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Is it OK to swap cities for Trade benefits?
This poll is closed. |
| Yes |
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4 |
23.53% |
| No |
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13 |
76.47% |
| Total: |
17 voters |
100% |
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markusf
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you fools don't even know what it is, or how its implimented.
Basically diety got pissed because i swapped a city with bezerker in a huge game. Diety was ship chaining his ships and sending 5-10 caravans around the world every turn. I had no one close so i gave bezerker on the other side of the map a city of mine in exchange for one of his. diety with his basic understanding of trade was horrified that i had + 38 routes while his where +10. But really a 3-4,000 cash/science bonus for every caravan sent around through a ship chain does not match a caravan sent 10 squares that only gets 80 gold. I consider sending caravans to other civs cheating. I mean you basically have to do nothing but build caravans and ship chains and you can get to 3 techs a turn, and have a ton of money to buy all the wonders and units you need. Every big game i play in we ban sending caravans to other civs, because if 2 players starting close to each other know how to use trade 5 others combined don't stand a chance and i am not exagerating.
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markusf
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quote: Originally posted by Rasputin
is this a practice that goes on, this continual swapping of citys.. you mean by this each turn swapping citys back and forth ,????
this shows that trade has become way too powerful in Civ 2 and thus people now find need to exploit this loophole... |
only an idiot would do that. You'd lose 50% your routes value + 50% the value of the routes of any city connected to it. oh and you lose all your happy improvements. Yes that sounds like a great idea.
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markusf
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Whats wrong with trading a city just once? Its not as if its going back and forth. Your trade bonus's are all 10% of what they should be. If anything all your routes are cut in half. As for it being a cheat, then all of you are cheaters because i have seen most of gift a city to someone else at least once.
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EyesOfNight
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What a bunch of dorks.
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EyesOfNight
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I don't understand why people think micromanaging their cities takes time. It takes me seconds to reassign all resources in a city/rush buy/change production. Not only that, but if you keep track of what resources are where in each city you don't have to click on each city each turn, just when it grows to another size. Is it really that tough to do?
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