lot of this stuff is already built into civ TOT. For instance you can take out huts, and you can set the min cost of a unit when it is bribed, or you can turn off bribing for that unit altogether.
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tniem
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Hope College
Apr 2000 time: 00:14
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SMAC had pods in the game instead of huts and it was customizable to turn it off. Sure BR isn't working on this game, but I would think whoever is would include such a feature.
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