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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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In a recent game, an exploring spy tipped a hut and was surrounded by barb partisans. I bribed two, leaving the spy to be attacked. The two partisans were ignored by the barbs! I moved them freely with the horde for several turns, and no attack. I suspect that if I had hidden the spy with a bribed partisan, it could have escaped.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:12
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In the past I noticed another situation where barbs neither attack nor move. I run a test:
It looks the scheme is roughly the following:
Barb has its target (in my test it was the closest city, but I suppose the target may be different). He wants to move to this target using the go-to path (Interesting observations on the effects of roads on trade). If there is a dip on the square in the go-to direction then the barb attacks without any hesitation. But if the dip don't stay directly on the go-to path and his ZOC hinders the barb to move to his target then the dip is unnatackable. The barb can 'sleep' many turns this way.
There may be no other types of units on the 'unattackable square', only dips and spies. Also partisans and explorers don't work.
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Ming
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quote: Originally posted by finbar
Interesting theory. Sometimes - well, not very often, I have to say - the barbs simply don't attack, regardless of their unit. I've tipped huts, found barbs, waited for the demolition job, and the barbs have disappeared in another direction. Maybe they get called home for dinner or something.
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As good a reason as any 
I've noticed that too... every once in a while, your early searcher warrior will tip a hut, a barb horse appears, and then strolls away instead of attacking. Rare, but happens...
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