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Dida
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quote: Originally posted by BeBro
Perhaps we could have different types, one Attack heli (AH64 or Mi24) and one for air transport purposes, or one for AntiSubmarine warfare? |
this is stupid, we should have 1 unit with all these strength combined.
helicopters can transport troops to any tile, requiring no air field. they can spot submarines, and conduct air-to-surface attack. No air attack.
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Dida
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a game is not real life, and real life is not as fun as a game. this game is not intended to simulate combat situation. too many helicopter units would adds complexity to the game, and make it hard to manage. By far, 1 copter for transport, another for combat/sub detection would be enough.
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tniem
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Hope College
Apr 2000 time: 00:14
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quote: Originally posted by Recurve
Choice and diversity are positive attributes.
I would even welcome the introduction of railway-guns and zeppelins! At the end of the day, if you dislike a unit then don't build it! |
Not really an option though, is it? I mean, if it is in the game and the AI is using it or if your playing MP you will have to build these units to compete. Even if they are overkill and not fun to use.
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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the operative word being "few"
MP would see mass production of these weapons...
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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quote: Originally posted by BeBro
Reminds me on Command&Conquer3, I think it is not sooo bad. However, Iīm wondering if dogfights and intercept missions are done in the same way... |
C & C 3 doesn't exist. Are you referring to Tiberian Sun?
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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Gotcha.
*mutters something about Germans*
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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Hopefully, Civ3 will be balanced time-wise so that end-game units are a viable option.
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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