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SandMonkey
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Well, i think some people consider using food caravans to rush-build wonders is a cheat, but hey, the game designers OBVIOUSLY had this intended (since it's a friggin option on the menu!).
If you want to cancel a food route, the best way i have seen is just send a food caravan from a different city to the one you are trying to cancel the route in. The +1 food will cancel the -1.
And as for other uses.... build tons of food caravans, store them all in a city, and when you want to build a wonder, have them all move out, and then back into the city and you can rush build the wonder in one turn!
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Erh, hm...
Food caravans per se is not a cheat, how can they be? Using them for wonder building or disbanding purposes is no different than using commodity caravans!
It's the food caravan trick that some people (your's truly included) consider a cheat.
Carolus
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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To the Lord of the Ferrets (and relatives!)...
Was growing cities one pop a turn using food caravans intended by the designers? I wasn't referring to adding one food per turn, obviously that's not a cheat!
Carolus
[This message has been edited by Carolus Rex (edited April 12, 2000).]
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Ming, does this mean that 8.3) in the cheat list should be deleted?
Now I'm really confused...
Carolus
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AkwaticDudeCity
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ZoomCity
Mar 2000 time: 05:12
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Ming, Eddy
In case you didn't know; a foodroute from one city to another gets cancelled by establishing regular traderoutes. You'll need three functioning regular traderoutes from the supplying city. The third will cancel it.
It is possible to establish several foodroutes to one city from several others. This way you can grow a city to an extremely large size for whatever purpose(s) you might have and it will be able to sustain its size.
Concerning if the use of foodcaravans to grow a city is a cheat, i don't think so. I imagine the caravan brings to the city large amounts of food, which attracts immigrants and stimulates the locals to 'breed' a little more intense because there's security of food for the newborns. Imagine the supplying city pooling its resources for those few or that one turn to intensify their local foodproduction and process it so as to ship it to the receiving city. It makes perfect sense to me.
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ugh crud, why won't they fall prey to my Machiavellian schemes?
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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Sorry, folks, I'm confused again.
Now, the "food caravan trick" consists of making a food caravan, sending it out of the city,, then back in, producing a trade food loop for one city?
On the other hand, I've been doing a lot of building of units, buildings, and so on, by sending out a food caravan from one city to another, then disbanding it on arrival. This I take to be the ewuivalent of transferring resoources from one city to another in order to build things, and I sure hope nobody is going to tell me it's a cheat.
Last thing, what is "ship-chaining?" I don't think I've ever done it, but just to make sure...
Thanks,
Jim W
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AkwaticDudeCity
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ZoomCity
Mar 2000 time: 05:12
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Jim
you need not be confused;
quote:

making a food caravan, sending it out of the city, then back in, producing a trade food loop for one city?
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that is not a cheat, in fact it is impossible. If the foodcaravan enters its homecity nothing happens.
About your 'production-transport', i don't think that's a cheat either, although i wouldn't recommend doing it. A caravan/freight costs 50 shields. If you disband it to speed up production for anything besides a wonder, you'll lose 25 shields and gain 25 for production. Not really efficient i would say 
But here's an off-topic tip from me 2u i use for rush-building. For example i need armor (80 shields)in one turn, but the producing city has a production of no more than 50. This means the city would take two turns to build the armor and 'lose' 20 shields too. What i do is i deduct the city's production from the required shields and 'buy' the rest. In this case i bought a diplomat of 30 shields and changed production to armor. The city will now produce the armor in one turn with minimum loss of shields. You can also rush-build improvements this way. Just make sure you don't change the type of what you're building. When rush-building units, buy units and the same goes for improvements.
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ugh crud, why won't they fall prey to my Machiavellian schemes?
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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But what is ship-chaining? The term itself doesn't seem to tell me anything.
Jim W
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George Garrett
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Victoria. B.C. Canada
May 1999 time: 21:12
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Praise be to Ming, and others, for their tips on growing cities, via caravans, and ship-chaining.
Speaking for myself, the only "cheat" is when one toggles the "cheat" switch...and I've no quarrel with any who do this - as far as I'm concerned, anything else is innovation, or tried and true traditional tactics.
While my caravans are hanging about, waiting for their Wonder ("Trade...? - wot's dat?"), I like to put'em to work, wandering about, as cheap explorers, tearing aside the blacknes to find all them huts, that I'll subsequently fail to investigate. Or else I'll stow them in Cities other than the Science one for which they're ultimately bound,in the hope that, fortified,they can help the local garrison stave off attacks - they do have a defence factor, after all - has anybody tried defending a city -er- manned entirely by fortified camels? It seems to me, entirely possibe, if enough are stuffed into the city to get a defence factor of umpteen...and how do these "military units" affect the happiness of the local citzenry?...Whatever, an amusing concept.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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My camels once stopped a barb invasion. A new city was started near another which was accumulating caravans for a wonder. A barb ship appeard next to the defenseless city, so I blocked the landing areas with camels. The barb ship just stayed there until I could build a defense and remove the camels. Early on(and later also, I think), the barbs do not have an amphibious capability.
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SandMonkey
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Man i thought i was losing my mind looking at the two posts above... Feb 2000... Mar 2000.... Feb 2000.... Mar 2000.... The Mad.... The Mad.... VIKING AND MONK! DUH!!!! Okay sorry just thought i would share my idiocy with others.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
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George Garrett
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Victoria. B.C. Canada
May 1999 time: 21:12
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Viking, NOTHING helps with my happiness, my cities are ever in turmoil, no matter what I do for 'em, wise and humane ruler tho I be...
I throw temples, colleseums, cathedrals,etc at the problem but that moody mob of municipalities is ever on my mind... wouldn't have it any other way tho - gives a unique twist to the great game...thanks for your input.
<font size=1 face=Arial color=444444>[This message has been edited by George Garrett (edited April 17, 2000).]</font>
<font size=1 face=Arial color=444444>[This message has been edited by George Garrett (edited April 17, 2000).]</font>
<font size=1 face=Arial color=444444>[This message has been edited by George Garrett (edited April 17, 2000).]</font>
[This message has been edited by George Garrett (edited April 17, 2000).]
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