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Avenoct
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NC, USA
Apr 2001 time: 00:14
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At Anunikoba's request, and due to the large interest in the succesion game, I'll be starting a SMAC game in parallel to the SMAX game. For the most part this will be just the same as the AX game so that we can possibly compare notes.
The basic idea, if you didn't read Anunikoba's post, is to play a single game, as a single faction, in succession, taking 10 or 20 turns and passing it along to the next player. The game goes round and round until it's finished.
I'm going to limit this first game to 4 players so that we might each get 3 or 4 turns...see the math below. Here's how the turns would probably go:
Four Players:
1. Players A-D play 20 years each it's now 2180
2. Players A-D play 10 years each...2220
3. 5 years each 2240
4. continue at 5 years till victory.
Six Players:
1. Players A, B, and C play 20 years each 2160
2. Players D, E, and F play 10 years each 2190
3. All players continue at either 5 or 10 year intervals.
The game setup will be:
Lal of the Peacekeepers, Thinker level, average random large? map. Standard PBEM type rules, though this isn't competetive, it's cooperative.
Post your interest and email and we'll get started! (If you don't wan't to post your email you can send a PM using the forum to get it to me). The game will be pretty much democratic, but for two reasons we'll not want to change much once we get going. 1. It's hard to 'discuss' changes over a forum or email and is slow. 2. We're trying for some sort of consistency in the mode of play so that we can compare/ enjoy the differences in style. So, also post any additions and changes you want to make to the game NOW, rather than in the middle of the game.
O.k., TKG and Cybergod, I'm assuming you're in this one, so we need 1 more to get the first game going. After that I suggest that the next 4 players use the same map and start a second succession game. We'll compare our games at the end. Who knows, maybe like Anunikoba suggested we could work our way through all the factions?
Happy Crawlering,
Smack
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Avenoct
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NC, USA
Apr 2001 time: 00:14
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TKG, Not a problem to consider these potential changes. Let's have a look
1. Changes will make our Smac game significantly different than the Smax game
a. but....it's already a different game
b. but if we keep it as similar as possible, the differences that are there will be highlighted.
2. Lal. Lal is a pain, but he has good points and bad points like most factions. I'd encourage us to keep him for the compare value.
3. Level of difficulty. The only reason I see to stay at a harder level would be to keep it interesting for the veteran players and of course to compare to the Smax game.
That said, I think it should be up to whoever's playing as this isn't an official compare or challenge game, it's just for the fun of it. So, to work out our choices here's some rapid democracy (ie bypassing the legislative process): If someone's suggestion is seconded, it is a 'majority rules' decision. Interested parties would have 24 hours to vote yea or nay. If a suggestion get's no replies/ is not seconded in 24 hours, it fizzles. If there is discussion and tweaking of an idea/rule/suggestion/whathaveyou, no 'vote' is taken to count untill24 hours after the last 'tweak'. Ok, ok, this sounds a little control-freakish , but I'm interested in actually playing the game more than in discussing the details, hence the rush-democracy. Maybe I should just lay down the law? But then it's not OUR game. So, we'll see if your suggestions get taken up as more players join the forum.
-Smack
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Avenoct
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NC, USA
Apr 2001 time: 00:14
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Alright, with SITS, that's four, and we'll get the first game underway in 24 hours, barring any additional changes. I'm applying my rules about our decision-making from above, so if TKG will still play, the game is as stands in the proposal. IF anyone wants to back-up the proposed changes or make additional ones, now's the time.
I'm going to move our play threads over to the MP forum under the title: AC Succession Game001. It'll be nice to let this thread die here and free up the 'current-threads' of the quite frisky strategy section.
So speak up! In 24 hours I'll start the game. Oh, one important question! I don't care to go first one way or the other...I don't mind, but if someone else wants to, I could set up the game or they could. Let me know.
-Smack
P.S.
[Following are some ideas...they aren't important to answer necessarily, so skip them if you want]
Additional notes..queries: Are we playing this mainly for the fun of it, to compare strategies with other players in the game, to compare this with a nearly identical Smax game, or for other reasons? Would you consider playing through all the factions eventually? Would you consider taking detailed notes to help in game analysis and a possible Smac database?
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Method
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/me goes to France
Feb 2001 time: 00:14
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quote: Originally posted by Cybergod
Will we follow the capital (Free Market), tune in with the Planet (Green) or harness our industrial and growth capacities (Planned) and f*** efficiency? (this ain't a funny matter though...)
What map Smack? I suggest we play either huge or normal map of Chiron (Planet, whatever you call that brown land). |
we should harness our industrial and growth capacities, and F*ck efficiency, because gaians have +2 effic and w/ children's creche... and gaians can't run FM.
as for the map, i say either huge map of chiron, or dense cloud average fungus, average or strong erosive, and the middle land size. the medium ocean coverage is best because usually your continent isn't too small, but it's not too big that it's connected to like 3 other factions, therefore creating earlier war.
actually i think we should do the generated map because of the bermuda triangle on the map of chiron (refering to my post about the disappearing transports )
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SITS
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of shreds and patches
Apr 2001 time: 05:14
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I personally would prefer Gaians and a suggestion for the map would be to use DilithumDads Ulitmate Builders Map.
I don't mind starting but then I don't mind being last and it sounds like Smack has already drawn up plans!
Last edited by SITS on 16-07-2001 at 14:36
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Avenoct
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NC, USA
Apr 2001 time: 00:14
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TKG, interesting strategy to get TWO bases immediately set on SP's, would be slower than:
1. Colonypod, former, scout, ...whatever's needed
2. Scout or Former, depending on safety, CP, Scout or Former as before
3 CP built at 1: CP as soon as possible..Former, Scout
This tends to be quite risky but yeilds exponential growth: Bases: 1-2-4-8-16.
Anyways, with the map flip flop I'm going back to the starting idea: random map.
In fact, I'm going to start the game right now. I know I said tonight, but it seems everyone is as frisky as I am, so here's the turn order...order of response:
1. Smack ->2120
2. TKG ->2140
3. Cybergod ->2160
4. SITS ->2180
And so on, as indicated at the top of the thread.
Game details: Standard Random Map, GAIANS, Thinker Level. Average everything...Oh, Pods? Blind Research? Here's what I'm going to do: Pods off, Directed Research....If you have other suggestions, send em soon. I'll be getting this started momentarily and moving this over to the Multiplayer threads
-Smack
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Avenoct
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NC, USA
Apr 2001 time: 00:14
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Okies, after going to get another beer, I'll be off to give Deirdre a swift lift to 2120!
Screw the democratic principles...and I hop SITS agrees...I'll make a huge map, just like you ordered (would you like fries with that huge Chiron, sir?)
Pods on. Deirdre gets a humongo advantage with pods, but oh well, we'll just crush the AI sooner.
Directed research (whew, glad you liked that)
TKG, look for the zip-format game about 9 pm EST, and I'll start the game-thread over in the multiplay threads as soon as I send 2120 to you.
We're off!
-Smack
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Avenoct
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NC, USA
Apr 2001 time: 00:14
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Ok, NOT so conscise, but boy was that a great 10 years!
So damnably interesting to receive a game like this!
2180: I switched 2 of the 3 sea formers to formers…I used to form the sea, but it’s expensive and dangerous..would rather have a few formers done for IA in two years…good job aiming for that!
2181: Have started moving the vast worm army (8 or 9? Great work!) toward Morgan. We’re going to have to take him out pronto. If he doesn’t submit, I’ll keep his bases to give to Zak, who I WILL make submit. I suppose, by 2190, when I turn it over there should be 1-3 crawlers per base, we’ll be nearing gene splicing, and the worms will be on the way BACK from Morgan. I can’t believe you guys didn’t finish the job with that nosy capitalist pig! Rushing a couple childrens creches and a rec commons to get ready for IA…about 8 out of 14 bases will be ready for crawler-making
2182: Ah, IA….need I say more? I’m glad those SP’s are cooking, but need them done, done, done! Tempted to send some crawlers in to finish the job, but in my book, getting each city to 14 minerals takes first precedence..I’ll be saving monies in case an AI gets up the nerve to try to get the VW or HGP before us. I don’t care about the command nexus..will switch possibly to the Empath Guild to hopefully get the Governorship and final infiltration. Switched to Wealth, and that shouldn’t hurt the worms about to crush Morgy..I’m guessing Morgan will be cooked in 2187. Again, great job getting so many worms! We’ve all but won in my book.
Busted one of Morgy’s probes near the Mesa..
Ah, wealth is good for industries…SP’s in 5-8 turns respectively..wonder what planned would do? Na, let’s keep green
2183: Ah heck, Planned didn’t make any drones! So I’m running Dem-Plan-Wealth to cook up a bunch of SP’s and crawlers..will switch back to Green hopefully before long as I hope we double our bases when we have the HGP and VW. Oh boy oh boy! Crawler production looking to be good, knocked off yet another Morgan probe team..sending a CP you were building in the ruins to ‘fill the gap’ between Morgan, Zak, and ourselves. Drones will be an issue, but with the HGP and VW, we should fill this continent without too many problems…go Succession team!
2184: will get the EG next turn, and a mess of crawlers. Got one worm in position, 2-3 more on the way for a Morgan Mauling in 2186-7.
2185: Well well well! The Empath Guild is always good to have, and its sure helping me catch up on the intel-game. I was concerned about our vendetta with yang, but, though he’s 20-30 squares from the ruins, he does not yet posess a single ocean-going vessel. We can forget him for a long while. Morgan has 4 bases..2 of which I can’t yet see, but his garrisons are weak, 1 in a base xcept for Industries, which I hope to take first to cripple him. My attack force for Morgan is 4 worms and 2 probe teams. Should do handily. Santiago just started on the Superconductor, which she always has a penchant for, but she has 25 more turns to get it. Nonetheless, let’s steal it from her rather than develop it ourselves…that means getting a probe foil or transport with team in the water in about 10 turns...Lal, poor island bound bugger, is about to develop polymorphic software, which, combined with Zacs recent ‘Optical Computers’ will be useful. Note: Let’s not take these till we have at least started the third restriction-lift…too many techs slows us down in our research. Zac’s researching Cyberethics, which we’ll need to steal to beat him out of THAT project. We’d better finish up our SP’s so Zak gets stuck with the ME and has no minerals going when he gets Cyberethics…all looks good…
2187: Well, I ran into a few hostile worms on the way to Morgan, and not being Green, they fought tooth and nail. They were dispatched, but caused a turn delay. I’m all set for invasion next turn. I only wish that I was playing 20 turns instead of 10..we’re really rocking now! HGP done..VW next turn..I’ll switch back to Green either then, or very soon to increase our eff..for labs. Formers going bonkers making enough forest for the crawlers.
2188: Morgan Rolls over! I only took one base..what a wimp. Well that’s good as it’ll let me get the worm brigade back north for the upcoming (I hope..up to you guys) demolishing of Zak. With the Southern Flank sterilized, I’ll encourage Morgan in any way I can..his commerce will boost our labs..now to remember to get my wormies outta there BEFORE I turn over the base..I’ll have to give him some tech too, start feeding him bases. With this big map, that won’t be hard at all.
2189: Have to love the Instant Transport afforded when you cede a base back to a submissive…troops in the base radius are magically sent to your nearest base..in this case, 3 worms back 20 squares to Morgan Studios..Well, this was my last full turn. Zak’s due to get the Command Nexus, which is great, cause we’ll steal it from him at Univ Base…Lal got the ME, which is fine, silly project. We’re working on one SP, but all that’ll be left is the PTS, which is actually great for us in this game. I recommend building it, even sending crawlers over to finish it, while setting up everyone else to build CP’s after they build some Creche’s for pop-booming. We’ll coat the continent in bases, give Morgy a few, maybe even Lal old chap…while we demolish Zak. When Zak’s pacted, our continent is ‘safe’, and we’ll be getting some more restrictions lifted. With the WP, I think it’s a good game for an energy park: Borehole, E-mirror, Solar, then raise the land to 3500m. But that’s a ways off. Considering how slow our tech has been, we’ve done well. I’ve nurtured the worms a bit, and Zac should roll over, even with the Command Nexus, quite handily. Might want to bring along a 1-3-1 or two to be sure. Smack Out!
2190: Got this turn wrapped up. Might want to play with the Planned-Green switch some more…we’re still at the point where the efficiency kick only yeilds 12 labs per turn running green, and with the few childrens creches out there you might want to stay in planned and do a couple mini-pop booms. That was a fun fun 10 turns! 8 turns of IA and all but 3 bases are producing 14+ minerals! The ecodamage is good..we need a couple pops to initiiate the damage reducing effects of tree farms…I think it’ll be possible to trade and feed Morgan to cause him to do half our research for us..I gave him Morgan Collections and IA so far..probably give him whatever he’s studying till he’s studying something we need. Well, off to get my tech tree worked out for my upcoming game. –Smack
P.S. spotted a Zak probe on the east side..not in our turf, so leaving alone..found one more unity rover—upgrade to 4-1-1? Prototyping 4-1-1 near Zak for the war. Oh, and I’ll leave it to you whether to go for the governorship or not…we don’t need it, but it’ll nicely inflame the already pissed AI factions, possibly into ganging up on us! Fun!
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