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Dylan Baker
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Washington, DC
Feb 2001 time: 05:14
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I'm down.
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Dylan Baker
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Washington, DC
Feb 2001 time: 05:14
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I'm down.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:14
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hey sloww - I expressed interest the first time you posted this idea. Please count mein if you have room
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:14
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quote: Originally posted by SlowwHand
And Deity Dude makes 7. |
Thanks Sloww
quote:
First met, allies.
No alliances.
Just decide. |
I vote no alliances (if we're voting)
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cavebear
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of the Pleistocene
Oct 1999 time: 00:14
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To whatever degree I have a say in this game yet, and assuming this is the No-Wonder (except for Space Flight) Game I wanted to get into, I have some suggestions.
When there is one major game change ("No-Wonder but SS" in this case), it is good to keep other changes to a minimum. After all, the focus in this one is the No-Wonder situation. I think we should try to avoid other complicating factors.
So:
No city or unit bribing
No city or unit trading
No caravan trading
No formal permanent ("strategic" alliances through the diplomacy options
No ship chaining
I have a question concerning nuclear power for SS. Doesn't that require the Manhattan Project? Or are we doing without fusion-powered SS? If so, will Nukes be forbidden as weapons? I hope so, but can go either way.
A last concern, since Chris mentioned he could not ever betray a fellow Tuathan...
I feel the same about my fellow OWL, Suas, in Tribe games, but we agree to suspend that in non-Tribe games or when formal teamwork is not part of the central structure of the game. I personally do not find it difficult to compartmentalize my loyalties from one situation to the other, but I am wondering if the same exists for you (very honorable I hasten to add) Tuathans.
I would be somewhat inclined to ally with Suas if he were a natural ally anyway, but I woud also be willing to try and kill him if my requirements demanded it. There is room between a "free-for-all" requirement and logical "in-game" cooperation between civs that meet by happenstance.
If an opportunity to cooperate with Boann or Slow or Chris's Civs, logically as the game presents itself, will that be likely, or will Tribe loyalty overcome this individual game?
I trust Tuathans more than any Tribe I know, but I thought I should raise this (slight) concern because of Chris's statement.
This was difficult to phrase. I didn't want to say too much, and I didn't want to say too little. My desire is for a good game, and I trust any game that Slowwhand and Boann are in...
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Rasputin

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Brisbane
May 1999 time: 15:14
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quote: Originally posted by SlowwHand
Ras, improve your reading comprehension skills.
The vote and the discussion has been 1 Wonder per player. | never say the per player part Sloww... wil lgo back and check that now, i have never been interested in a one per player one... its obvious cavebear got the same impression i di that it is a one wonder total game.quote:
Not a race by all to see who gets first and only Wonder allowed in game, which would be stupid. | actually i feel all wonders are stupid !!!! Unreal !!! and make game too easy for those get them first !!!quote:
I didn't say Tribe members would unite, I merely suggested no alliances. | and as i said, i love alliances i feel they ar epart of the game, and as you say that if any alliances occur the Tribe will fight toghether there is no point playing in a game with three tribe members...quote:
It's not like every game has alliances anyway. | all my games do , but that is just me, and is another reason i am out of this one, sorry, but i ma sure you will get lots to replace me, have fun

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